Kusari-Gama Monk

Theos Imarion's page

470 posts. Alias of Run, Just Run.



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How would you make the highest strength possible I have enough for the +6 belt of strength and can use any race up to cr 6. I plan on going 2-handed fighter. I can't be evil.


I have the ability to buy a +5 weapon as a 2-handed fighter and am not sure what enchantments to get. Currently I have speed and an ability called impact which is a +1 enchantment which increases the damage step by 1 size category for 3d6 from the original 2d6 but I'm curious as to what you think of as the best enchantments. Thanks.


I am playing a 2-handed tank and want to keep attacks coming to me while dishing out a ton of damage and I saw the ring of blinking which I could see as being very useful but it would also mean every 5th attack would miss so should I get it? I do have antagonize to make sure enemies attack me instead of allies and have a 44 AC. Thank you.


I'm playing a game where we are monsters that have to have 10hd and 10cr and 2 class levels and 6 mythic ranks. What would you suggest as candidates, templates count for the monster cr. Also the creature can't have immunity to fire.


I am planning on being a control wizard/hellknight signifier and see benefits for both summoner's charm and shift. On the one hand summoner's charm will allow me to control the field better but I am not only going to use summoning spells. On the other hand the teleportation subschool allows me to teleport starting at first level, allowing me to circumvent traps and escape from enemies. Between the two which do you prefer, any suggestion woud be helpful.


this is what I have currently but feel like the code is not long enough so I ask what I should add. thanks in advance.

1. Brigands will not be suffered for they are a blight on law.
2. Demons have no rights, they are to chaotic, and thus are lesser creatures who must be destroyed.
3. I will kill those who are in my way but I will not cull the heard if I can avoid it.
4. The end is greater then the means but I should not hurt stander by’s.
5. If I cannot get info torture will be used.
6. I will work with good if it furthers my goals.
7. I will work with chaos even if their chaos is less then our enemies chaos.


I'm interested in Nikola Tesla for a school paper and would like some sources that are credible. I already have Tesla Man Out Of Time and have been told not to use biographies by relatives or his autobiographies. Thanks for any help.


I'm playing a grave knight anti-pali and would enjoy fire immunity, is their a way to get it permanently in paizo only stuff, thanks. If someone were to sugest ring of evasion I already have it.


I have a juju oracle who is 7th lvl and can command 180 HD of undead, what undead would you sugest, I'd rather medium or less so they can fit through halls thanks


In the game their is a PC with to much power that can move his consciousness if his body to another body like simulacrum how should I take him out using a wish?


i have 62k at the moment and want 2 wishes should I buy a luck blade(I) know or wait for 102k and buy it to get both wishes at the same time?


i'm a 7th lvl character with 60k and the following gear, ring of feather fall, ring of evasion, 10 barkskin/giant growth a speed shocking long sword a shield with SR 19 and adi full plate what should I get to buff this character up? I'm going grave knight


I was a pali but because my allies went evil after their original characters committed suicide and I wanted to stay with them I decided to go CE but know the problem is we are fighting lizard folk and I think a LN culture so I was curious how you would word a wish so that I could change my class to say fighter or ranger? Thanks. I also have levels in nobel I wish to keep.


1 person marked this as FAQ candidate.

With the new info on FoB and using one weapon can you combine FoB with TWF and improved TWF for 9 attacks? I am curious because if so I want to make a critical focused monk.


If something has ability drain immunity does it have to have to have ability damage immunity and visa-versa, a friend says yes put I don't think this is right.


As a GM would you allow a player to become a graveknight paladin, I am thinking of doing this by going graveknight then having another player cast atonement on me?


I had an idea of a feat intensive gunslining rogue which at 20th lvl would attack 7 times using speed on both pistols, 2 weapon fighting and multishot so my attack bonus would be 11/11/11/11/6/6/1/1 starting out with fient so subtract dex and armor ac while dealing 261 damage a round on average. What else could I add to increase damage output, and what else should I do for optimization? Thanks in advance.


I am thinking of making a tank but don't know where to start. I have 150k gp to spend but start at 1st level with 2 aristocrat levels. What class is best for tanking in your opinion and best armor. Thank you.


I'm going to be joining a campaign where we begin with 3 lvls. aristocrat and 1 heroic class 1st and 2nd we have 159k to spend I have 108k left. Tell me anything that comes to mind please. I get two traits.
So far this is my build.

barbarian:
hp: 16 dr 3/ or 8/magic speed 30 (20 with armor) Str 16 dex 10 con 19 int 10 wis 10 cha 10 init- AC 29 (+9 full plate +4 shield +5 nat +1misc) 16 touch 28 flat AC 30 if move +1 from scimitar to AC 31 if fighting defensively SR 19 Fort 7 Ref 0 Will 3 Bab +2 CMB 5 CMD 7 defending keen +1 scimitar +6 crit 16-20/X2 1d6+4(6 rage) skills Acrobatics 5 climb 6 Intimidate 4 perception 5 AC items SR tower shield (+4) invulnrabile adamantine full plate +9 Ami of Nat armor +5 feats heavy armor prof., tower shield prof., dodge special abilities fast movment, rage/8 rounds per day 9


What combo's have you seen or used that worked? I'll start with sape wood then iron wood, make any weapon/armor you want and summon monster 1 to find traps.


Is it much harder to gm evil campaigns and do you have anything else to add? thanks.


The tittle says it all, I already know about h(d+s)+cds I think thats the equations are way, but what other equations are their?


My idea is that a group of adventures will be plane red shifted to earth, on one hand they will be much stronger like the barbarian is equivalent to the hulk. What I would like are some weapons and vehicles that you have translated to Pathfinder rules. If you have other ideas for modern stuff please suggest, they will start at first lvl. Also area 51 stuff will work well. Thanks for the help in advance.


Human 2-weapon Fighter 20lvl
Hp 324
AC 44(49)(10+10 celestial armor+8 dex+10(2 ring’s of protection)+5(clock of resistance)+1 dodge (+5 when full attack))
Str 28(16 +2 +2 +2+6+2wish)
Dex 28 (15+2+2+6+3wish)
Con 30 (15 +2 +2+6+3wish)
Int 10
Wis 10
Cha 7
Attack 2 speed keen vorpal mstrwrk short swords+1(from wish) (37/37) from haste/37/37/37/37/37/32/32/27/27/22 1d6+9/2d6+18 17-20/ vorpal
Belt of physical perfection +6, boots of speed 3 rings of 3 wishes, lavender/green ellipsoid ioun stone (Absorbs spells of 8th level or lower), ring of invisibility, hand of glory, ring of protection X2 +5

Defensive flurry+5, twin blades, double strike, improved Balance, equal opportunity, perfect balance, deft doublestrike, double defense
Feats: Dodge, 2-weapon fighting, power attack,cleave, weapon focus (short sword), double slice, mobility, sidestep, imp. Sidestep, two weapon fighting greater, two weapon fighting improved, weapon focus greater, improved inititave, death from above, wind stance, lightning stance, weapon finesse, piranha strike, toughness, diehard, godless healing,


I am not very good at min maxing or optimizing and it's bothersome for me because I want my characters to survive more often can people tell me how to optimize/min max please?


So I have not played druids in a long time and want to play one if people could give me ideas on builds and feats for the builds that would be great


I'm a capoiesta in real life and want to make a capoiesta style feat, something to do with acrobatics probably.


If you could give me links or your two coppers on the history of RPGS, especially Gary Gygax and before RPGS that would be great. Thanks to all who help and if pazio staff contribute that would be wonderful as I could use your two coppers as a primary source.


I have some ideas for his backstory, he is a caninephile, and a literature loving ranged archer, what should stats be and feats be, I'm thinking of stacking urban ranger and skirmisher and I want to be roguish, I'll take a wolf animal companion I ride as a mount.


1. sniper with crossbow (might upgrade to rifle) 2. 2 weapon rogue (possibly knife thrower with 2 weapon fighting and rapid shot) 3. Scout with lance SA is multiplied yes? Sugestions on how to make useful to. What race, if sniper my DM okayed goblin.


Our party needs a healbot, not that I want to be one much but we have a new player and I don't want to force it on him and we have a pali who should be a fine healbot but the player says I should be the healbot My question how do you play a healbot and what class is best?


what do you think? At 20th lvl I would get 16/16/11/11/6/6/1/-2/-2 flurry so my damage output not including crit, str or to hit would be 200 dmg or if I multi classed ninja and had monks robes and flanked 320 dmg. What do you think. This site has some stuff about what I might do as a monk rogue. http://paizo.com/forums/dmtz51pe?Roguemonk


tittle says it all, not BMG, PG, APG, or bestiarys would you sugest, can be AP's


The tittle says it. So I have wanted to try to DM but I'm not sure how, I know rule #1 is have fun but I want to know how long an action description is or how to make a campaign/ module. I want to work up to ToH but I need tips on how to DM how many monsters in an encouter, should I rail or not rail or any other ideas you have please.


Well I know I do but who else dose, and do you now Games of Berkely?


I have this idea for a character where I would combine ninja monk or rouge monk how should I do it, I want to be able to flurry and deal sneak attack damage a lot I'm thinking 3lvl rouge 17th lvl monk so I deal 2d8+2d6SA for 7 attacks if all attacks hit I could deal between 23-59 damage vs between14-40, what do you think? How should I progress, more levels in rouge/ninja maybe?


Me and some friends want to do a Star Wars based campaign and I feel the Jedi knight should combine the monk and the Magus but my attempt failed sugestions are needeed.


I'll start, would you then say Batman is CG with LE tendincies or LE with CG tendincies?


My DM is will not let me get toughness once I said fine he kept on penalizing me, the problem is that if I were to go to a diffrent game I would die. What should I do about this? I didn't realize we were going to get a cleric soon, well I didn't rember anyway, we had not had one.


Runt
-10 str, -3 con
BAB -5
can't wield weapons of your size catagory.


sniper (self explanatory/rouge)
dual pistol
heavy weappon (a horse drags say a cannon, you use it)
infiltrator (rouge mostly but imagine firing a graple rifle over a wall.)
alchemical gunslinger (alchiemist, sorrcer, or wizard/gunslinger) you craft and use magical weapons and amo.
add more please


gunslinger lvl. 1
1/2 elf
hp. 12
ac. 15
inititave 6
str. 10
dex. 20
Con. 16
int. 11
wis. 17
cha. 8
BAB +1
MW rifle +2 60ft. X4 1d10
acrobatics 6
perception 6
stealth 8
feat pt. blank shot
Special abilitys: adopted (darkvision 60ft.), elven reflexs, Alkansar defender


You begin in a tavern; there are three people inside, not including you when a man comes in holding a piece of parchment. Blood spurts from his mouth as he falls forward and the scroll skitters to the middle of the room. Do you look at it? When they look at it, they learn of a dungeon, which is said to hold powerful magical weapons/ spell books. Another adventure (human fighter joins you.)

When they set out, they come across a band of six goblins, hidden in tree dc 15 perceptions & snipping with short bows (203 xp each.)
Soon you come upon a stone basin in which you must put a drop of blood into per person to prove you are the heroes of legend. Once you do, the basin lowers into a staircase that goes underground. You find yourself confronted by a 2 hobgoblins with drawn long swords (300xp to each person)
You continue when you come across a cave with stalactites all across the ceiling. 50% of them (20) will fall towards you if they hit take 1d6 damage +1d4 acid DC 15 to avoid they then will try to do touch attacks at -4 1d4 acid speed 5ft, hp 5 ac 3 10-7 dex. (500xp each person)

As you continue in you see an ogre carrying a massive club. Fight him. Once he is killed as you loot him you find a key on him that fits into a lock on the wall, it opens a door revealing 2 scimitars (treated as light weapons when wielded together & gain a special ability every level), a book of magic (every spell that the owner sees is written in the book/ imprinted in his mind, he can cast 1 extra spells of each level per day at 10h level and every even level their after.), a bow (Don’t need ammo, gains a special ability every level.), a 2 daggers (changes sneak attack die to d8, every 3 levels sneak attack damage is increased by 1d8, at 12lvl gains invisibility, at 15th greater invisibility at 18th teleportation)


for instance, 2-weppon fighting, great cleave, whirlwind, five foot reach, flury of blows: 1 attack to every player around you per flury of blowsX2 +if you take some one down you get an extra attack


Str: Dark vision, +1 Armor, +2 Dex & the virtually unused crafty
Weaknesses: Light sensitvity, -4 Str & -2 Con
So why do people use them & why did pazio make them a playable race?


What feats/weppons should I use, preafrbly kukri because of the 18-20 crit range.


Some one I know says you cannot enchant an already made sword, is this true? On a secconed note could I remove a blade of a sword and put a cold iron blade in without loosing enchantments? If not could I dip the blade into molten cold iron to make it a cold iron blade?