
Threadmiser |
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So, I've seen enough articles on it at this point to make an actual decision: Resonance feels bad. I don't like how much it takes away from itemization, I hate what is does to the alchemist, and it's another resource pool that's meant to look like an interesting decision but will just use a preset 99% of the time to stop from faffing about with a dozen notecards.
It restricts itemization by enforcing that *only* the absolute best items will see use in any given slot- the opposite of the solution they proposed in Unchained where the "necessary" items had their stats rolled into all items of the same slot. That's a far better idea as it allows for creative items to have a place without sacrificing actual playability.
The alchemist has gone from a master of weird science to a bomb chucking pyro, losing all spells and replacing it with being chained to items that he can craft, spend RP on, the SP on to blow up. Extremely unhappy with that, especially since alchemist is probably one of the best class concepts they made in 1e. Options replaced with streamlining for balance is not the best idea.