Thunderbird

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if an archetype does not say when you get an ability when do you get it?


I am making a caricature for PFS and wanted it to be with 2 giant swords so I made a back story
So the caricature needs to wield two giant swords and anything else can change any advice?
his hit is low at the start and gets a little bit better but is never amazing
he takes a round to get ready
but he has good damage
he wares a breastplate with a lowish AC
his fort is good but will and reflex are bad
thank you for reading if you did

Backstory:

He was part of a rich family until he accidentally burned one of their houses, at that point he was kicked out. He became desperate to rejoin his family, he tried and tried again to do something to rejoin them. He became an alcoholic and in his drunk state he consumed tons of weird chemicals and grew an extra pair arm. Desperate to hide this he got a magical hat that changed his look he decided to look like a normal half-elf. He acted as a new person and he lived life normally, but one in a while he accidentally lifted up a big object with "one hand" and every one thought he had a talent. Amazed with this he became a gladiator known for his ability to wield huge swords with one hand. He became quite skilled at this and was able to lift larger swords. After a Year or two he thought with this new power he could destroy his family for revenge. So he joined the society to get stronger. He became mad with wanting to kill his kin and with it got stronger. His anger became so strong that the chemicals in his body reacted and expanded and became huge.
the alchemist hated the chemicals and wanted nobody to know of this so in battle he changes his hat to make him appear as a giant with no skin showing only mussels and blood

today he travels and people ask him why he has two swords the size of giants on his back. he just looks at them and says they are not that big and grabs one with one hand and chuckles as everyones jaws drop

Level Progression:

Stats
Human
18 Str, 10 Dex, 14 Con, 15 Int, 12 Wis, 7 Cha
traits Clever Wordplay, reactionary

Level 1 -- Class: Alchemist 1 -- Feats: Two-Weapon-Fighting, Artful-Dodge -- Abilities: Alchemy, Bomb 1d6, Brew potion, Mutagen, Throw-Anything
Level 2 -- Class: Alchemist 2 -- Feats: N/A -- Abilities: Discovery (Vigital Arm), Poison-Resistance +2, Poison-Use
Level 3 -- Class: Alchemist 2 Fighter 1 -- Feats: Extra-Discovery-(Vigital Arm) -- Abilities : Giant Weapon Wielder
Level 4 -- Class: Alchemist 2 Fighter 1 Bloodrager 1 -- Feats: N/A -- Abilities: Bloodline (Abyssal), Bloodline-Power (Claws), Bloodrager, Fast-Movement
Level 5 -- Alchemist 2 Fighter 1 Bloodrager 2 -- Feats: Power-Attack -- Abilities: Uncanny-Dodge
Level 6 -- Alchemist 2 Fighter 1 Bloodrager 3 -- Feats: N/A -- Abilities: Blood-Sanctuary
Level 7 -- Alchemist 2 Fighter 1 Bloodrager 4 -- Feats: Improved-Two-Weapon-Fighting -- Abilities: Blood-Casting, Bloodline-Power(Demonic Bulk), Eschew-Materials
Level 8 -- Alchemist 3 Fighter 1 Bloodrager 4 -- Feats: N/A -- Abilities: Bomb 2d6, Swift-Alchemy
Level 9 -- Alchemist 4 Fighter 1 Bloodrager 4 -- Feats: Weapon-Focus (Greatsword) -- Abilities: Discovery-(Lingering Spirit)
Level 10 -- Alchemist 5 Fighter 1 Bloodrager 4 -- Feats: N/A -- Abilities: Bomb 3d6, Poison Resistance +4


Attack Routine Level 1:

Weapons = 2 Sickles
To hit +2 (0 bab + 4 Str -2 TWF)
with Mutagen +4 (0 bab + 6 Str - 2 TWF)
Damage 1d6 + 4/ 1d6 + 2
with Mutagen 1d6 + 6 / 1d6 + 3

Attack Routine Level 2:

Weapons = 2 Sickles
To hit +3 (1 bab + 4 Str -2 TWF)
with Mutagen +6 (1 bab + 6 Str - 2 TWF)
Damage 1d6 + 4 / 1d6 + 2
with Mutagen 1d6 + 6/ 1d6 + 3

Attack Routine Level 3:

Weapons = 2 Large Masterwork Greatswords
To hit +1 (2 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +2 (2 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 6 / 3d6 + 6
with Mutagen 3d6 + 9 / 3d6 + 9

Attack Routine Level 4:

Weapons = 2 Large Masterwork Greatswords
To hit +2 (3 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +4 (3 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +4 (3 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage and Mutagen +6 (3 bab + 8 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 6 / 3d6 + 6
with Mutagen 3d6 + 9 / 3d6 + 9
with Rage 3d6 + 9 / 3d6 + 9
with rage and Mutagen 3d6 + 14 / 3d6 + 14

Attack Routine Level 5:

Weapons = 2 Large +1 Greatswords
To hit +3 (4 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +5 (4 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +5 (4 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage and Mutagen +7 (4 bab + 8 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 7 / 3d6 + 7
with Mutagen 3d6 + 10 / 3d6 + 10
with Rage 3d6 + 10 / 3d6 + 10
with rage and Mutagen 3d6 + 15 / 3d6 + 15

Attack Routine Level 6:

Weapons = 2 Large +1 Greatswords
To hit +4 (5 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +6 (5 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +6 (5 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage and Mutagen +8 (5 bab + 8 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
Damage 3d6 + 7 / 3d6 + 7
with Mutagen 3d6 + 10 / 3d6 + 10
with Rage 3d6 + 10 / 3d6 + 10
with rage and Mutagen 3d6 + 15

Attack Routine Level 7:

Weapons = 2 Large +1 Furious Greatswords
To hit +5 (6 bab + 4 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +7 (6 bab + 6 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +9 (6 bab + 7 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
with Rage and Mutagen +11 (6 bab + 9 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
Damage 3d6 + 7 / 3d6 + 7
with Mutagen 3d6 + 10 / 3d6 + 10
with Rage 4d6 + 13 / 4d6 + 13
with rage and Mutagen 4d6 + 16 / 4d6 + 16

Attack Routine Level 8:

Weapons = 2 Large +1 Furious Greatswords
To hit +7 (7 bab + 5 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +9 (7 bab + 7 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +11 (7 bab + 8 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
with Rage and Mutagen +13 (7 bab + 10 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
Damage 3d6 + 8 / 3d6 + 8
with Mutagen 3d6 + 11 / 3d6 + 11
with Rage 4d6 + 15 / 4d6 + 15
with rage and Mutagen 4d6 + 17 / 4d6 + 17

Attack Routine Level 9:

Weapons = 2 Large +1 Furious Greatswords
To hit +8 (8 bab + 5 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Mutagen +10 (8 bab + 7 Str - 4 twf - 2 Weapon Size + 1 Enhancement)
with Rage +12 (8 bab + 8 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
with Rage and Mutagen +14 (8 bab + 10 Str - 4 twf - 2 Weapon Size + 3 Enhancement - 1 Size)
Damage 3d6 + 8 / 3d6 + 8
with Mutagen 3d6 + 11 / 3d6 + 11
with Rage 4d6 + 15 / 4d6 + 15
with rage and Mutagen 4d6 + 17 / 4d6 + 17

Attack Routine Level 10:

Weapons = 2 Large +2 Furious Greatswords
To hit +10 (9 bab + 5 Str - 4 twf - 2 Weapon Size + 2 Enhancement)
with Mutagen +11 (9 bab + 7 Str - 4 twf - 2 Weapon Size + 2 Enhancement)
with Rage +14 (9 bab + 8 Str - 4 twf - 2 Weapon Size + 4 Enhancement - 1 Size)
with Rage and Mutagen +16 (9 bab + 10 Str - 4 twf - 2 Weapon Size + 4 Enhancement - 1 Size)
Damage 3d6 + 9 / 3d6 + 9
with Mutagen 3d6 + 12 / 3d6 + 12
with Rage 4d6 + 16 / 4d6 + 16
with rage and Mutagen 4d6 + 18 / 4d6 + 18


So I made a int focused alchemist rouge that can out put alot of damage
he is supposed to be a mercenary for hire that sates up his shot makes a huge blast then leaves with his victim a pile of ashes
I like the build so far but i think it is missing something
the build so far is

Spoiler:

Human
7 str 20 dex 11 con 26 int 10 wis 7 cha
class and archetypes fighter (Unarmed Fighter) Rouge (Sniper, Underground Chemist) Alchemist (Grenadier, Vivisectionist)

Global Level: 1 -- Level: Rogue 1 -- Feats Point-Blank Shot, Precise Shot -- Class Abilities Sneak attack 1d6, Accuracy,
Global Level: 2 -- Level: Rogue 2 -- Feats N/A -- Class Abilities Rogue Talent (Bombs) Chemical Weapons
Global Level: 3 -- Level: Rogue 2, Alchemist 1 -- Feats Exsotic Weapon Proficancy (Double Crossbow) -- Class Abilities Alchemy, brew potion, mutagen, throw anything Sneak attack 2d6
Global Level: 4 -- Level: Rogue 2, Alchemist 1, Fighter 1 -- Feats Improved Unarmed Strike Kirin Style -- Class Abilities N/A
Global Level: 5 -- Level: Rogue 2, Alchemist 2, Fighter 1 -- Feats N/A -- Class Abilities Discovery (Tumor Familiar), Precise Bombs, Alchemical Weapon, Torturer’s Eye
Global Level: 6 -- Level: Rogue 2, Alchemist 3, Fighter 1 -- Feats Rapid Reload-- Class Abilities Sneak attack 3d6, swift alchemy, Cruel Anatomist
Global Level: 7 -- Level: Rogue 2, Alchemist 4, Fighter 1 -- Feats N/A -- Class Abilities Discovery (Explosive Missile)
Global Level: 8 -- Level: Rogue 3, Alchemist 4, Fighter 1 -- Feats weapon focus (Double Crossbow) -- Class Abilities Sneak attack +4d6, Deadly Range uncanny dodge
Global Level: 9 -- Level: Rogue 4, Alchemist 4, Fighter 1 -- Feats N/A-- Class Abilities Precise Splash Weapons uncanny dodge
Global Level: 10 -- Level: Rogue 5, Alchemist 4, Fighter 1 -- Feats Kirin Strike-- Class Abilities Sneak attack +5d6

Magic items:
Hybridization Funnel
Asid flasks x100
alchemist fire x100
bolt x100
+2 Conductive double crossbow
+2 chain shirt
+4 int headband
+4 dex belt


He has an attack routine of
Spoiler:

first turn: he casts Targeted Bomb Admixture, uses his Alchemical Weapon to add a flask to one bolt and studies with Kirin style
second turn he uses uses his Alchemical Weapon to add a flask to the other bolt and then loads a bolt then uses his discovery explosive missile to attack

+11 (5 dex+2 enhancement +1 weapon focus +7 bab -4 x-bow) for
2d8+18 + 12d6+48 fire +2d6 acid and 5d6+20d6 fire +10d6 acid
(2d8 Two bolts + (2x1d6+8) + alchemist fires (2x1d6+8) + acids + (2x5d6+16) bombs +16 Kirin style) and with sneak attack of 35d6 (1 bolt +2 alchemist flask +2 acid +2 bombs)
for at total of 2d8 +14d6 + 35d6 sneak attack


so what do you think of the build?
please give me some help

Thanks
Thunder_TBT


dose the hybridization funnel make so they both do different splash ie: 2x int or just one splash


would this let me do 7x INT to damage?
alchemist (Grenadier Vivisectionist) 4/ rouge (Underground Chemist) X
So get the Kirin Strike feat that lets add 2 INT to the damage
then use
Explosive Missile discovery
and Alchemical Weapon class ability to add a bomb and an alchemist fire.
then chemicals weapons and Throw Anything class features from rouge and base alchemist add x2 for the bomb and the alchemist fire.
then to top it off use the spell targeted bomb admixture

so +2 int form Kirin Strike +4 from the throw any thing and chemical weapons and then lastly +1 from the spell
so in all 7 int to one bomb?

EDIT:
or since of staking things it would only do 5x because 5 of it dose not stack 2 for the bomb because of the spell
1 for the alchemist fire because of throw any thing
and 2 for Kirin Strike
the do not stack because is adding to bomb, alchemist fire, and the arrow which are different damage sources


I have an idea of making a PC that rides a Blink Dog and charges the square 10ft in front of him, then uses a pounce to make a full attack and make that full attack a Dimensional Dervish attack
to then have the rider attack one side of an enemy wile the blink dog with the same feats attack the other side of the enemy to flank then go around the battle field doing this then appearing where they started

so basically they run forward disappearing then reaping flanking an enemy ready attack and after teleport back to where they started and just stand there like nothing happened
so what this PC would need is

a incorporeal saddle, some way to pounce, able to cast d-door probably through Horizon Walker

can any one help me make this PC?

Thanks,
Thunder_TBT


is this combination of the archetype and the ability a little broken?
So this means at 4th level I will do 4d6 + Int and at 5th I will do 6d6
Please tell me if this is right because if it is this is my new pfs build.


If I have a small PC and I have a 3rd lvl mauler familiar can i take the evolved familiar feat and get mount so i can ride my familiar?

Thanks
THunder_TBT


Can you have your shadow and a animal companion/familiar at the same time? or does that break the one battle animal rule?


So a bat familiar has a str of 1 a dex of 15 and a con of 6
with a 16 skill of fly

What would happen if it changes to medium size using battle form
(assume lv 3)

thank you
Thunder_TBT


I have been trying to make a fun shadow dancer that will not suck alot
so I think I will make it a war priest of Shyka
The build will use alternate channeling of darkness because he will hardly ever channel and when he does it will now make it dark.
He will be human with stats of
str 10
dex 18
con 14
int 10
wis 16
with feats of
1 weapon fenice dodge weapon focus rapier
3 combat reflexes and slashing grace
5 mobility
Shadow dancer

So what do you think I can do with this build and where should it go?


So I want to make a caricature that focuses on giving a big rage bonus to all of her allays,
I was thinking of a Holy Tactician Paladin of Veiloaria and Skald half orc and basing the build of of the amplified rage feat. she would stay close to her alleys and having every one at a +6 str and +6 con.
The stats would be
16 str, 12 dex, 14 con, 10 int, 8 wis, 16 cha
feats and class advancement go
1- paladin1 - power attack
2- paladin2
3- skald1, paladin2 - skalds vigor, extra performance (bonus feat)
4- skald1, paladin3 - amplified rage (bonus feat)
5- skald2, paladin2 - lingering performance
6- skald3, paladin2 - (rage power?)
7- ???
8- ???
9- ???
10- ???
11- ??? - greater skalds vigor
12- ???
After lvl 6 I do not know where to take the caricature
I could go in to skald for 2 more rage powers, more spells and a bonus to ragging song
or go to paladin to get full bab, better lay on hands, paladin spell casting and other paladin things.
any suggestions or ideas?


Ok so I need help making a construct
I want it to be a original creature and not just a regular bestiary construct with the Construct Armor modification

So first how do I make a construct from scratch
second how do I determine the price
and finally how to bace a character around it

Thanks
Thunder_TBT


So I want to make a character that is a throwing character and I am wondering if this will work, A character takes 1 level in cleric 1 level in master of many styles martial artist monk and the rest in brawler Winding Path Renegade.
So
would the combination of pummeling style to make all attacks into 1
then use crusaders furry to make pummeling style work with monk weapons and crusaders furry to make my trident count as a monk weapon. BTW I worship Gozreh whose favored weapon is a trident

would this let me use pummeling style with my thrown trident?


Would a Caricature with the stall wort feat replace his whole doge bonus or just the doge bonus gains from fighting defensively?
he is the situation a Caricature has the stalwart feat, 3 ranks in acrobatics, and some one is using aid another to AC
would this give him a Dr of 5 or would it give him a Dr of 3
also would the doge feat work with this?
Thanks
Thunder_TBT


so say I have a skald with 1 level of barbarian with the feat amplified rage
A. If I stand next to another raging ally with Amplified Rage do I get Fast Healing 6?
B. If I have Skald's vigor and rage class feature do get fast healing 4?
C. if I have both rage and Amplified Rage do I get fast healing 8?
Thank you for any help
Thunder_TBT


I want to make a PFS Character that dose what the title says, swing a sword and shoot a gun. I have just the basics of the character so far, and all the help I can get is will be great.
So far I got this
Str 10 Dex 16 (+2 Human, + 3 lv up at 4 8 12 ) Con 12 Int 16 Wis 12 Cha 7
1 Swashbuckler Inspired Blade; Weapon focus (rapier) bonus swashbuckler feat, Weapon Finance (rapier only) bonus swashbuckler feat, Two Weapon Fighting Human feat, Fencing Grace
2 Gunslinger Pistolero;
3 Fighter; Point blank shot; Precise Shot
4 Gunslinger Pistolero;
5 Gunslinger Pistolero; doge
6 Gunslinger Pistolero;
7 Gunslinger Pistolero; Improved Two weapon fighting
8 Gunslinger Pistolero;
9 Fighter; Deft Shootist Deed (Grit), mobility bonus Fighter feat
10 Gunslinger Pistolero;
11 Gunslinger Pistolero; Opening Volley
12 Gunslinger Pistolero;

I would like to get Deft Shootist Deed a lot earlier and to get this more optimized
please help


Do I get
main hand , main hand, second hand , second hand, natural , natural
with improved two weapon fighting or just
main hand , main hand, second hand, second hand, natural
I am really confused with this

Thank you for helping


So A half orc fighter that is wielding two short swords and has the racial trait toothy what happens if he takes improved unarmed strike.
does he get shortsword/shortsword/bite/kick or how does that work?