

Got this reply from nightflier. There definitely seems an issue between his country and Paizo, as many of us have no issues logging into Paizo.
nightflier email wrote: Hey,
Sorry for not replying before. Your mail went to spam and I haven't noticed it till today.
Anyway, I can not log on to Paizo. I've received an email from them about some work being done on the web site, but I haven't tried to log on since then. To be honest, I'm a bit burned out about the whole thing. High Duke tells me that he also can not access the boards, so it's pretty much obvious that either Paizo has a problem with our country or our country with Paizo. It's frustrating because the rest of the internet - including some rather obscure sites - works just fine.
While I'm writing this, I'm trying to log on, but unsuccessfully. Please re-post this in the Discussion Threads for Midnight and my other game.
I will probably ignore Paizo's boards from now on. I may try to find other pbp venue, but not for a time.
Thank you for your time and the games we played.
No worries. Anyway thanx for informing us.
Glad you, your wife and the special darling cat are at least in your new home safely. The pain of unpacking, good luck there, if it does take over a year to complete.
Ooooo a cat. Nice. Glad you ended up with a better deal from the resulting chaos.
Anyway no issues by me about the delays, things happens that needs to be taken care of.
Hi all. Received a message from nightflier, that he had some personal issues that needed urgent attention, though he says should be sorted out in 2 days time when he can post once more.
No issues posting when forums are available.
Great to know why the forums crashed from Friday evening to Sunday morning.
Downloaded document, quick scan of it. Been rather ill (real bad headaches) to read it in detail.
Yes, in nightflier's games. Something that took me by surprise the first time it happened with me in another game.
After dumping the food in front of the turtle at a safe distance and discovering the turtle was really in a bad mood now to be not interested in eating food. She looks about to see what the rest are up to.
Therudrim sees the dark skinned elf create darkness covering the turtle, with a few making their way around the turtle to the other side. She follows as silently as possible.
Stealth: 1d20 + 3 ⇒ (12) + 3 = 15
Seeing I stated the action of collecting food, even though it is not going to work, I keeping that decision. Seeing collecting would take a while, a few rounds to complete the task, she would be out of the "combat" action rounds.
"I don't have gear to obtain more meaty meals even for us, thus the bugs that I collect with plant bits.", speaking softly in jungle tongue to Rÿarkaelin, with a smile before continuing , "Can sure try to make a bigger pile of leaves and bugs for it. Someone with me would help get the food pile bigger faster."
Therudrim returns to the spots where she collected editable plant bits and bugs to collect. She pulls her cloak around her body, exposing her wings once more, so to make a make shift bag to hold the larger collection.
Are we waiting for Lantesh to post?
Well I am by the end of initiative order, after the turtle. Currently without ranged weapon, she is focussed on healing those with serious wounds. Oh not to be bitten by turtle too. Also she would not know what is being discussed either.
I like what you have done with the Varyag. Eager to see more.
Seeing the human taking a bite from the large two-headed turtle, she quickly moves to stand behind the group at the turtle searching for one who has taken serious damage to heal.
Seeing the turtle come out of the water, she tries to identify it.
Knowledge (nature): 1d20 + 5 ⇒ (4) + 5 = 9
With larger groups with wait and see approach before posting does prolong an encounter to weeks or even months in PbP and PbE games.
Here is my suggestion for position 2 to end, each poster posts a post containing 2 action options, the primary focus and secondary action. If the situation results that the 2nd is more benefit to the party survival that option is taken by the GM.
Also targets in the options could just be of the follow: closest to me, closest to ?, boss, creature type, any, etc. This way the GM can choose the appropriate one that fits the target of the option best.
Another option that could be added, is routing option, what action to be taken when running for one's life, that is drop caltrops, cast a final spell, pull over furniture, etc.
Seeing Therudrim is a caster and ranged combatant without a long bow, and at end of the initiatives, there won't be a post for Therudrim for some time.
How far from the tunnel entrance to gnome and turtle? Therudrim was at the tunnel entrance to give delicious food to everyone.
At this stage, Therudrim is staying with the group to survive the immediate danger of the legate's minions and fell, of course the deadly environment too. Her idea is once she believes she is safe to travel through the forest back to her intended destination she would depart, unless the group entices her to a life of adventuring instead (though she would send word to her family of her decision).
For now even though she feels rather a stranger in the group due to language, and being rather different, she tries to be useful like food gathering and heal the injure. She be on the look out for usual survival gear, and a replacement long bow for hunting and dealing with the enemy.
Expected posting rate as mentioned a few times before is at least a post a day, unless story situation prevents postings for obvious reasons.
While the others were by the tunnel entrance discussing something in their languages, Therudrim simply looked about, searching more for food. She collected the bugs and editable plants, keeping an eye out for danger as she collected. Once she had satisfied she had enough, she returned to the group to present her find, smiling as she spoke in jungle tongue, "Food."
I fine with exploring the ruin.
Well I have huge content and a small sea in my way to Europe, which I visit 2-3 years apart, to visit friends I have there.
I replied as if there was no food to be found, as perception roll was handled, yet no response to 25 result for survival.
Enjoy your birthday today.
Therudrim sat on a large rock just outside the vine covered tunnel observing her surrounding for potential food. The smell of the rot and sickly looking trees convinced her there would be little chance to find food today. Hopefully the next day they find some as they make their way away from the fell army, legate and slavers.
When asked by Rÿarkaelin if she could fly, a sad expression formed as she shook her head, whispering in jungle tongue, "Sadly no. My wings are still too weak for me to fly.", in a lower muttering voice speaking more to herself, "One day I will fly, I will show them. No more laughing at me."
Therudrim studies the lake before them as Rÿarkaelin speaks. She quickly spots a large creature swimming below it's surface, then points her hand in the direction of the large creature, speaking softly in jungle tongue, "There is the large creature."
Studying the strange appearance, she wonders if she remember seeing something like this in her past, "Might be a place of demons."
When they arrive at the vines covered entrance of the tunnel, she takes a closer look at the vines then peers through them carefully to see what lies beyond.
Seeing a few exit the tunnel, she makes her way outside to see for danger, in addition also to find food and water. Also to figure out where they could be.
Stealth: 1d20 + 3 ⇒ (10) + 3 = 13
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Survival: 1d20 + 10 ⇒ (15) + 10 = 25
Knowledge (nature): 1d20 + 5 ⇒ (9) + 5 = 14
Perhaps some demon and fell focused bonus feats, considering Therudrim's background is related to these creatures at the Aruun mountains. Maybe spell delivery via arrows feats. Just throwing in ideas.
@Anwyn, here is my shadar character Illiameyl Arabep. May have information that can help you. Also would know of your parents.
I fine with Heroic Path and Channeler (healer) build. Something to make plumekith heritage come out a little stronger as the adventure develops. See Strix for ideas as they happened to be similar. Think one of the new classes, Shaman (nature) if I think, had some interesting concepts.
Fort save: 1d20 + 2 ⇒ (17) + 2 = 19
Therudrim nods to Rÿarkaelin and continues to move backwards slowly until the altar before turning to regroup with the rest, choosing to remain more or less in the centre of the group as they headed out of the chamber.
She looked about as they travelled along the tunnel with it's strange features, taking her mind away from the recent memories of being a slave with the attack of the fell, though the question still remained in thought, Who was that skeleton at the altar, and what was that strange chamber?
She noted the dark elf breathing a little more difficult so move to be closer to her.
Feeling the wind of fresh air, a smile formed.
Therudrim slowly steps backwards away from the tree, pointing her hand at the bole of the tree, speaking in jungle tongue with trembling tone, "Something very bad there. Very bad."
@Yardiff, in Midnight setting the "common" language does not exist. in it's place the closest would be "trader's tongue", or language of human region or tribe. Perhaps change it to "empire tongue" to indicate you come from another continent.
Will save: 1d20 + 8 ⇒ (2) + 8 = 10
Think the bad rolls are here with me now.
Believing she spotted something of interest, she points her one hand in the direction of the farthest tree speaking softly in jungle mouth, "I think I see something glittering at the base of that tree.".
She moves a little closer to have a better look, though still remains safe distance from the tree until she can see clearly what it could be.
I can post every day into January.
Assuming her manacles' chain has been split.
Therudrim enjoying the freedom of her hands decides to look at the mound, altar and trees more closely to see if she recognizes anything of the origins and it's purpose.
Knowledge (nature): 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Therudrim nods in response to Rÿarkaelin, and follows to stand next to her to have her manacle chains sliced. She watches in silence as the human breaks the chains, while studying the unusual weapon.
Once the chain is broken she outstretches her arms sideways, then quickly readjusts her cape around her wings properly, with a clear happy smile easily seen.
Are we waiting for more to post?
While remaining with Rÿarkaelin, she looks about for something to help rid her manacles, speaking softly in jungle tongue, "Have you seen anything to remove these manacles?"
Therudrim stands briefly to observe the crowd dispersing about the room, Rÿarkaelin and dark skin elf heading to the south eastern passage, while Yardiff, the pale elf and dark hair human going to the mound, while seeing the gnome sneaking about. She decides to go with Rÿarkaelin, trying to move as quiet as possible, yet still looking out for dangers.
Stealth: 1d20 + 3 ⇒ (3) + 3 = 6
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
I always copy the text, then send, and refresh the page to make sure the post went through. If not, I just paste and resend if again with a refresh. I had it a few times the post does not get recorded.
I am definitely around. It is going to take plenty to chase me away from any of your games.
Speaking softly in jungle tongue, "I see cave passages leading off, and the south eastern passage seems clear of rubble."
Therudrim looks about the room to see for potential danger and to try to identify the fungus and trees.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Knowledge (nature): 1d20 + 5 ⇒ (19) + 5 = 24
nightflier, you really have bad luck with lousy ISPs in your country.
Speaking in jungle tongue, "Can someone rid these manacles from my arms. They preventing me from helping you.", lifting up her hands to show off the manacles.
Therudrim is a non-melee combatant, and primary a healer, so she would prefer to remain in the middle so she can heal her party members.
She allows the more warrior looking individuals to move pass her so to be more centred in the group. As Yardiff suddenly stops at the base of the stairs she looks about more carefully, spotting the holes in ceiling above and in floor below. Therudrim speaks softly in jungle tongue, "Holes in floor and ceiling. Might be a trap.". While Yardiff tries to disarm the possible trap, she admires the ancient detail of the room before her.
Dexterity: 1d20 + 3 ⇒ (18) + 3 = 21
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Darkvision: 60'
Hearing the stone sliding, she quickly turns to see an opening forming with stairs leading down, with the gnome hopping into the opening. Seeing some rusted blades almost slice the gnome she pulls her cape around her wings and body with some difficulty due to the manacles on her arms. After the bright red haired one Therudrim carefully makes her way down the stairs avoiding the rusted blades though stopping behind the dark skin elf in front of her. She looks past the others in front of her into the dark to see if there are other dangers ahead.
@Yardiff: you missing a appearance description on your profile page, I used the appearance of your avatar instead.
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