Haiten Bhaq

Therudrim Maernfireplith's page

104 posts. Alias of DarkOne the Drow.


About Therudrim Maernfireplith

Therudrim Maernfireplith

Game: Nightflier's A Hope Reborn - Midnight Campaign Setting
Game master: nightflier
Setting: Midnight
System: Pathfinder with Midnight conversion house rules

Levels: Channeler (Naturalist) 1

Race: Plumekith (Aasimar) [outsider (native), heritage: Danisil (Jungle Elves)]

Alignment: Neutral Good

Progression:
1: Channeler: 6+2(Con) HP, 1 feats, 3 traits, 1 flaw

Achievements:
...

Statistics:
Ability Scores
STR: 10 (+0) = 10(0 points)
DEX: 16 (+3) = 14(5 points) +2(plume)
CON: 14 (+2) = 14(5 points)
INT: 12 (+1) = 12(2 points)
WIS: 22 (+6) = 18(16 points) +2(plume) +2(traits)
CHA: 8 (-1) = 10(0 points) -2(traits)
Creation: 28 points

Size: Medium
Speed: base: 30', actual: 30', fly 0' (currently non-functional wings)
Vision: Darkvision 60'

Deity: -
Association/tribe: -

Languages: Jungle Mouth(r), Celestial(r), Sylvan(a)

Favoured class: Channeler

Archtypes used: 1 (race)

Skills:
+Acrobatics: 5 = 0(ranks) +3(Dex) +2(race)
+Appraise: 1 = 0(ranks) +1(Int)
+Climb: 0 = 0(ranks) +0(Str)
*+Craft (Untrained): 1 = 0(ranks) +1(Int) [1sp / day]
+Diplomacy: -1 = 0(ranks) -1(Cha)
Disable Device: --
+Disguise: -1 = 0(ranks) -1(Cha)
+Escape Artist: 3 = 0(ranks) +3(Dex)
+Fly: 5 = 0(ranks) +3(Dex) +2(race)
Handle Animal: --
*+Heal: 10 = 1(ranks) +6(Wis) +3(class)
*Knowledge (arcana): --
*Knowledge (nature): 5 = 1(ranks) +1(Int) +3(class)
*Knowledge (spirits): --
Linguistics: --
*+Perception: 10 = 1(ranks) +6(Wis) +3(class)
+Perform: -1 = 0(ranks) -1(Cha)
*+Persuasion: -1 = 0(ranks) -1(Cha)
*Profession (none): --
+Ride: 3 = 0(ranks) +3(Dex)
+Sense Motive: 6 = 0(ranks) +6(Wis)
Sleight of Hand: --
*Spellcraft: 5 = 1(ranks) +1(Int) +3(class)
+Stealth: 3 = 0(ranks) +3(Dex)
+Survival: 10 = 1(ranks) +6(Wis) +3(class)
+Swim: 0 = 0(ranks) +0(Str)
*Use Magic Device: --
* = class skill
+ = untrained

Skill ranks per level
Channeler: 4 + Int

Special qualities and feats:
Racial abilities
  • Ability Scores: +2 Wis, +2 Cha
  • Armour Proficiency: No armour or shield proficiency
  • Dark vision: 60'
  • Deathless Spirit: Resistance: Negative energy: 5; Don't loose HP when gaining negative level; +2 save vs death effect, energy drain, negative energy, and spells or spell-like abilities from necromancy school
  • Languages: start: Jungle Mouth, Celestial; additional (high Int): Colonial, Erenlander, Halfling, High Elven, Sylvan, Trader's Tongue
  • Native Outsider Life: Breathe, eat and sleep. Brought back to life with Raised Dead, Reincarnate, Resurrection, Limited Wish, Wish, Miracle or True Resurrection
  • Size: Medium: no special bonuses or penalties
  • Skilled: +2 Acrobatics, +2 Fly
  • Speed: 30'
  • Spell-like Abilities (Sp): As spell See Invisibility. Usage: 1 / day; range: personal; duration: 10 min / char level; See any objects or beings that are invisible within range. Appear as translucent shapes, to easily discern if visible, invisible or ethereal. Can't see through opague objects or illusions
  • Type: outsider, subtype: native
  • Weapon Proficiency: all simple and martial weapons

Class abilities

  • 1: Armour Profeciency: No armour or shield proficiency
  • 1: Art of Magic: if class level > ½ character level: +1 to character level when determining known spells and max spell level to cast
  • 1: Bonus Spell Energy: max spell energy increase by +1 per channeler level
  • 1: Channler Talent (Nature's Whispers): Attuned to nature. May use spellcasting modifier instead of Dex mod to Ac and CMD, though any condition that normally removes Dex bonus results in loosing spellcasting modifier
  • Trait: Channler Talent (Spirit of Nature): In natural setting. When reduced to negative HP, auto stabilize. At 5th level gain fast healing of 1 HP for 1d4 rounds when reduced to negative HP. At 10th level ability works everywhere (including civilized and artifical realms). At 15th level gain fast healing of 3 for 1d4 rounds when reduced to negative HP
  • 1: Eschew Materials: material components of 1 gp or less can be ignored for spells.
  • 1: Magecraft: choose spellcasting tradition: determines primary ability for spells, how additional known spells are gained, channeler gifts
  • 1: Spells: DC: 10 + spell level + Wis mod; do not prepare spells; known spells (4 0-lvl, 1 1-lvl); Bonus spell points equal to Wis mod
  • 1: Weapon Proficiency: all simple weapons

Feats

  • Background: Dodge: +1 dodge bonus to AC and CMD. Condition resulting in loss of Dex bonus results in loss of this bonus. If following conditions are meet, gain extra +1 per 4 BAB (primary): no armour or armour with -0 armour check penalty; no shield used; not medium or heavy load carried
  • Trait: Extra Talent: You gain another class talent
  • 1: Sixth Sense: +1 dodge bonus to AC and Reflex save during surprise rounds and traps, also gain +1 bonus to initiative during surprise

Traits

  • Flaw: Noncombatant: -2 on all melee attack rolls
  • Gifted: choose feat: Must meet prerequisites for feat
  • Weapon Bond (longbow): For a selected weapon, always treated as proficient, can use another ability score modifier instead of Str modifier for attack and damage rolls. For two-handed weapon, still gain the 1.5 times selected ability modifier instead of Str modifier. Can change between Str and another ability as a free action.
  • Wise: +2 Wis with -2 Cha. Special: take twice to remove the -2 Cha

Heroic Path: Healer

  • 1: Cure light wounds 1/day (as spell)

Defences:
HP: 8 / 8
AC: 17 = 10 +0(armour) +0(shield) +6(Wis: feat replace Dex) +1(dodge) [+1 surprise round]
FF: 10
Touch: 17
Initiative: +3 = +3(Dex) [+1 surprise round]
CMD: 17 = 10 +0(BAB) +0(Str) +6(Wis: feat replace Dex) +0(size) +1(dodge)

Extras:
none

Saves
Fort: +2 = 0(base) + 2(Con)
Ref: +3 = 0(base) + 3(Dex) [+1 surprise round]
Will: +8 = 2(base) + 6(Wis)

Offence:
BAB: +0
CMB: +0 = +0(BAB) +0(Str) +0(size)
Attacks (melee): -2 = +0(BAB) +0(Str) +0(size) -2(flaw)
Attacks (range): +3 = +0(BAB) +3(Dex) +0(size)
Attacks (long bow): +6 = +0(BAB) +6(Wis: feat replace Dex) +0(size)

Melee
Unarmed Strike: 1d3 (Str); x2; type: B; nonlethal

Range
none
Long bow: remember Wis

Limited use abilities:
Daily:
See Invisibility: 0 / 1
Cure Light Wounds: 0 / 1

Spells:
Magecraft: 0-level spells
Usage per day: 9 = 3 + 6(Wis)
Current available: 9

Spell Energy Points: 1-9 level spells
Max: 6 = 6(Wis)
Current available: 6

Schools
None for Magecraft

Known spells
Level 0 DC: 16 spells: 4
Prestidigitation
Stabilize
Create Water
Purify Food and Drink

Level 1 DC: 17 spells: 1
Cure Light Wounds: 0 / 1

Equipment:
Encumbrance
Light: 33 (-)
Medium: 66 (-)
Heavy/Overhead: 100 (-)
Max lift: 200 (-)
Push/Pull: 500 (-)

Weight calculations done in spreadsheet

Body
Outfit: Traveler's Outfit 5 lb
Back: none
Neck: necklace made of demon bits

Outfit
none

Total weight carried: 5 lbs
Current load: Light

Storage (camp, room, wagon, etc)
None

Special items

  • None

Notes

  • None

Group equipment
None

Description:
Height: 5' 4"
Weight: 96 lbs
Gender: Female
Eyes: Narrow amber
Hair: Short black hair
Skin: Black with patterns of ritual scaring
Dominant Hand: Right
Age: 76 Max: -
Wings: 15" wingspan black feathered

Description
From a distance she appears as a typical Danisil a slender ebony humanoid, though closer inspection of her reveals that she is no typical Danisil. She is far taller than most Danisil, and when not wearing a hooded cape, one would see a pair of glossy black feathered wings on her back, her eyes are not the usual black colour but amber. Upon looking at her uncovered hands, one would quickly spot she has black talons for her fingers and toes. These unusual appearance features are dead give away that she is not pure blooded Danisil. Her entire body is covered with intricate patterns of ritual scarring gained since childhood. Around her neck is a necklace made of demon bits that have been preserved. Though often the necklace is kept underneath her motley olive green grey cape.

Personality
Due to being strange in appearance, being picked on by other children, she became rather anti-social, keeping to herself, not wanting to draw attention to herself. Even though she has urges to simply rush into the heat of battle resulting from her unknown plumekith heritage, her incredible wisdom forces to assess the situation first. Though once decide to battle, she goes in with full determination and effort to get the job done, from a distance, asking questions afterwards if targets are still alive afterwards. She has no idea why she hates snakes and snake-like creatures so much, only assuming it has something to do with her heritage. From both her heritages, she has a constant urge to heal those deserving it, such as nature, innocent children and individuals who support the war against the Shadow, the Fell and the demons, expecting no payment in return.

Background:
Traro sat in the chair with great concern for his wife lying on the bed beside him, trying his best to comfort and soothe her. The whole day had gone by, yet Ansruath still had not given birth to their third child, instead she was suffering from unusual labour pains. As he held her trembling hand in his own, he constantly remembered how easily and quickly she gave birth to Thoiat and Rhykash. To Traro, something was surely amiss with the unborn child, Ansruath going into labour months earlier than scheduled, yet the midwife kept reassuring him that difficult births have produced very healthy children.

It had been hours since nightfall when the midwife gave an encouraging supportive shout, “Push! Ansruath push! I seeing the child's head!”

Excitement finally replaced his concern, holding her hand firmly, smiling at his wife, he spoke softly, “You almost there my love. Just a little more effort.”

As the infant's head started coming out, the midwife noticed it was much larger than normal, causing concern for Ansruath's health. “The child seems to be much bigger than normal.”, speaking as she placed her hands to receive the infant's head. Once the infant's head rested in her hands, “Head is out!”, knowing the larger body would cause greater pain, “Be brave, next part is going to be painful. Give me your biggest push.”

After another big painful push, the midwife's facial expression suddenly changed when her hand began sliding beneath the infant's back to give support to the body. Traro spotting the worrying expression, spoke with concern as he began to rise, “Baelvanna, what is happening?”

Spotting him rising, she spoke abruptly, “Sit Traro!”, quickly giving a smile so he would remain by Ansruath's side, “The child is halfway out. Ansruath one more strong push should do it.”

Once the infant's torso was entirely out on her hands, she quickly drag the infant's legs out so Ansruath could rest, and to investigate the strange protruding structure she was feeling under the infant. To soothe the parents, she decided to first checked for the infant's gender and if the infant is breathing, “The child is a girl! She breathes strongly.”

Seeing Traro being happy at the news and Ansruath beginning to relax and breath easier, she turned the baby girl over, only for her mouth to drop open completely with complete puzzled expression forming, speaking barely audible, “Wings? Feathered wings?”

“Baelvanna, what did you say?”, Traro firmly spoke, expecting a prompt response from the midwife. Without another word, Baelvanna grabbed nearby cloth to dry and clean the baby girl, once done she stood up to walk over to Traro and Ansruath to present their child to them. She handed the baby girl to Traro, then retreated back to inspect Ansruath for excessive bleeding suspecting the much larger infant would most likely cause tearing damage during birth. Seeing the blood, she immediately cast healing spells to heal the injuries saving the mother's life. Once done, she exited the room to allow them to have some privacy to deal with their strange child.

A few minutes later, Traro came out of the room briefly only to request their seer to visit them in the room.

The next morning, Ansruath carrying her wrapped baby girl and Traro entered the eating room to the eagerly awaiting crowd to see the new addition the outpost. Traro stood proud to take the baby girl from Ansruath to raise up into the air for all to see, “Here I present to you our third child Therudrim Maernfireplith.”, before removing the clothe to reveal her black wings.

No one questioned the existence of the strange child, or why the parents kept the child. For Trylanna, only ever referred to the baby girl as a blessing to be protected, never elaborating far less than normal.

Her parents being in intelligence gathering unit under the commander Raeril'ir. They were stationed at a tiny outpost high in the jungle canopy, a day's travel to the east of Kalannitra, a typical Dansil boa-bil grove village next to the Isolde river in the Aruun Jungle, near the base of the Arunath Mountains where the Isolde river flows out into the dense dark jungle of Aruun.

For the safety of Therudrim and her siblings, she spent her early childhood at the home of her aunt Duevarama in Kalannitra. Well, safety only meant, staying within the confines of the boa-bil at all times, as there are constant dangers from roaming deadly creatures and monsters roaming on the ground, in the trees and in the water of the Isolde river. Besides other natural hazards such as poisonous plants, quicksand and what ever exists in the barely lit undergrowth of the jungle.

Her childhood was definitely not an easy life even within the safety of the boa-bil, for being different in appearance, particular her wings, resulted in the older children picking on her and making fun of her. Growing about two times faster just made it worse for her, being called a freak by many. Her older brother and sister tried their best to protect her from being harassed when she was with them out and about in the boa-bil. Eventually she became rather reclusive preferring to remain home, resulting in becoming very anti-social with anyone outside the family home of her aunt. Though when she was out, she simply remained quiet, letting her siblings to do the talking to others, while studying the community members to learn from their activities.

By the time she reached forty two she was slightly taller than the average Danisil and maturing much faster, she eventually began to nag her parents to allow her to stay with them at the outpost. After a few months, Traro came to fetch her, never giving a reason as to why they decided to allow her to come stay with them, considering she was always told it was for her safety to stay at her aunt.

This outpost was strategically placed for defence against the various demons and other nightmare creatures that ventured out of the Arunoth Mountains from time to time, and against the natural deadly habitants of the jungle. To keep the surveillance outpost undetected, only Trylanna with a few wildlanders and druids were stationed, with the primary purpose to monitor the activities occurring in the Arunoth Mountains. Observation was simply done by watching what roams out of the mountains and by doing intelligence gathering expeditions into the mountains as safely as possible without being detected. Her mother being one of the druids with her father being a skilled bowman wildlander.

Part of the agreement with her parents, was that she would remain inside the outpost at all times when both her parents went on an intelligence gathering mission. She was only allowed to leave the outpost in the accompany of either her parents or both, when they deemed it was safe to do so in order for her to learn survival skills and to become skilled at using the longbow her father gave her. Her mother focussed her training on how to find food, prepare it safely for consumption, using nature to be one's extended eyes and ears. Sixteen years passed since she arrived at the outpost. She was far happier living at the outpost, for she could move freely about the outpost without having to hide her appearance or suffer the constant insults from other children. Enjoying every moment with her parents outside the outpost when having the opportunity to enhance her skills.

One evening after having her meal, she sat on the bench against the wall thinking about the day's activities while her parents were in room next door in having a planning discussion for a trip to another part of the Arunath Mountains. She looked up to see Trylanna approaching as she made her way to the meeting, “Good evening Trylanna, may your visions guide us.”

“Evening Therudrim”, as she took a seat next to tall winged Danisil seemingly surprised at her unusual action.

“The rest are there, already planning the next expedition.”

“I know.”, placing her hand onto Therudrim's one hand and holding it firmly, “Just want to speak to you first.”

Therudrim nods and turns slightly to face Trylanna more directly.

“How has your training been coming along with your parents?”

“Very well, I passed all the tests that was prepared for me the last few days.”

“That is very good news.”, a large smile forming, “That would mean you ready to join on some minor expeditions.”

Excitement fills Therudrim, unable to hide it, yet she felt the seer's hand gripping her hand more tightly to indicate for her to remain calm and focussed.

“Don't get ahead of yourself now.”, smiling briefly, ”Remember you are not strong, and simply charging in you would surely die. You need to assess the situation first, determining all the threats that may be present. Let others go into the heat of battle, while you use your bow skilfully.”

Placing both her hands onto Therudrim's hand speaking softly, “Remember, not all battles are successful without any loss of comrades, some may not be won at all. Don't let the loss of comrades cloud your mind with pure uncontrolled hatred. Focus your anger, choose the best opportunity to take your revenge. But always REMEMBER, if the situation is definitely not in your favour, rather flee and fight another day when a safer opportunity exists.”

Standing up to head into the meeting, she turned once more briefly to Therudrim, “Remember never let sadness and hatred take control of you, else you shall perish all for nothing.”.

Without another word she went into the room of the meeting. Leaving Therudrim some what puzzled in thought on the last few statements said to her, for the seer never spoke to her in this manner before. She decided to head off to sleep to prepare for an exciting day, hoping it will be the day she would receive her first assignment.

Suddenly she was forced out of her sleep by a huge crashing sound and shouting taking place outside her family room. Hearing screams of pain and explosions taking place she grabbed for her bow, before heading into the corridor towards the commotion coming from the general purpose hall. As she reached the hall, she slowed to peer into the hall to see a horrific sight before. A squad of demons had entered the entrance of the outpost on the other side of the hall. She quickly spotted her parents battling together the demon closest to where she was standing, while others struggled against the rest of the demons.

She quickly notched an arrow and raised her bow to take aim at the demon attacking her parents. Before she could draw her bow, she suddenly felt a great sharp pain in her side followed by a hand covering her mouth. She felt her body being dragged down to the floor, then heard Trylanna whispering into her ear, “Forgive me. I been awaiting for this day for over sixty one years, only to die protecting you so you will have a chance to survive to fulfil your destiny. Remember what I said earlier. Sleep now our blessed one.”

She felt another stab take place into her side as the seer gently placed her head down positioning it so she could watch the battle, then followed by some slightly heavy object placed over her wings and legs. Moments later she saw Tarlanna step forward before her to cast a few white balls of energy to the demon at the back off the demon squad, drawing her attention to that demon, who seemed to be in charge of the attack. Without able to do anything else other than to stare at the demon leader, she focussed her attention to memorize the demon's appearance. A while later she noticed her mother fall to the ground before all went black, seemingly for a very long time.

Her eyes opened only to be staring at demon flesh in front of her. Quickly looking around without moving her head she quickly realized that the demon body was not moving and was partly lying over her head and onto the heavy object over her wings. Without trying to move she remain still and quiet to hear for any signs of life, and if there was life was it friend or foe. Hearing nothing she slowly pushed the demon, hoping that it was still not alive. Eventually she managed to push the demon enough for it to roll off her to allow to see the hall. Nearby the demon legs she saw her father covered in blood and also demon fluids. A little further lay the body of Tarlanna, with another larger demon lying just beyond obscuring the rest of the hall's floor.

Realizing there was definitely no more battle taking place she went to work to free herself from under the book shelf that Tarlanna must have push over onto her, as a form of protection. Once free she looked at her side still feeling pain, she was surprised that she had stopped bleeding, perhaps something was on the dagger that Tarlanna stabbed her with to put her out and stop the bleeding. Not wanting to dwell on the matter of health, she quickly went to her father to see if he was still alive. Seeing no signs of life she quickly looked around the hall for her mother only to see she was a bloody mess against the one wall, clearly dead. She went from body to body to see if any one else was still alive, and making sure the demons were in fact dead. She found the last remaining comrades lying just outside the entrance on the landing.

Knowing what was to come next for the dead, she immediately went to her family room to collect that was still usable into a backpack, went to all the other rooms to collect any intelligence documents that still present. Happy with what she was able to carry including her bow and quiver of arrows, she place the items at the entrance. She then dragged all the bodies together into the centre of the room, and poured oils she obtain from the kitchen over the bodies, adding any additional burning material she could get her hands on. Once done she decided to make herself a gruesome looking necklace from selected bits of the demons as a reminder of the demon attack that resulted in her parents. Sitting by the entrance she gave a prayer to her family to find peace, and she would revenge their lives. She put on the backpack and picked up her remaining items before lighting up a torch to toss on the bodies to set them alight. She stood watching for a short while before wiping the tears away. She turned away, then looked in the direction of her intend destination, Kalannitra village, before embarking on the day journey to inform the commander of the demon attack on the outpost.

She arrived at the village the next morning three hours after sunrise. Before entering the Kalannitra she made sure her wings were well hidden, once pleased with her wings she approached the gate guards to obtain directions to commander Raeril'ir with urgent news. Quickly she made her way to the commander, thinking it would be quick message and delivery of documents. Unfortunately for her she spent the next hour answering questions, going over the details multiple times, particular how she managed to survive the demon attack, and providing her detailed recollection of the demon leader of the attack. At the end Raeril'ir asked her to remain in the village for the next few days for follow up meetings.

She walked slowly to Duevarama home, not paying attention to anyone as she tried to figure out how to tell Thoiat and Rhykash that their parents died at the outpost in a battle against the demons. Duevarama recognised her as she approached, wondered why she was alone without her parents, and seeing Therudrim with watery eyes knew immediately there was very bad news. She followed her aunt to a private room and asked for Thoiat and Rhykash to be present. Once they arrived with her aunt present, she struggled to tell them of the tragedy where she was the only survivor, and promised to them she would avenge their deaths.

She stayed at her aunt with her siblings while she thought about her future. Feeling still uncomfortable living in the village, she decided to make herself a tiny hidden home to the west of the Kalannitra near the river Isolde, though only a two hour journey from the village so she could visit her family and report to Raeril'ir as she accepted to work for the commander as an observer at first. With the help of her family and Yazmyr, a family friend and a druid, she quickly established her new hidden home high in the canopy. From there she kept an eye on the river's activities, and land route near the river, informing Raeril'ir of anything suspicious, movement of the creatures as they were usually a good sign of coming dangers.

A few weeks later, Yazmyr on his way back to Kalannitra from one of his usual trips, decided to stop by Therudrim's home to see how she was coping living on her own outside the village. Upon arriving he saw her treating a leg wound from hunting earlier in the morning, and thought about the lack of healing that was available to her by staying on her own. They discussed the healing issue and the training she had received from Ansruath and Traro. Yazmyr decide he mentor her on how to cast healing spells so she can heal herself, and by able to heal others, particular the villagers so she could gain some respect in the community and not just be the freak of the village. She spent the next few years as an apprentice to Yazmyr when he was in the area. When she was able to cast healing they discovered that healing was easier for her to do compared to other spells and able to cast it for another time within the day.

Three months earlier Yazmyr came to her home, where he asked if she would be interesting in travelling with him to Druid's Swamp, a place where many druids gather to exchange druid knowledge and information pertaining to the Aruun jungle and the war against the Shadow. She was delighted with the offer, and quickly packed her small travel bag and taking a bow with some arrows. They briefly stopped at Kalannitra to inform her commander Raeril'ir of her journey, and also inform her family she would be away for a while. The journey took over a week to cross the Aruun mountains safely without being spotted by the demons, fell, and other hostile creatures. Once they reached the Druid's Swamp, Yazmyr introduced her to other druids, whom he believed would also help her in personal development in the future. While Yazmyr attended higher level meetings, she took the time to find out more about the demons whom attacked the outpost years earlier, and more about healing ability of hers. After a week, Yazmyr informed her that he had to travel to Tylden first before returning to Kalannitra. She did not object, but rather delighted at the opportunity to explore Erethor. For the next three weeks they travelled next to the Iathril River until it entered the larger Felthera River, then followed the river upstream to it's source before making the short journey through The Caraheen forest to Kaelorin village on the Gamaril River.

A few hours after departing Kaelorin in the morning they came under attack by agents of the Shadow. Before she could make a run to get into a better location to be able to assess the situation, a net came over her entangling her and missing Yazmyr. The last she saw of Yazmyr was him diving into the undergrowth with two hobgoblins giving chase, only to return showing a clear sign of annoyance that they could not find Yazmyr. She was quickly bound, and dragged into walking in between the slavers. After four days travelling they existed the forest onto the Foul Bog of Eris Aman where they handed her over to other slavers headed by a legate. The slavers placed manacles onto her and attached her to the long slave chain.

Adventure history:
Experience: 0 / 2000
  • 0 xp: Adventure starts knowing no other party member. Being captured as a slave and been taken from Foul Bog to Steel Hill
  • About midway the fell begin their attack on the slave caravan. Legate formed wagon circle with slaves and animals inside. After some slaves attempt to stampede the animals to aid their escape, legate orders wagons to open so animals charge to the fell, with slaves to follow animals.

Notes:
  • Future possible feats: Uncanny Dodge, Patron, Angle Wings