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Scarab Sages

The tripping staff feat specifically indicates that if it is taken, the Staff Magus can use spellstrike on a trip attack. That seems to imply that trips/disarms do not work with spellstrike without something like this.

http://www.d20pfsrd.com/feats/combat-feats/tripping-staff-combat

Tripping Staff (Combat)

You can make a trip attack with your quarterstaff.

Prerequisites: Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff ), base attack bonus +6.

Benefit: You treat quarterstaves as if they had the trip special feature.

Special: If you are a magus with the staff magus archetype, you can use spellstrike on any trip combat maneuver you make with the staff.

Scarab Sages

Another potential idea is that since the Cohort is a paladin, he himself might push for his mentor to spread the love around. A paladin would typically be very concerned that a fellow member of the group almost died while he himself was being watched over "in case something happened". Paladins are typically more self sacrificing and would advocate helping the rest of the group rather than only himself.

Just a thought.

Scarab Sages

Why are you taking Inspired Intelligence?

Inspiration is able to be used free on Spellcraft, Linguistics and Knowledge already if you are trained in the skill according to the class ability itself. Inspired Intelligence only allows you to use it on those skills if you are untrained. Looking at the build you have, you have training in all of them already except Knowledge (Enigineering).

I'd maybe pick one of the other talents like Underworld Inspiration or Device Talent if you are looking to expand the pool of skills you can use inspiration on.

Scarab Sages

I'm just wanting to make sure I am interpreting something correctly. Assume a 11th level Swashbuckler with a single Mythic tier in Trickster. I take/have the following feats/path abilities:

Combat Reflexes (pre-req for Mythic version)

Combat Reflexes (Mythic)- "You can make any number of additional attacks of opportunity per round. As a swift action, you can expend one use of mythic power to, until the start of your next turn, make attacks of opportunity against foes you've already made attacks of opportunity against this round if they provoke attacks of opportunity from you by moving."

Opportune Parry/Riposte: "At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and can expend a use of an attack of opportunity to attempt to parry that attack. Theswashbuckler makes an attack roll as if she were making an attack of opportunity. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses."

Signature Deed - Opportune Parry and Riposte - Now I don't need to use Panache to parry

By my reading of those, I can now parry an infinite number of melee attacks in a given round. Add this to the mix...

Deadly Dodge (Ex): "As a swift action, you can expend one use of mythic power to gain a +4 dodge bonus to your AC until the start of your next turn. During this time, whenever a creature misses on a melee attack against you, it provokes an attack of opportunity from you. You can choose to either take this attack of opportunity or force that creature to reroll the attack and change the target to a creature of your choice that is adjacent to you and within the attacker's reach. This reroll uses the same modifiers as the initial attack roll."

... and now I can attack every creature I successfully parried against in a given round if I spend a mythic point.

I'm just wanting to make sure I haven't missed something.

Thoughts?