Tordek

Throrgir Mardyn's page

19 posts (21 including aliases). 1 review. No lists. 1 wishlist. 1 alias.




Hello.

I placed an order for The Gamers: Dorkness Rising—The Definitive Edition Blu-Ray on November 13, and as of today, December 4, I still haven’t received it.

According to UPS, they dropped it at my local post office, but my local post office claims that they never received it. They offered no other options, suggestions, or solutions. They completely shrugged it off.

Since this item appears to be lost I would like to request to have my money back. I have emailed customer service twice, and I called once. I haven’t received any acknowledgment or response.

Please help me get this resolved.

Thank you.


I am currently in the process of developing an ancient, primal force in my woodland adventure. My intent is to surprise my players with a moment where their elven escorts, and perhaps their characters, are suddenly possessed by an ancient, ambivalent force.

My question is, has there been any rule printed in a Pathfinder text, or any 3.5 text, so far that has addressed character possession? I know it's more than likely just a contested Will Check, but I want to make sure that I'm covered in case others have had better ideas for approaching such a thing.

Thanks!


The party in my home game has me fearing the future of the campaign. On one side we have a skill-crazy bard who wants to do nothing but role play, exploring the social orders of cities and talking to NPCs a whole lot. The other, I'd say the majority of our small group, likes to employ their skill in combat, raking in the XP's. Both groups begin to question the point of playing if they can't get enough of what they want out of the game they're playing. Rightly so.

How does one write an adventure that successfully keeps the interest of the talker, yet doesn't leave out combat opportunities for the fighters?

My prior attempts at trying to solve this have led to not enough of either for any of the players. I'm pretty much at a loss.

Help?