DeathQuaker RPG Superstar 2015 Top 8 |
1 person marked this as a favorite. |
Find the d20 Star Wars rules? Doing a basic Pathfinder conversion to accommodate the improved skill system, HD/BAB tying in, and combat maneuvers probably would be quite doable.
Really not trying to be snarky here, just saying if there's already a ruleset, may as well make use of it. I realize the d20 rules may be hard to find at this point, however.
LazarX |
Find the d20 Star Wars rules? Doing a basic Pathfinder conversion to accommodate the improved skill system, HD/BAB tying in, and combat maneuvers probably would be quite doable.
Really not trying to be snarky here, just saying if there's already a ruleset, may as well make use of it. I realize the d20 rules may be hard to find at this point, however.
I think Compleat Strategist in Manhattan still has a couple of copies left.
Run, Just Run |
Skills known: Bluff, Diplomacy, Gather info, intimidate, Knowledge (the force), knowledge (galactic lore), pilot, acrobatics, treat injuries
Starting feats: force sensitivity, exotic weapon profeciancy lightsaber
Fort Ref Will
1st +0 +2 +2 Force talent
2nd +0 +3 +3
3rd +1 +3 +3 Force talent
4th +1 +4 +4 +1 AC
5th
6th +2 +5 +5 Force talent
7th
8th +6 +6 +2 AC
9th +3
10th +7 +7 Force talent
11th
12th +4 +8 +8 +3 AC
13th
14th +9 +9 Force talent
15th +5
16th +10 +10 +4 AC
17th
18th +6 +11 +11 Force talent
19th
20th +12 +12 Final Force talent +5 AC
Final force talent: You may use art of the small to alter things on the moleculer level.
force abilites per day
1st
3
2nd
4
3rd
5
4th
6 3
5th
6 4
6th
6 5 3
7th
6 6 4
8th
6 6 5 3
9th
6 6 6 4
10th
6 6 6 5 3
11th
6 6 6 6 4
12th
6 6 6 6 5 3
13th
6 6 6 6 6 4
14th
6 6 6 6 6 5 3
15th
6 6 6 6 6 6 4
16th
6 6 6 6 6 6 5 3
17th
6 6 6 6 6 6 6 4
18th
6 6 6 6 6 6 6 5 3
19th
6 6 6 6 6 6 6 6 4
20th
6 6 6 6 6 6 6 6 6
Jedi counsaler Force talents: Lay on hands (wis) (lightside) 3rd lvl
Lightning judgment: Light side character can use electricity force powers. (lightside)
Future sense: You can see things that may come to pass.
Sith Alchamey: You may create life and sustain life. You must make heal, knowledge (the force), and force (spellcraft) checks (darkside) 10th lvl.
BAB medium Saves as magus spells per day as magus
Lvl. 1 Force pool, force combat, flurry -1/-1
Lvl. 2 flurry +0/+0 AC bonus add wisdom
Lvl. 3 Force talent flurry +1/+1
Lvl. 4 Evasion flurry +2/+2 AC bonus +1
Lvl. 5 High jump flurry +3/+3
Lvl. 6 Force talent flurry +4/+4/-1
Lvl. 7 flurry +5/+5/+0
Lvl. 8 Imp. Evasion flurry +6/+6/+1/+1 AC +2
Lvl. 9 Force talent flurry +7/+7/+2/+2
Lvl. 10 flurry +7/+7/+2/+2
Lvl. 11 flurry +9/+9/+4/+4/-1
Lvl. 12 force talent flurry +10/+10/+5/+0 AC +3
Lvl. 13 flurry +11/+11/+6/+6/+1
Lvl. 14 flurry +12/+12/+7/+7/+2
Lvl. 15 flurry +15/+15/+10/+10/+5/+5/+0
Lvl. 16 force talent flurry +14/+14/+9/+9/+4/-1 AC +4
Lvl. 17 flurry+15/+15/ +10/+10/+5/+5/+0
Lvl. 18 flurry +16/+16/+11/+11/+6/+6/+1
Lvl. 19 flurry +17/+17/ +12/ +12/+7/+7/+2
Lvl. 20 True force, flurry +18/+18/+13/+13/+8/+8/+3 AC+5
True force: You may flurry with saber throw
Jedi knight force talents
Saber throw: throw lightsaber up to 100ft as a full-round action, making one attack
Force cloak: expend one force point to add wis. To stealth/bluff checks for 1min.
Close range: you can use far range forceabilities as touch abilities.
Force absorb: You may absorb an enemies attack by making a force check that is equal to or greater then their force check or attack role
Reflection: Reflect a force power (concentration check DC 16) or an energy attack (Attack role -3) You can do this 1 per level per turn back at your enemy. 8 lvl.
Run, Just Run |
0 lvl. Force abilites
Mage hand (neutral)
Bleed (darkside)
Stabilize (lightside)
Virtue (lightside)
1st lvl. Force abilites
True strike (jedi knight only)
Telikinesis ( not floating disk but one object) (neutral)
Shocking grasp (Jedi knight only, channel through lightsaber) (evil, unless you discover force judgment)
Vanish (Neutral)
Silent image (neutral)
Jump (neutral)
Expiditous retreat (neutral)
Air bubble
Cure light wounds (lightside)
Deathwatch (neutral)
Detect darkside
Detect lightside
Doom (darkside)
Inflict light wounds (darkside)
Magic weapon (Jedi knight only)
Protection from darkside/lightside (neutral)
Force armor (as mage armor)
Force calm (swallow your fears) (lightside)
Forbid actions
2nd lvl.
Force wound (dark side)
Force heal (light side)
Resist energy (neutral)
Retrive item (neutral)
Returning weapon (Jedi Knight only) (neutral)
Detect thoughts (neutral)
Gust of wind (neutral)
Invisibility (neutral)
Defoliate (dark side)
Blindness (light side) (as blindness/deafness but only blindness)
Bulls strength
Cat’s grace
Bear’s endurance
Glide
Levitate
Align weppon (Jedi knight)
Calm emotion (lightside)
Cure moderate wounds (lightside)
Inflict moderate wounds (darkside)
Death knell (darkside)
Effortless armor (Jedi knight)
Enthrall
Hold person
Instrument of agony (darkside)
Pilfering hand
shatterpoint(Shatter)
undetectable alignmet
3rd
protection from energy
Aqueous orb (under water only or in percipitation)
Returning weppon communal
Force sight (arcane sight)
Seek thoughts
Locate weakness (Jedi knight only)
Rage (darkside)
Jedi mind trick (Sugestion) (lightside
Fireball (force instead of fire)
Force slash (as force punch but with lightsaber) (Jedi Knight only)
Lightning bolt (darkside)
Major image
Vision of the darkside (as vision of hell) (Darkside characters are unaffected)
Force Pool leech (Jedi knight only) (as Ki Pool leech but force pool)
Force drain (vamperic touch) (darkside)
Fly
Force valor (Haste)
Magic weppon greater (Jedi knight only)
Slow (darkside)
Water breathing
Badgers ferocity
Cure surious wounds (lightside)
Deadly juggernaut (Jedi knight)
Counter force (dispel magic)
Inflict serious wounds (darkside)
Magic vestments
Searing light (light side)
4th
force defend (Globe of invulnribility lesser)
Force body (Stone skin)
Dimension door (neutral)
Confusion
Mind control, lesser (geass lesser) darkside
Force horror (Overwhelming grief)
Force scream (darkside)/ bellow(neutral) (shout)
Invisibility greater (neutral)
Cure crit wound (lightside)
Force power (Divine Power)(Jedi knight only)
Force imununity (As spell imunity)
5th
Force insanity (phantasmal killer) darkside
Teleport
Feeblemind (darkside)
Mind Fog (darkside)
Wall of force
Lightning ark (darkside)
Nightmare (darkside)
Possess object
Magic Jar (darkside)
Force choke (suffocation) (darkside)
Waves of fatigue (darkside)
Hold person
Telepathic bond
Dominate person (darkside)
Hold monster
Cleanse (lightside)
Forbid action’s greater
Slay living (darkside)
True seeing
6th
Antiforce field
Geas/Quest
Greater Heroism
Serenity (lightside)
Jedi mind trick mass (Sugestion mass) (lightside)
Force lightning (chainlightning) (darkside)
Force push (Forceful hand)
Circle of death (darkside)
Bull’s strength mass
Cat’s grace mass
Control water
Disintergrate (darkside)
Enemy hammer
Cure mod wounds mass (lightside)
Epedemic (darkside)
Inflict mod wounds mass (darkside)
Force repulse (Sirico) (force damage)
7th
Joyful Rapture (lightside)
Teleport Greater
Scouring winds
Invisibility Mass
Epidemic (darkside)
Reverse gravity
Inflict serious wounds mass (darkside)
Reenerate (lightside)
Dark transfer (Reserection )(both)
Cure serious wounds mass (lightside)
Inflict serious wounds mass (darkside)
Vision of the darkside (vision of Lamashtu) (darkside)
8th level
Mind blank
Trap the soul (darkside)
Charm monster mass (darkside)
Greater force scream (darkside)/ Greater bellow(neutral) (Shout greater)
Stormbolts
Horrid wilting (darkside)
Force stasis (Temproal stasis)
Control weather
Destruction (darkside)
Earthquake
Inflict critical wounds mass (darkside)
Cure critical wounds mass (lightside)
Jolting Portent (darkside)
Anti-force field
Orb of the void (darkside)
Force imunity reater (spell imunity greater)
Symbol of insanity (darkside)
9th
Interplanetary teleport
Hold monster mass
Overwhelming presence (darkside)
Power word kill (darkside)
Force insanity (Weird) (darkside)
Soul bind
Force choke mass (Suffocation mass) (darkside)
Mass force scream/bellow (wail of the banshee)
Time stop
Astral projection
Force storm(Gate) (darkside)
Implosion (darkside)
Force repulse greater (Winds of vengance)
Ross Byers RPG Superstar 2008 Top 32 |
SwnyNerdgasm |
DeathQuaker wrote:I think Compleat Strategist in Manhattan still has a couple of copies left.Find the d20 Star Wars rules? Doing a basic Pathfinder conversion to accommodate the improved skill system, HD/BAB tying in, and combat maneuvers probably would be quite doable.
Really not trying to be snarky here, just saying if there's already a ruleset, may as well make use of it. I realize the d20 rules may be hard to find at this point, however.
Not once I get there they won't!!! MWAHAHAHAHAHAHA
magnuskn |
My suggestion? Find a copy of the old Star Wars Roleplaying Game by Wizards. I prefer Saga Edition, but the original is closer to Pathfinder in many ways. They are solid games, with lots of supplementary material.
SAGA has a lot less broken mechanics. But it's difficult to find copies of the core rulebook, since it has been out of print ( especially of the errataed second printing ).