Kusari-Gama Monk

Theos Imarion's page

470 posts. Alias of Run, Just Run.


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Look up ask james jacobs, post their, james jacobs works at paizo so he might be able to answer


38. You can move faster then light i.e. teleportation


meister class, like that of soul eater. Pretty much you stay with one weapon, and the weapon becomes more powerful gaining abilities to make you stronger. Also archetype where you are the weapon. Something like magus except light armor prof., no spell casting and full BaB


Is the ranger melee, switch hitter or ranged?


for ghoulosh, yes correct spelling


double gate, use as portal gun can be used to get object into extreme volocities.


What combo's have you seen or used that worked? I'll start with sape wood then iron wood, make any weapon/armor you want and summon monster 1 to find traps.


theirs 2 prestige classes, Demoniac(pact with demons), and diabolist(pact with devils)


Will you make an AP/bestiary/handbook featuring any of the tech/creatures(other then sonic dragon) from Numeria? Will it be saved untill after mythic levels are revealed? Will you do a mythic level handbook or are you just going to let us make it up? What will mythic levels be like? Any other things about mythic levels worth mentioning?


Harrison wrote:
I dunno what books you're reading, but Divine is at a severe disadvantage when it comes to damaging spells. The "Inflict Wounds" line is really your only good damage spells and they're all touch-range spells and require Metamagic in order to cast them without stepping close to something that could really easily kill you (cause you may be less squishy than the Wizard, but you're more squishy than the Paladin or Fighter).

Druids are divine and their flying tank artiliary that can call storms upon their enemies. And their are other damage spells other then inflict, although it is true arcane have less support options.


Although I don't read order of the stick anymore they summed it up well, wizards are swiss army knives while Sorcerers are a single hammer because of the wizards ability to change spells they want to cast, even with a few hours before the big boss battle they could choose. The Sorcerers are powered by heritage and so have a smaller list of spells they can cast because its the heratige that gives them spells but they are also gifted with powers of their ancestors. If you go Sorcerer a nice thing to get would be to get the bloodline feats which make it so you get an extra bloodline up to the power before the ultimate. Hope this helps.


If it deals damage no, I belive posion works though, check this site out will help www.d20pfsrd.com


136. Well since I saw constitution was for health I decided to drop wis to 5 and bring Con to 20, was that a good choice.
137. Since all the damage is internal I don't know your in the negatives.
138. I went flame oracle so I could be an insane haunted piromaniac.


I'm sorry if you have answered this recently, I don't want to go through 800+ posts but does Paizo have plans for mythic levels in the near future, say by the end of next year? Thanks.


Also alligators have the thick snout, not the long skinny snout. Theirs a third crocadilian, the gavial.


The Americas were not discovered by Columbias but instead by the vikings.
Julius Ceaser's last word were not Et tu Brute? (You to Brutus?) He cowered in the corner as he bled out.
Hercules should be spelled Herakles when refering to him in greek myths.


The Americas were not discovered by Columbias
Julius Ceaser's last word were not Et tu Brute? (You to Brutus?) He cowered in the corner as he bled out.
Hercules should be spelled Herakles when refering to him in greek myths.


thanks, if other ideas come up post, especially links to long guides.


How should I discourage pvp?


ok thanks then my campaign will work hopefully.


Sean Mahoney wrote:
It's a pretty vague question. Are you asking for first time GM advice or advice for running an evil campaign?

Both please.


Is it much harder to gm evil campaigns and do you have anything else to add? thanks.


Ravingdork the link is broken.


I'll do as you sugest Bob_Loblaw


thanks


ok I was going to use them anyway just to see what my characters could do


Extremly logical if high int, insane no forsight.


Extremly logical if high int, insane


Ok I get it don't look for equations thanks anyway.


The formula is hd+tchd. This can be expressed as hd(1+tc)
Another way to write it is h(d+s)+tchd.

h = Chance to hit, expressed as a percentage
d = Damage per hit. Average damage is assumed.
s = Precision damage per hit (or other damage that isn't multiplied on a crit). Average damage is again assumed.
t = Chance to roll a critical threat, expressed as a percentage.
c = Critical hit bonus damage. x2 = 1, x3 = 2, x4 = 3.

Thats the correct equation, I found it on Wraithstrikes link.


Choon wrote:

X=(-(b)+or-(root(b^2-4ac))/2a)

Or

F(sub'g')=G((m1*m2)/d^2)

(You have no idea how hard it was to type those on an iPhone)

what are those for?


beyond this formula I meant h(d+s)+tchd do any people have useful formulas for gaming


thanks wraithstrike thats what I was reffering to.


The tittle says it all, I already know about h(d+s)+cds I think thats the equations are way, but what other equations are their?


dot


swarm of baby rust monsters


or Barbarian synthesist summoner


Barbarian/druid


Then their overpowered, are they not?


I have to ask why would someone gestalt a full spell caster class wouldn't that just make you worse then other characters such as a fighter/barbarian or full sorcerer because your spell lvls would cap at a very low spell level.


thanks all.


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So thanks guys you hit the nail on the head with not knowing the rules well enough.


I should add that machine guns would be a reflex save instead of an attack roll.


My idea is that a group of adventures will be plane red shifted to earth, on one hand they will be much stronger like the barbarian is equivalent to the hulk. What I would like are some weapons and vehicles that you have translated to Pathfinder rules. If you have other ideas for modern stuff please suggest, they will start at first lvl. Also area 51 stuff will work well. Thanks for the help in advance.


I'm working through the CRB at a friends house, I learned that rangers get uncanny dodge and that great cleave only has to hit to continue cleaving.


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You do not have to drop the enemy to continue cleaving with great cleave.


thanks


I think I might forgo TWF archetype in exchange for the Mobile fighter.


Its okay, I know this thread is not your life.


ah thanks Rasmus, mostly I was doing this to understand why my characters were bad, but I decided later I might use him in a game.

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