Goblin

Thrig Nibbly's page

2 posts. Alias of Lokiel.


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Thrig walks up onto the stage for the talent show with a wide grin on his face, "Today, I will show the fine art of nibbly-crafting! A grand art performed by only a single nibble-crafter in the land." He begins by setting a block of wood before them and unceremoniously taking several large bites from it. "Is a soft wood, has a rich color and a sweet aftertaste." He continues to chew on it till it's roughly the size of a bracelet before he uses a sharp canine to start making a hand hole for the bracelet and finishes with several tooth-carved designs and dunking it in water to wash off his spittle.

I'll go with taking 10 on this craft(jewelry) check for a 17, using mahogany for the base block of wood.


Here's Lokiel's Design for a Goblin barbarian. A short little fellow with a big personality and a wide smile.

Ten Minute Background:

1. Thrig isn't exactly a barbarian based on the design, he's more of a lil scrapper that'll smash your face with a mug.
2. He does his very best not to get angry as you don't make many friends that way.
3.He does his best to keep his teeth clean and white. First impression requires a smile!
4. He thinks it's very rude to bite people, but if they're rude to you first? Free game.
5. He doesn't know his family, just that he's a bit smarter than the average gob-folk.

Step 2:

Now onto goals, delightful goals.
1. Thrig wants to make a piece of Jewelry fit for royalty.
2. He also wants to create a safe haven for his people that they won't be run out of.

Step 3:

Secret time, yes oh so much fun!
1. Thrig likes to nibble on pieces of metal cause they taste funny.
2. He gets angry really easily, actually, not that he'd ever admit it.

Step 4:

Friendship! Romance! and the Dark Side!
1. Thrig's Skinwalker friend, Thorim Razorpelt, is a fellow dirty trickster and taught the goblin how to surprise his foes with random implements. He's a cad fighter that can be found sniffing around any local watering hole seeking a drink and some romance. He shares stories of grand adventures that Thrig tries to emulate.
2. The love of Thrig's life, Autumn Razorpelt, is sister to his best companion and wants absolutely nothing to do with Thrig, thinking him short and ugly. She likes to put on airs of nobility and can be seen frequently dealing with merchants. If Thrig could manage to live up to his promise of making the most amazing piece of jewelry, she might consider enchanting some of his goods.
3. The ifritti smuggler, Dath of the Amber Flame, is the hated foe of Thrig, being exposed several times for attempting to traffic in illegal herbs and other such drugs. If shown true compassion and understanding, mayhaps he could see it in himself to share his underground stash of magical goods and intriguing curios.

Step 5:

A walk down memory lane, how delightful.
1. Thrig best remembers the day he met his friend Thorim. He had been walking for a few days searching for a shiny rock he'd previously seen and gotten his foot caught in a raccoon trap. After hours of screaming, the young wolf found him and worked to disable the trap, and though the young goblin could not understand what he said, the soothing voice told him that things would be okay.
2. Ah, the memory of Thrig's first bar-room brawl, what a lovely occasion. You see, this was the day that Thrig took on a drinking bet from the local pub he frequented. He had drank more than his wee body could handle and ended up getting taken advantage of. When he realized this later that day, he wobbled over with a half-full mug and smashed it over the head of the devious patron, resulting in a mix of cheers and boos before the patrons all decided that it looked fun and joined in.
3. Making jewelry isn't an easy task, and for the poor goblin, coming by the tools necessary for the job are even harder. Now, if he had one thing gifted about him, it'd be his pearly white chompers. He'd often whittle wood down with his teeth before using berries and shiny rocks as insets for the natural jewelry.

FEAR:

Thrig is deathly afraid of clockwork and mechanical contraptions, not limited to, but including Bear traps and similarly constructed traps.