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![]() So, I was looking over Clerics, and I was hoping for some clarification. Apparently, Clerics do not have to worship a specific god, so that is kind of neat, and as long as they meet the alignment requirements, they can chose any domain. My question is, it does not state that the domains are static, in effect, you could pray and change domains, not every day, but, you -could-. It doesn't say they can, or can not change it. So, I think that leaves it up to the DM's discretion. One of our players says no, its static and once you pick it, its set in stone. So, I thought I'd ask you guys, since you have alot more experience at this then I do. The excerpt I've read and re-read is: A cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two domains from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies. Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast spells spontaneously. In addition, a cleric gains the listed powers from both of her domains, if she is of a high enough level. Unless otherwise noted, activating a domain power is a standard action. Nowhere does it say you can not change it, or that you can change it. Could a cleric, whether he was aligned with a single god, or worshipping a pantheon of an alignment of gods. Can he change his domains? ![]()
![]() I was looking up info about Anti-paladins, and I was hoping I could fudge it a little bit. The info says that AP's can only be Chaotic Evil. But, I'm wanting to play a Lawful Evil AP, I've wrote up my own campaign and while it would be fun to be a monk, I'm really wanting to be a AP, under the guise of a Warrior. Is there anyway I could fudge being a LE AP? ![]()
![]() Aleron wrote:
Yeah, I didn't bother with the 'arms race' I don't need epic items to be a bad ass, after some thought, if they need it to keep up with what I can do naturally, then by all means, let them have it. My little cleric can stomp both into the ground, barring the ring of immortalitys effects. ![]()
![]() Purple Duck Games wrote:
Its not what I want them to do. Our DM gave them to the Paladin(Sphere of Fighter) and the Sorcerer(Sphere of Wizard) Apparently, you pay gold, and you get an ability, the first one that the Sorcerer got was Immortality, his hp will never drop below 1. The Paladin immediately went to level 20, and is getting Barbarian/Ranger abilities, as if she had normal levels in them. ![]()
![]() Purple Duck Games wrote:
Neither have I. I've googled every variation of it, and had no luck anywhere. I found something vaguely similar in TV Tropes, but, I couldn't find it on the page. ![]()
![]() In our game, the DM game 2 characters some pretty epic Artifacts, but only 2 of the 4 of us and, I don't think he has any intention of giving the other two(me and my boyfriend) equal level treasure. So, I've been asked to run a campaign with the same characters, on something of a rescue mission, and it is to take place in the Plane of Acheron. I plan to give the other two members artifacts that bolster their normal array of abilities. Anyway, I'm looking for something called: Sphere of Fighter, and Sphere of Wizard, or some derivative thereof. If I can't find the spheres, I'll just have to cook up my own 2 home-made Artifacts, to even the playing field. ![]()
![]() Could I use a Metamagic rod in the creation of a weapon, let me explain. I was thinking of using a Metamagic Rod as a handle for a sword hilt, like, I make a greatsword and the Rod itself is the handle. Since I haven't seen any artwork, or a real description of the size of the rods, I thought I would ask here. I think it'd be really cool to have a metamagic rod in my hand at all times and it be my sword ontop of everything. :D ![]()
![]() Well, this is/was my one shot. The main caster of the group. A Tiefling Sorcerer named Gomoric, is approached by a familiar with a letter of invitation. The sweet words and invitation to a secret society of mages is too much for the Tiefling to pass up, and, wanting to gloat to his allies, invites them along. Upon arrival at the destination, all the party finds is a small temple(30x30) with 4 pillars, with words carved into them, Elven. The four words are, Knowledge, Wisdom, Intelligence, and Experience. After some looking around, the party finally decides to step into a teleportation circle and are sent up to the floating city of Greymire. Though it is considered a city, they have no need of a shopkeep, and as such, the town has no shops, and no wares for sale. On arrival, the party notices 6 Golems around the room, and surmise its for defensive purposes, likely to keep unwanted visitors out. Also, around the floating city is a regenerating cloud of acid. Upon leaving the underground entrance(as thats where the exit of the circle was), The party is greeted by a half elf named Bahrune. He is the headmaster of the magic college, the society, and essentially, the mayor of the city. Invited to explore and look around the city, the party, a half-orc cleric of Gorum, a paladin of Imodae, and a human summoner(not counting the Tiefling, or their cohorts, yay for leadership feat). After a quick look around the Library, College, and City hall, they stop in at the Tavern to eat up and then retire for the evening. (At this point, I would have initiated a surprise attack, upon arrival at their resting quarters, but, the sorcerer has a psuedo-dragon for a pet, and, it detected the invisible being in the room.) With a failed attempt to kidnap the partys main spell caster, the captured man admits he is doing this for the headmaster, that his family was taken hostage, and that the place is a trap. The party immediately return to the teleport pad, only to find out its been dimensionally locked, and there is no way out. From here, the party decides to rest regardless, and investigate in the morning. (From here, they explore either the Library, College, or City hall, encounter nothing but mage enemies, and after some exploring, find a secret door in each building, leading to a underground dungeon.) I just thought I'd share that with everyone here, incase someone wanted to take my concept and tweak it. The end boss is a Rakshasa, level 25, with character levels in Sorcerer(10), Cleric(5) and Mystic Theurge(10). He has Mithril Fullplate of Determination +3 on(instant Breath of Life, upon death, or 0 HP) and the Clone spell active. He has a level 23 Witch(14 Witch, 9 Demoniac), and the Demon Lord she is tethered to. I added 2 Iron Golems, since its essentially a 8 on 3 fight, a 8-5 isn't as rough. The gist of everything is;Elves weren't always the people that we'd thought them to be. Long, long ago, forgotten, even by them, they were power hungry, magically power hungry. Within the walls of this floating city, beneath the stone and rock, lies a chamber that drains away ones magic power, and grants it to another. The partys main caster was the target of this, and the headmaster, sought to drain the sorcerer of all his magic powers and grant them to himself. (feel free to bolster the boss with more spells then normal, to reflect his doing this previously) I think it would be a fun boss to re-encounter, since he'll only show up once his new Clone is created and he can regain his 2 levels in the meantime of his preperations to try and kidnap the main caster again. Also, if you have a paladin in the party, like I had, and was afraid of the Brilliant Energy Divine Bond. I found a work around. Have the Rakshasa use his Shapeshift ability to assume the form of a Golem, or a Warforged, changing from half-elf to that, and mention this is his 'true form' leading the party to believe that Brilliant Energy wouldn't work against him. :D This leaves lots of play room for story tweaking, and re-encounters with this boss. ^_^ Happy Gaming everyone! ![]()
![]() Serisan wrote:
I have never heard of Inevitables, not sure what those even are. But, I've decided that I'm adding a few mobs to the fight. 2 Iron Golems, a witch cohort, and then a summoned Pit Fiend. :) ![]()
![]() wraithstrike wrote:
Are you sure? Its one of her Paladin powers, Serethial doesn't have BE normally, but, she uses her divine bond to give her sword the BE property. So, using Dispel magic would negate that? Antimagic Field perhaps? ![]()
![]() wraithstrike wrote:
I'm not sure exactly, I was apparently not supposed to know at all, but, since I'm running a one shot, they had to tell me, so, the DM was going to bolster them and not tell me and my partner anything at all. Big surprise there. Anyway, I think it was called either the Spear(or Sphere) of Imodae. And, the Sorcerer, who hasn't got as big of a boon from his, got some piece of a set, of Artifacts regarding Nethys, God of Magic. My idea for now, is, since I can't -stop- Brilliant Energy, I'll fool the Paladin, the BBEG is a Chaotic Neutral Rakshasa, so, I was going to have the big fight lead up to him in his Shapeshifted form, THEN, have him 'lie' about changing to his true form but, he just shapeshift into the look of a Golem, so, she thinks her Brilliant Energy doesn't work. Edit 1: To make things more....'fun' I did give the Rakshasa a Half Plate of Determination, so, once his HP hits 0, he gets back up at full HP once. I also gave him the spell Clone, in case things get dicey, but, those are just prepared bandaids for a broken face, lol. Edit 2: I've decided to put some adds in the big fight, 2 stone golems. I had a question, their AC is pretty low, would it be feasable to craft armor around them, like, giving a stone golem iron fullplate, for the purpose of further increasing its AC, maybe adding magic trinkets? Could you add a amulet or ring of proc to a stone golem? ![]()
![]() Tagion wrote:
The Paladin is immune to all mind compulsion effects, such as power word stun and kill. ![]()
![]() I'm running a short game, its just a city and 3 dungeons, followed by an epic level boss. The problem is, I'm not the main DM, he's currently busy, but, he allowed me to run a short interlude for the time being. I have the whole campaign worked out, thats not the issue. The issue is, the DM kind of plays favorites with 1 member in particular, and nothing I throw at her now, works. She was a 18th level paladin, with Serithial, from the Curse of the Crimson Throne module. Then, after defeating Ileosa, she got the ring(and several 'good' cards from the deck of many things'. But, in the mean time, he led the Paladin and Sorcerer on a side adventure, and gave them both artifacts. So, on top of immunity to all sorts of stuff, saving throws in the upper 30's all around, and able to Brilliant Energy her sword more times then I can throw enemies at her, I'm really stuck. She also has leadership, and a level 16 silver dragon co-hort. (OH, and the artifact upped her to level 20, with everything else). So, I need to know what I can throw at the Paladin, that isn't evil, outsider or half-dragon. She dropped an evil outsider of 300 HP in one shot. I'm looking for something that won't be affected by Brilliant Energy. This isn't supposed to be impossible, but, I at least want the players to feel like there was some challenge involved. Instead of just walking behind the Paladin who kills everything in one shot. I stopped using Evil enemies, or outsiders(yeah, I went back and editted my adventure, but I mean, I want this to be fun, not a joke run for gold), I have 1 other evil char, and the other 2 bosses are neutral. But, with the BE power on her sword, I don't want to use a humanoid, if necessary, I'll make the boss a Golem, or Warforged, or something along those lines. Any other advice would be greatly appreciated. ![]()
![]() I'm looking for a free online mapmaking tool, I've not had much luck finding anything that was really good. I am working on making a short campaign for a solo, or small party. It will include a city, 3 major buildings(library, College of Magic, and City Hall) As well as 3 accompanying dungeons. I've not found any good map makers for free, and, as I'm on a limited budget, I'd like to keep what little I have left in my pockets, if anyone has any suggestions, I'd really appreciate it. :) ![]()
![]() Had a question that came to mind. I just ran this module(17th level cleric, part of a 5 man group) And, in the final area, with the Torc, I cast Holy Aura. I dunno how to warn about spoilers so.... ======SPOILERS AHEAD, DO NOT READ IF YOU HAVEN'T BEAT IT ALREADY======:
Its my understanding, the spell protects from mental influence. Regardless of who is casting it. The DM just flat out said no, the 'curse' affects me anyway, which I don't understand. The spell doesn't say 'if the caster is X level, or stronger, or a god.' It says 'Protection from Mental Influence.' Period. That really irked me, and I wonder if anyone else had perspectives on this? |