Larur Feldin

Thorghrim's page

30 posts. Alias of Xen 'Drik Voll.


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Oh well...

I was hoping that the other players would eventually get more into this particular campaign. As it is, everyone has given up on it. What a shame.

I thought that the concept of playing a family of Dwarves that all start out as Barbarians from a tribe that eventually branch out into the party "specialties" (Khedron turning into a wizard at 2nd level and Thorghrim becoming a cleric then, for instance) was a brilliant idea that could have ended up being incredible fun.

But, alas it is not to be.


Huffing a bit of frustrated air toward Moverock and ignoring the others, Thorghrim will get on his tip toes and look hard into the empty coffin.

[i]"Humph! Softened it all up for him, I did..." Thorghrim will think to himself.

After his look, Thorghrim will lose all interest in the coffin, abruptly turn away, and walk over to where Khedron is grumbling under his breath about 'show off siblings' and 'stupid empty boxes'...

His interest in obtaining a magic lantern will cook up again as he nears the eldest...


Distracted by Moverock’s exclamation, Thorghrim will impatiently say, “I am! I am! Just give me room!”

Yet another slam on the stone coffin lid!: (1d20+3=8, 2d6+3=10)

Turning his head a bit to spit that statement out at his brother, Thorghrim’s hit is rather off and he fumbles about just a bit as he nearly loses grip of his blade increasing his inner frustration…

“Why don’t you quit yer yappin and slam a bit yourself you git!”


Oblivious to what his siblings are doing, Thorghrim will continue to smash away at the coffin lid.

He will straighten to his full height and bring his pommel down perfectly on the divot he has been making…

Yet another strike on the sarcophagus: (1d20+3=22, 2d6+3=14)

Confirming the critical hit (with damage rolled in case it does confirm): (1d20+3=17, 2d6+3=12)

This critical hit adds a total of 26 points of damage to the lid face… If our weapons are causing 1/10 points of structural damage, then we have inflicted a total of 43 points of regular damage and 4.3 points of structural damage so far… Just sayin…


Thorghrim: HP 15/15; AC 17

Seeing his limited success at damaging the sarcophagus lid, Thorghrim will once again bring his pommel to bear:

Another pommel smash on the sarcophagus lid: (1d20+3=11, 2d6+3=11)

As the sword “Pings” on the stone work, Thorghrim will set his jaw and brace himself for his next strike…

DM Note: Thorghrim will immediately become fascinated and delighted with hitting the stone work lid. He will stop smashing it only when it is broken, he is attacked, or one of his siblings sufficiently drags his attention away from the activity... Think... Stefan smashing your old bathroom counter top with a sledge hammer... :)


Corrected post for Thorghrim:

Thorghrim will reach out and touch the scarab around the figure's neck. As he is reaching for it, he will as Khedron, "This is no human! What manner of beast is it... Some kind of giant?"

If there is no effect of touching the scarab, then Thorghrim will stand by the sarcophagus whilst Khedron fetches the lamp and such.

If in the end, there is no effect from any of this, the he will aid Khedron in smashing open the stone coffin...


Thorghrim: HP 15/15; AC 17

After looking about... Thorghrim will cast a look over his shoulder at his siblings and will say, "A Human is buried here!".

With disinterest in the corpse within the coffin, Thorghrim will walk up to the green lantern containing the green glowing torch...

"Hmmm... Skillful magic indeed... How does it glow? Is this a spell or some arcane thing of old? Could it be of human make? I've not seen the like before!" He will think to himself as he begins a short term obsession with the lanterns...

If the lantern is within reach. he will attempt to dismount it from its chain... If not, he will begin searching for things upon which he might climb to it to do so...

DM Note: At this point, Thorghrim's complete attention will be on the magic lantern(s)... He will react to threats that are open and within his visual field; but, without a loud warning, he will be flat footed to everything until jarred from his reverie...


Thorghrim: HP 15/15; AC 17

Having regained his composure, with Kirra looking like she was barely holding back laughter… Thorghrim will offer her a grimace and a huff of air through his mustachios and will turn with the others to the western wing.

Fascinated with the frescoes, he will study them for the short moment it takes to see what is portrayed… “Hmmm! It’s a painting of a tomb. A painting of a tomb inside a tomb… Human or elf, no doubt now…”

As the group moves to the webbed archway, Thorghrim will take note of the hundreds of little spiders and will think them cute and harmless. As the others begin the debate as to how to enter, Thorghrim will quickly get fed up with the chatter and will slice through the webs with his sword and begin tromping down the steps without pause for his arguing siblings…

Upon finding a tomb identical to the painting, Thorghrim will huff once more and say to himself, “Aye… Human or Elvish work this…” Making a note to collect one of the magical lanterns for himself later, Thorghrim will walk up to the sarcophagus and peer at the visage carved into the stone.

As he moves into the room and looks upon the sarcophagus, he will note the layout of the room and keep a sharp eye for anything that might be an enemy:

A Spot Roll in the Sarcophagus Room: (1d20+10=27)

DM Note: My apologies, DM... I looked at the Web related spoilers first and posted accordingly... I DID NOT look at the Gant Spoiler.


Thorghrim: HP 17/17; AC 15; +5 to hit;+5 to damage; +2 Morale bonus to Will saves; Barbarian Rage: 7 Rounds Left.

With no more foes to swing at, Thorghrim look about feverishly uncertain as to what to do as he clutches his sword with such force that the blade visibly shakes in his hand uncontrollably... This will occupy a SA in his round.

Watching Khedron and Gant move off, he will look back and forth between Kiira and Moverock and begin to slow his breathing, his shaking hands, and release the clench of his teeth finally calming down...

He takes a full MA just calming down from his rage.Thus, he will not move from his current location this round.

To his siblings, it looks as if his eyes are about to pop out of his head for a moment as he gets control of himself ending in an exaggerated swallow.

By the end of the round: Thorghrim: HP 15/15; AC 17


Thorghrim: HP 15/15; AC 17

His frustration growing by leaps and bounds every second, Thorghrim will wildly swing at the wolf (Wolf #2) missing so badly that his sword ploughs into the floor with a terribly loud, “Clang!!!”

An AoO on Wolf #2: (1d20+3=5, 2d6+3=10)

Hearing Kiira’s loud snicker and Khedron’s louder silence, Thorghrim will grit his teeth behind his beard… His anger at his lack of fighting prowess finally bursts to the surface and his vision seems to go white for a moment….

Yaaaargh!!!

Thorghrim will shout as he flies into an uncontrolled rage!

Thorghrim can’t stand it any longer and rages…

Thorghrim: HP 17/17; AC 15; +5 to hit;+5 to damage; +2 Morale bonus to Will saves; Barbarian Rage: 8 Rounds Left.


Thorghrim: HP 15/15; AC 17

Missing on his first attempt, Thorghrim will huff out a blast of air through his mustache as he allows the weight of his weapon to carry him to his left (He takes a 5 foot step to the left into Square M-10).

He stumbles a bit as he reverses his swing…

A hit on Wolf #2: (1d20+3=6, 2d6+3=10)

Missing the wolf terribly, Thorghrim will inwardly thank the goddess for his move to the left allowing this enormous whiff to miss Khedron…

”I need to be following the faith a bit closer! The Goddess is mad at me for sure!” He will furiously think to himself as he works hard to keep his balance after yet another wild swing…


Thorghrim: HP 15/15; AC 17

Thorghrim's Initiative against the Wolves: (1d20+5=8)

Forgetting the taunts of his past when he sees the wolves, Thorghrim will take up a defensive stance and await the onslaught of the wolves. Though his expression does not change, he is getting a grim feeling…

That is, he will plant his feet and hold his action so that he can strike first the moment a foe comes within range...

Not noticing that Khedron is close by due to his focus on the green light and his musings of the past, Thorghrim will call to him, Khedron!!! Wolves!!!

In case one of the wolves does come into range, he will strike (SA):

A strike with the Great Sword: (1d20+3=13, 2d6+3=10)

Hmmm. Probably a miss. Oh well, next round…

DM Note: If Khedron goes before Thorghrim, he will then notice that his brother is right there... At that point, Thorghrim will take a 5 foot step in whatever direction will eventually have him flanking a foe with Khedron (that is, IF Khedron attacks the same foe as Thorghrim. If he has his own, then Thorghrim will stand in place...)


Thorghrim: HP 15/15; AC 17

Leaving the rotting bed roll in place, Thorghrim will just look at Khedron as his brother shrugs with that, "well, that was a waste of time..." look on his face. Walking past Khedron, he will step forward to investigate the green light ahead…

Stopping momentarily, he looks back to his family and waves them forward with a scowl (perhaps a bit more ‘scowl like’ than normal), and without a word turns back and begins slowly moving toward the light.

His pace will slow and he will slide to the left against the wall as he looks about to get the lay of the land alight in green…

A spot Check for the environs about the green light: (1d20+10=12)

As he nears the green glow, his hands will tighten upon the hilt of his weapon and the sweat will begin to flow down his brow as he tenses for a possible attack… An irrational bit of fear bubbles up from deep within him. His brow wrinkling ever so slightly, he will redress himself for being afraid...

"This 's whay they make foon o' ya, Thorghrim...", he will think to himself...

"Luik a' Thorghrim! He's scaured li' a Kobold he is!" "Hey Thorghrim! Are yoo gonna wet yoor paants!?" "Ha Ha Ha Ha!"

Over and over in his mind the taunts of the lads from Falhallen and that damn human kid after that time 20 years ago when he was afraid of that snake plays in his head as he inches forward...


Thorghrim: HP 15/15; AC 17

DM Note: A healing of non-lethal is done at the rate of 1 point + Con bonus per level per hour, Thorghrim’s night sleep would have easily healed him to full…

Having awoken to a massive headache and feeling the lingering bruises from his brother’s loving fists last night, Thorghrim finds himself in an unusually good mood. Though unnoticed by most, one or two of his siblings might detect a slight spring in his step and perhaps even a tiny hint of an upward curl to the left side of his mouth as he goes through the process of gathering and donning his gear.

After purchasing his two healing potions, Thorghrim will become very unnerved by the way in which the Eye of Helm continues to stare at him from the two vials he now owns…

After nearly tripping twice and finally reaching the cairn, one of the brothers… Gant maybe (Thorghrim doesn’t know which), finally notices his stares at the bottles and orders him gently to, “Put those away… We’re here!” Only then does he truly notice that the group has traveled some distance from town.

With a visible shudder as he places the twin vials in his belt pouch, he will utter a prayer to the Goddess. Thorghrim will then help look about the house and eventually, once there, the entrance to the Whispering Cairn.

Noting the sounds apparently emanating from the crypt, he will think to himself, “Hmmph! Whispering Cairn indeed! Tis soom trick o’ the wind it is…” As the others loose or pull their weapons, Thorghrim will pull his as well and will tromp in with everyone else.

With weapon held at the ready, he will scan about for enemies:

A Spot Check in the Hall: (1d20+ 10=30)

Once inside (at the position indicated on the map), without a word, Thorghrim will move into and investigate the alcove to the west of the group’s position.

A Search Check in the Alcove: (1d20=13)


Thorghrim: HP 2/15 (13 points temp damage); AC 17

Having downed about half of the mead that Khedron pushed into his hand (or ale if mead is not available here) Thorghrim looks up at Gant through the haze of nearly having been beaten into unconsciousness by Khedron...

Spilling his mead a bit, he will squint up at his brother and say, "Uh... Hmmmm... Nah Kay!... Hammmm Forgh it allll the wa'!" As he spits out a tooth, it gets stuck to his beard with the spit, blood, and mead that is now trailing down his beloved braid. A slow stupid smile will appear on his face.

All will watch silently as Thorghrim's eyes then roll back into his head and he falls backwards to the floor with a loud "Ka Thunk" of punch drunk Dwarf and armor... He is obviously out of action for the night...

Player's Note: Thorghrim has obviously had it for the night. Interpret his above words as you will... Unless healed or forcibly awoken, you won't find him functional until morning.


Thorghrim: HP 11/15 (4 points temp damage); AC 17

Thorghrim hears his brother’s taunt and bobs to the right in an attempt to get under Khedron’s defenses… There is a momentary flash that there is something wrong as Khedron leans the “wrong” way… Thorghrim has thrown his weight into the move and only helps the iron in his brother’s left fist end his movement nearly dislocating his jaw…

Thorghrim: HP 7/15 (8 points temp damage); AC 17

Thorghrim will shake his head in an attempt to clear it sending sweat droplets flying about the bar. “Glory be ta’ th’ Gooddess, lad! A fine hit!”

This time, there is no feint Thorghrim as lashes out with a fast back fist…

A Backfist Attack: (1d20+3=13, 1d3+2=3)

As his right swings wide missing the target, Thorghrim’s eyes widen as he realizes his mistake a moment too late…

‘WHAM!’ Khedron’s fist connects with his jaw in a nearly perfect example of an upper cut punch! The hit drives his own beard braid into his throat causing him to bend over coughing.

Thorghrim: HP 2/15 (13 points temp damage); AC 17

With knees wobbling visibly and his gleeful expression reduced to that of a hung over oldster, Thorghrim will fling his fists in one last desperate attempt to connect with Khedron’s look of victory…

A wild drunken punch: (1d20+3=5, 1d3+2=3)

Blowing out between his teeth, Thorghrim emits a grown and staggers into someone in the crowd watching the fight. They promptly push him back into the affray. Vaguely seeing Khedron rush toward him (he can’t tell if it his motion or Khedron’s drawing them together), Thorghrim will cross his arms before his face somehow blocking his brother’s next hit…

Through a growing haze in his mind that he fiercely tried to shake off, Thorghrim hears Khedron’s voice as if from a great distance…

Khedron Speaks:
"Ha enough, broother? I'll buy ye a mead i' it'll quiet ye mouth."

Wobbling on his feet, he drops his hands and squints and stares at Khedron for a moment as if he is trying to see clearly who is speaking to him…

“Mead?.... Sweet mead?”

At his brother’s slow nod behind still balled up fists, Thorghrim will say… “Aye, a mead wood go doon right… I’M NO’ SAYIN YA’ WON OR NOTHIN!...” He will announce for the crowd…

“A good fight shud go wi’ a good drink!” And, Thorghrim will do his best to gather himself up and start walking toward the bar…

And after Kiira (laughing the whole way) turns Thorghrim around and actually points him toward the bar, he will make good on his brother’s offer of mead…

Khedron wins!


Thorghrim: HP 11/15 (4 points temp damage); AC 17

DM Note: This is the first of what might be several 2 round postings in this fight.

1st round:

Releasing an audible “Ooof!” with Khedron’s hit (no damage, but knocking a little wind out), Thorghrim will respond with another rabbit punch while standing his ground…

Rabbit Punch: (1d20+3=17, 1d3+2=3)

Connecting with Khedron’s left jaw, Thorghrim will let out a “Whoop!” of delight at the feel of it.

2nd round:

Once again standing his ground, Thorghrim will lash out at his brother with a left jab:

A left jab: (1d20+3=13, 1d3+2=5)

As Khedron leans away from the blow causing a miss, Thorghrim will grumble to himself and move for better position to his right. (This would be a 5’ step to the right)


Thorghrim: HP 11/15 (4 points temp damage); AC 17

Easily dodging Khedron’s wild swing, which he saw coming all the way from the mountains of home, despite the loud ringing in his head left by the first punch, Thorghrim will shout, “Ha! Ya’ ‘avent got ‘nough churchin up yet, laddie!”

With that, he will throw another gleeful punch at his brother’s nose…

A rabbit punch at Khedron: (1d20+3=13, 1d3+2=4)

As Khedron bobs and weaves to neatly miss Thorghrim’s rabbit punch, he will shout, “...Hold still and let me stoomp some sense into ya’!


Thorghrim: HP 11/15 (4 points temp damage); AC 17

Following Khedron both to the bar and to the dagger throwing line, Thorghrim will offer his brother what he feels is good solid wisdom…

After perhaps 2 solid minutes of attempting to get through to the ‘eldest’, it finally gets down to Khedron’s throws…

“Tha’ hoose blades be dull and na’ waeted proper fa’ yoor hand… Notice tho…. The Elf witch... Uuuhhh, nuthin personal, lassie…”

He will offer the Elf as she halts a second to give him a bemused look at his choice of phrase…

“… has hands made fer tha thin blade…”

As Khedron takes his second throw…

“Chook up on the handle! What are ya duin?… Throwin like a girl ya are!”

At that, Thorghrim stops and wonders for a brief second why Kiira and the Elf maiden have the same unreadable wide eyed look on their face. Thus, as he is concentrating on them, ' POW!!!' Khedron’s punch catches him completely by surprise…

Stumbling a bit backwards with the blow, he will rub his jaw and look up at his ‘older’ brother…

“Ha! Ya’ call tha’ a punch then? Glory Be to th’ Goddess! I’ll joost ha’ ta’ show ya hoo it’s done then…”

With loud “HAZZAH!” Thorghrim will cast himself onto Khedron with his fists flying before him!

Thorghrim's Initiative Roll against Khedron: (1d20+5=7)

For a small moment, Khedron gets that weird hair on the back of the neck thing as he sees Thorghrim’s face transform from scowl to rapturous joy as the ‘youngest’ brother swings with all his might…

A Punch: (1d20+3=14, 1d3+2=3)

Thorghrim will stand his ground, suck in a bit of air with a sharp hiss, and shake his hand in the air involuntarily as his fist connects with the sharpest part of Khedron’s helmet causing his fingers to sting greatly…

Thorghrim does not hear anything from the crowd about them...


This post is to take the place of the post immediately above. I misinterpreted the DM’s post rather badly and he has graciously allowed me to re-post to correct. Thanks, Bruce. So, please disregard the previous posting for Thorghrim.

Thorghrim will partake of drink while in the Feral Dog.

I am figuring his drink of 9 mugs of ale (merely a moderate dosage as they do not advertise sweet mead…) to come to 36 nibs with a 4 nib tip to the waitress as is only proper…

Making a point of running to see both of the fights if he can, Thorghrim will delight in the worship of the Goddess and will shout blessings to the combatants on a punch by punch basis. If any of the family stays with him, they will see an extremely rare thing on Thorghrim’s face… obvious happiness.

They might hear him offering commentary to those around him (another rarity)… He can be heard to say things like, “Thoot lad suoor’ caen land a punch, eh!?” and, “Nah THIS be entertainment!” and, “Hit ‘em in thur snoot, ya sweaty beasty!”

This state, only visible when he is either participating in or watching such activities as this, causes Thorghrim’s countenance to appear quite striking and handsome. The effect will last for mere seconds once the fights are done as his beaming smile quickly slumps down into his normal scowl… Although, the brothers and Kiira might still see a slight spring in his step indicating that despite his look, his happiness continues on…

Thorghrim will not bet on the dog fights as he considers such an activity to be stupid and feels that the patron who died in the pit got just what he deserved for actually watching two dogs fighting and calling it entertainment.

And, if the subject comes up, he will have no problem saying so to anyone who asks…

As the evening winds down, Thorghrim will have a barely detectable ‘far away’ look as he mentally replays the fights over and over in his head. After a while, he gets “that way” again (as his siblings name the condition in which he needs to guided around lest he be left pondering whatever he is pondering for hours on end…).

He will semi consciously follow whomever finally gives him the shove to go back to their quarters for the evening…


Thorghrim will partake of drink while in the Feral Dog.

I am figuring his drink of 9 mugs of ale (merely a moderate dosage as they do not advertise sweet mead…) to come to 36 nibs with a 4 nib tip to the waitress as is only proper…

Taking part in either or both of the fights if he can, Thorghrim will delight in the worship of the Goddess and will shout a monosyllabic blessing sounding a bit like, “Ooff” with each punch (both landed and received)… Of course, this is a contraction of the Dwarvish “Ooffenda” which is one of several forms of “Bless you greatly”

Thorghrim will not bet on the dog fights as he considers such an activity to be stupid and feels that the patrons who died in the pit got just what they deserved for actually watching two dogs fighting and calling it entertainment.

And, if the subject comes up, he will have no problem saying so to anyone who asks…

Upon hearing that the ‘Free City Adventurers’ are going to raid the Stirgenest Cairn, Thorghrim will pull Khedron and Kiira aside and say quietly (as far from the Elf as he can pull them), “We should take that cairn… Tonight… Before the Elf witch can get there.”


Thorghrim will follow his family to the weapons shoppe. As the group begins the short walk to the establishment, he will sidle up to Gant...

"So, what is it between you and the Peck?" ('Peck' is a derogatory world for Halflings...)

If Gant answers right away, then Thorghrim will shut up and end up looking intently at the great swords in the shoppe (without offering to buy anything).

If Gant does not respond, Thorghrim will continue to ask about him looking at the Hobbit until he responds, starts a fight, or Thorghrim collapses from exhaustion from continually asking several days later... Whichever comes first.

Something like this:

"You gave her a look... Don't shake your head, you did... I can understand if you like her... If you are into Pecks, of course (followed by a shudder)... So what was that look about? Do you know her from somewhere... Why haven't all of us met her too? Do you think she is pretty (another shudder)? Why were you looking at her like that?" ETC...


Thorghrim: HP 17/17; AC 17

“Aye, pretty rocks you have here sir.” His intended compliment sounds more like a dismissal as his flat tone and apparent disdainful look (just a version of his classic scowl) provide for a potential awkward moment…

After Dulok’s description of the town and such, Thorghrim also is interested to hear of the Cairns and Crypts. Allowing Kiira to express herself as she nudges her way across the room, Thorghrim will turn his glare (not too different from his normal facial expression) towards Gant.

“We must finish drying the meat lest it rot. We should leave for the Crypts upon the morn after some hot food!”

Having said his piece (and a bit more than usual), Thorghrim’s face ‘turns back into its stone-like scowl and he will cross his arms across his chest while he awaits the final decision of the family. While he waits for them to say their own words, he will ponder his current unexplainable desire to clack Gant and Moverock’s heads together really hard.

As usual though, his inner thoughts of chaotic violence towards his brothers is unnoticed and unacted upon as he thinks…

”Perhaps, I might start a right nice fight tonight at that Feral Dog place… These idiots need some good ole fashioned and proper worshiping of the Goddess to balance worshiping what is in their mugs!”


Thorghrim: HP 17/17; AC 17

Thorghrim will attempt to enter twice (being 'beaten to the punch' by Khedron and then Kiira in short order).

"Hmmmph!," is his response to Gant’s smile at the comedy of them pushing past him and his two aborted attempts to enter.

Pushing into line after Kiira, Thorghrim will follow into the establishment.

Seeing the various ores upon the tables, he will go over to them. Ignoring everyone, he will silently put names to each ore in turn. If he finds one with which he is unfamiliar (small chance… But, you never know), he will loudly ask its name interrupting any other conversation going on at the time. (something like: "And what might this ore be laddie... It's quite sparkly"... You get the idea...)

DM NOTE: Not knowing how long this encounter might take and how long it might take for Thorghrim to examine each pile of different ore, I am adding the following if time allows…

After a time, he will go to the table and take up a tankard that one of his siblings has absent mindedly filled for him.

Thorghrim will say a bit of grace to the Goddess before he drinks… (which simply consists of a silent toast, ”To Battle!” followed by slurpy lustful drinking…)

“By Kiira’s Axe! (This is referencing the Goddess…)Nothing beats a good Dwarven ale. Hmmm… Except perhaps a better Dwarven sweet mead…”

Not being privy to the conversation (due to his fixation on the ores), Thorghrim will simply follow his siblings... If they leave, fight, or get stinking drunk... He'll be right behind them.


Thorghrim will take his two bottles of mead.

"No cheese or bread?"

At Gant's response as to the hour of the day and informing Thorghrim of the odd habit of human towns to close up shops at night, Thorghrim will grumble something under his breath and go to his pack to pull out some stale bread from his rations. If he owes Gant money, he will cough up the coins after spending several long long minutes counting out every copper demanded (as he usually does when having to give money to his brothers) just to irritate Gant and thus accuse him of not searching enough for a better deal...

At some point, he will announce: "The meat will be dried and ready for packing by sundown tomorrow, if there's no rain..."

At which point he will sit with a 'huff' and eat and drink (saving the second bottle of mead for tomorrow).

After his repast and seeing Gant take up a spot to watch and the others gathered about to drink, he will join in and quietly watch his siblings and the effect of the drink upon them... All the while, sipping his mead.

As usual, if a brawl breaks out, he will react and punch and wrestle whomever seems to need/want it the most.

Afterwards, he will settle down for some sleep and announce his intention for slumber with a nice low burp.


Thorghrim: HP 17/17; AC 17

Thorghrim will press 5 Gold Pieces one by one into Gant’s hand before he leaves and says, “Two bottles of the sweat mead, a loaf of bread, and a full wheel (that means a round cheese).

Knowing that he can trust Gant to bring back his change with a minimum of pilferage, he will turn to the task of cutting the meat into strips for drying.

Without looking up at him, to Khedron he will say, “Can you make a drying rack, or are you going to bleed to death?”

(Thorghrim’s blunt way of asking if Khedron wants to make the rack first or have his wounds bound first)

Despite Khedron's stoic response, Thorghrim will drop what he is doing and go to his brother...

A Heal Check to determine the extent of Khedron's wounds: (1d20+4=10)

After 20 solid minutes of trying to get Khedron to hold still and cooperate, Thorghrim gives up with a “Hmmph!”

Not knowing the full extent of the damage, he will nonetheless attempt to bind and clean what wounds Khedron will allow (and admit to).

Once that task is complete and the meat has been cut into strips and laid upon the rack, Thorghrim will silently stand guard watching the forest and lands about them for foes until the others get back from town with the supper.

A Spot Check while on guard: (1d20+10=25)

With a patience and focus that most likely still baffles his siblings, Thorghrim will sit there on watch for hours without seeming to move a muscle perfectly content to sit and watch about the camp for danger…


Thorghrim: HP 17/17; AC 17

Thorghrim will stand straighter now that all opponents are down. While Kiira is celebrating her victory in her customary way and the others are calming down and settling in to pick over the bodies, he will stretch his back and let out a long calming breath of air. He voluntarily ends his rage.

"That was fun" he will say to himself.

With his blood settling, he leaves the stripping of bodies to the others and instead sees what might be salvaged from the deer corpse (after removing his boots and dripping all the Orc offal and goo onto the ground, of course)..

Bending his mind to the task of tending to the food, Thorghrim will leave the debate over the spoils to the others.

'When' (or if) the fight breaks out over this, he will stay out of it (as usual) until somebody hits him or Kiira when he will jump into the fray for all he is worth...

DM Note: Thorghrim will focus on the task at hand and if not disturbed, he will entirely dress what is left of the deer completely ignoring his surroundings (unless something violent happens, of course)... So, no Spot or Listen rolls during the time it takes to loot the bodies and dress the animal).


Thorghrim: HP 17/17; AC 15; +4 Atk, +2 Damage (Rage); Rage 6 rounds left

Thorghrim watches the Orc Leader drop before him. With no change of his scowl to register his disgust at the heaping stench of Orc entrails (especially all those currently ooze their way into his footwear), he looks up to see both the Orc attacking Khedron and the one fleeing.

Moving to attempt to counter the Orc closing on Khedron (MA to get to Orc #4), Thorghrim thinks,“Look at Khedron’s strength!” as he sees the eldest lean into the coming attack with no pause or fear.

And, of course, he is heartened by the battle song and cries of Kiira.

It forces a recent memory… sort of an image, really… of his pride in his sister. A fraction of a second flash nestled neatly within his hatred of the Orcs is the image of her standing there chest to chest with Khedron the night before we left facing him down and threatening to smash his face in with that big mug of hers… And look at her now! Smashing heads and crying to the winds in her terrible fury.

“Damn, I love my family!”

He will spit after the fleeing Orc coward and will swing blindly at Khedron’s foe, slipping on the newly freed entrails and nearly falling down into the gooey morass, Thorghrim misses horribly nearly hitting Khedron in the process!

A hit with the Great Sword on the remaining Orc on Khedron: (1d20+5=7, 2d6+6=15)

“Whoa!”, he will utter as he just barely keeps his footing.


Thorghrim: HP 15/15; AC 17

As he sees the missiles punch through the armor and into his brother Khedron, the World seems to fall into slow motion. As the javelins hit Khedron, he can hear one of his brother’s yell, “No!” and he can see Kiira and Gant blurring into motion beside him.

As Khedron releases a bellow of anger and drops his bow, Thorghrim begins to move as well.

”YES! Charge brother!” he will loudly think as he drops his own weapon and flies after his older brother to worship on the altar of battle!

“Praise be to the Goddess!”

Heaving out his Great Sword as he runs for all he is worth, he will cover the distance in a blink of the eye (or so it seems to him). All thoughts leave him as allows the rage to take him. He ‘knows’ that the next few moments are going to go well…

DM Note: Thorghrim rages and Charges: HP 17/17; AC 13 (this rnd only); +4 Atk (this rnd only) +2 Damage (Rage); Rage 7 rounds left

As he races up to the Orcs, he will arrive slightly behind his brother and will choose another target to hit:

A Hit with the Great Sword after a charge while raging: (1d20+7=24, 2d6+5=10)

As the black Orc blood splatters across his grim expression, Thorghrim will think, ”It is the stench of holy deliverance” as he begins to feel a slight connection with the Great Goddess of War….


Thorghrim: HP 15/15; AC 17

A Special Note on this Avatar: This is the expression that Thorghrim wears 24/7. He always looks as if he is consumed by dark thoughts and is at least slightly angry. This is true even when he is happy and to see actual emotion on his face is an extremely rare event... Also, I had to change the spelling of his name as someone else is already using the other spelling.

Thorghrim stands easy and looks about the scene. While his brothers and sister begin looking about to find some way in which to assert each of their own authority over the others, Thorghrim will utter a nearly silent prayer to the Goddess for getting them safely off that damn chunk of flotsam before they all drowned in this accursed river!

Feeling the squish of the mud, he finds nothing to spark his interest by the riverside.

Glancing at his siblings, he will think…” Hmph. Now it’s just a matter of time before one of them tries to show off their smarts just to piss off Khedron; and, then the fight will start and we’ll all end up with this mud all over us!”

Awaiting the inevitable, he will think of the name of this place… Diamond Lake. Hmmm… Diamond Lake… Does that mean the lake has diamonds in it, or is it made of Diamond? Mithril Hall was named after all the mithril in it after all…”

Note to the players: Thorghrim will fixate on this bit of thought and he will run it through his mind over and over and over for the entire time it takes us to run into the Orcs... Whether that is 1 minute or an hour...

Looking about to double check that he did not voice his thoughts (and thus incur the endless critique and wrath of his family), he is surprised to find himself trudging along up the hill with the group! Looking back, he is further surprised by how far they have traveled whilst he was troubling over the name of the lake! And, his greatest surprise yet is that he was not disturbed from his revelry by a fist in the fight that has apparently not come after all!

Before he can sort out this amazing fact, he stops cold on the trail at the same moment as the others as he sees a groups of Orcs diving into a deer kill as if they were a pack of wild dogs.

Filthy animals.

Thorghrim’s Initiative:
Thorghrim's Initiative Roll: (1d20+5=15)

Seeing the others frantically pulling their bows and other distance weapons, Thorghrim will pull his crossbow, cock and lock it and fire upon the largest Orc he sees… (SA)

A Crossbow Shot at the Largest Orc (Multi-Attacker Bonus is NOT added in): (1d20+4=12, 1d8=5)

DM Note: If the shot missed:
Seeing his shot go high of the mark, Thorghrim will wonder, ”Khedron must have been totally surprised! Why didn’t he just charge down the hill? Moverock and Kiira are going to give him s#!t for that!”

If the shot hits:
Seeing his shot sink into the Orc, Thorghrim will wonder, ”Khedron must have been totally surprised! Why didn’t he just charge down the hill? Moverock and Kiira are going to give him s#!t for that!”