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![]() Calistril 26, Nivakta's CrossingThe weather continues to hold on the second day and after a few hours of travel you come across the hamlet of Nivakta's Crossing. It is a small village of around 140, consisting mostly of tradesmen, hunters fishermen and trappers. It has a wooden pallisade and a low bridge crossing the Shrike river. The southern end of the bridge is flanked by two guard towers. The town is dominated by a small inn called 'The Drunken Weasel'. The inn obviously does a good buisness catering to those traveling on the road as it is conveniently located about a day's travel from Restov and it sits at the junction of two roads. It is the off season however, the inn looks to be nowhere close to being full. There is a colorfully painted Varinsian Wagon off to one side of the inn. Other than the inn and a general store there really isn't much off note in this town. ![]()
![]() A little bit about me. I actually ran the Kingmaker adventure path for a local gaming shop when it first came out so I am not only very familiar with running it but adapting it to large numbers of players. I am not that familiar with Play by Post however. I'd like to try my hand at running a PBP Kingmaker but with a twist. The players are going to have to be political animals. (no, not Animal Farm). I am going to introduce an allegiance score. The player with the highest allegiance score at the start of the game will be selected by the Swordlords of Restov to lead this expedition. They will be the ones who choose the eleven other characters to accompany them into the Greenbelt, hopefully taking into account the future roles they will have. Once there I expect the leader to split the team into 3 groups to explore the lands. To continue to regain some control over the players I do reserve the right to intervene. In particular lack of decision or sudden unexplained cessation of posting by the leader may lead to the next in line taking his or her place.
Personal Competence: This is (Charisma Bonus)+(Highest Stat Bonus)+(Lowest Stat Bonus)+(Highest rank in Bluff, Diplomacy,Intimidate or BAB) Patron Support: This applies only so long as the Kingdom is size 20 or less and is not at war with Brevroy. Brigand Trait (-3), Lawful Alignment and/or a woman(-1), Issian or Pioneer Trait (0), Bastard, Rostlander or Sword Scion Trait (+1), Human and/or Chaotic aligniment and/or Neutral on Good/Evil axis (+1), Noble Born Trait (+3) Personal Support: This is determined by the other players. At the beginning of the game and whenever a level is gained each player chooses whom they with to support and at what kind of support. You are free to lie about who your character actually supports in game.
At the beginning of the game and each time a character gains a level I will roll Sense Motive or Diplomacy check to determine if he knows who his supporters are, DC is based on the kind of support. Each PC that supports your character adds 1 to his Personal Support. Some NPC's may add to this support, if they will then I will let you know. These three sources of allegiance are added together to form the final total allegiance score that will determine who is the leader. If the allegiance score of another character ever exceeds 150% of the current leader then the leadership changes hands (Married Characters add their allegiance together for this purpose) and the Kingdom gains 1d6 Unrest unless a loyalty check is made. Characters can marry if the allegiance of one is at least half that of the other, otherwise they are just considered consorts. Note these rules are completely untried and I may need to modify them in situ Deadlines
I'm looking forward to this and here's hoping it goes well :) ![]()
![]() I'm curious about the official interpretation of the Clerical Knowledge Domain Lore Keeper ability. Specifically what if it is used on a creature that is disguised, shapeshifted or cloaked by illusion. Does it grant information on what is perceived or what actually is? Also does it provoke attacks or opportunity? Thanks |