Valeros

Theodric de LaMontagne's page

1,261 posts. Organized Play character for Purple Dragon Knight.


Full Name

The Right Hon. Earl of Ravensford, Lord Theodric De LaMontagne

Race

Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft.

Classes/Levels

Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Gender

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 -

Age

43

Deity

Desna

Languages

Taldane, Skald, Giant

Strength 26
Dexterity 16
Constitution 20
Intelligence 20
Wisdom 14
Charisma 7

About Theodric de LaMontagne

The Right Hon. Earl of Ravensford, Lord Theodric De LaMontagne,
Venture-Captain, Moonscar Station

Male Human (Taldan) Fighter (Rondelero Duelist) 18
CG medium humanoid
Init +3 Senses All-Around Vision (cannot be flanked), Perception +20
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DEFENSE
AC 45, touch 19, flat-footed 42 (14 armor, 7 shield, 3 dex, 5 deflection, 5 natural, 1 insight)
hp 202
Fort 21 Reflex 14 Will 15 (+3r vs. poison, +1 vs. mind-control/possession, +2 on saves beyond the first to overcome an ongoing enchantment (compulsion) effect; clear spindle: sustains creature without food or water; ghostly defiance: 1/day slippery mind rogue talent; steeled resolve: 1/day as a standard action suppress any fear effect for 1 min)
All-Around Vision (Ex) cannot be flanked (Arachnid Goggles)
Evasion no dmg on successful Ref save (Ring of Evasion)
======================
OFFENSE
Speed 40 ft
Melee [Two-handed, Power Attack] +5 adamantine Impervious Keen Falcata +36/+31/+26/+21 (1d8+45/17-20/x3; +4 to confirm)
Melee [Light] Shield Bash +39/+34/+29/+24 (1d6+21/x2; +4 to confirm)
Melee [Two-weapon Fighting] +5 adamantine Impervious Keen Falcata +40/+35/+30/+25 (1d8+26/17-20/x3; +4 to confirm) and Shield Bash +39 (1d6+17/x2; +4 to confirm)
Ranged +1 Adaptive Composite Longbow +25/+20/+15/+10 (1d8+12/x3; +4 to confirm)
Space 5 Reach 5
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STATISTICS
STR 26 DEX 16 CON 20 INT 20 WIS 14 CHA 7
BAB 18 CMB +27 (+48 disarm buckler catch, +43 falcata sunder and trip) CMD 45 (63 vs. grapple, 58 vs. disarm, 68 vs. sunder, 49 vs. trip, 49 vs. bull rush)
Feats Combat Expertise, Exotic Weap (falcata), Weap Foc (falcata), Greater Weap Foc (falcata), Weapon Specialization (falcata), Greater Weapon Specialization (falcata), Improved Disarm, Iron Will, Greater Disarm, Improved Shield Bash, Shield Slam, Two-Weapon Fighting, Taldan Duelist, Power Attack, Shield Master, Combat Reflexes, Pin Down, Critical Focus, Blinding-Critical, Stand Still; Endurance (bonus - ioun stone)
Skills Acrobatics 26 (jump 35), Appraise 7, Climb 30, Craft (Weapons) 9, Disguise 31, Intimidate 26, Knowledge (dungeoneering) 11, Knowledge (engineering) 11, Knowledge (nobility) 20, Perception 20, Ride 9, Stealth 2, Survival 11, Swim 17, Use Magic Device 16
Languages Taldane, Kelish, Skald, Giant, Orc, Goblin
Traits Reckless, Bruising Intellect
Class Features Armor Training 2, Weapon Training (+3 heavy blades, +2 close, +1 bows), Buckler Bash, Buckler Catch, Strong Swing (+4 atk/dmg with falcata and buckler; can alternate between falcata and buckler during a full-attack action without using Two-Weapon Fighting), Chopping Blow (standard action; free sunder attempt after attacking with falcata- does not provoke an AoO)

Vanities:

Venture-Captain - Pathfinder Lodge [25PP]
Height of Fashion[2PP] -->+3 diplomacy vs. human nobles, politicians and aristocrats
Lion Blade[1PP] -->disguise is class skill
Noble Title[1PP] -->'Earl' and knowledge nobility is class skill
Country Estate[20PP] -->+2 knowledge geography and survival in Taldor
Seneschal[2PP] --> "Mister Carson, Butler"
Caravan[5PP] -->intimidate as day job roll
Lookout[4PP] -->follower with Perception check equal to character level.

Boons:
*indicates one time boon which will be crossed off after use
-Yagevna Family: when in Irrisen, you gain a +2 circ bonus on all diplomacy rolls
-"The Inward-Facing Circle": +2 circ bonus on kn. the planes in regards to devils (1 min).
-Maren Fuln: +2 circ bonus on kn. arcana in Absalom
-*Chelish Embassy of Absalom: one free divination spell in Egorian.
-Andoren Embassy: considered upstanding free citizen of the Republic.
-*Master of Shadows: +5 circ bonus on any kn. check regarding shadow plane/magic.
-*Revolutionary Bluster: +5 circ bonus on disguise or bluff against someone from Galt.
-Stavian's Secret: permanent +2 bonus on kn. nobility checks.
-*Perfect Defense: immediate action, +4 comp bonus to CMD until end next turn.
-Ghostly Defiance: permanent +1 bonus on Will saves vs. possession or mind-control; 1/day as immediate action gain the Slippery Mind rogue talent for 1 round if you fail a Will save against possession or mind-control.
-Steeled Resolve: permanent +2 morale bonus on saves vs. fear; 1/day as standard action, suppress any fear effect for 1 min - during this minute, any additional fear effects are also suppressed.
-Prince of Wolves: +2 bonus on diplomacy and intimidate vs. lycanthropes; intimidate DC for a lycanthrope to demoralize you is 2 higher than normal.
-*Opportunistic Strike: immediate action, bypass demon's DR by amount equal to BAB on a single attack.
-Concern for Liberty: whenever you receive more than one Will save to overcome an enchantment (compulsion) effect, you gain a +2 bonus on the extra Will saves against that effect.
-Impressive Influence: highly esteemed by members of Absalom society.
-Savior Knowledge: 1/scenario in Absalom or Osirion +5 insight bonus to knowledge check (*****knowledge check with bonus equal to char.levelx2 sent instantly via mental magic communication)
-Torch's Respect: +2 circ. bonus to Bluff, Diplomacy and Intimidate with Torch and his agents (*if you die against Torch or his agents, cross off boon to return to life with 0 hit points at the end of the encounter; this can also cancel the Reckless Revenge boon off another chronicle sheet)
-***Forge Blessing: CL = Char Level for bull's strength, make whole, stone shape (one box); stoneskin (two boxes); iron body or stone to flesh (three boxes).
-Power of the Giants: enlarge person (self only) as spell-like ability (1/day; CL 2nd)
-Power of the Giants 2: Frost Giant (gain cold resistance 4 while enlarge person is active, and first melee or thrown attack in each round deals an additional 1d6 pts. of cold dmg., which does not stack with a weapon's frost property)
-**Bane of Urgathoa: undead bane ghost touch crit multiplier +1 for one attack.
-Venture-Captain: +5 PP & +2 bonus to single ability score for: Maaldrek, 4456-22
-***Alchemist Ally: standard action to throw a ranged alchemist bomb +15 (6d6+4 fire); 10 fire splash dmg (Ref DC 19 for 1/2 dmg)
-Clockwork Spy: this tiny construct is named 'Will-O-Bie' and now serves Theodric and counts as though it were available on the Additional Resources page.
-*****Hero of Multhok: +5 circumstance bonus on Knowledge (local) or Diplomacy to gather information; you may also check off boxes to proportionally reduce the PP cost to have body recovered by rescue team.
-*Survivor of the Wastes: +4 insight bonus to touch AC and +2 insight bonus on Reflex saves for 1 minute; can end effect earlier as immediate action to deflect a projectile as per Deflect Arrow or Missile Shield feats.
-Alkenstar Hero (additional XPs, PPs and gold)
-*Gemstone Bounty: receive up to 10 precious gems with combined worth of 10,000gp (none worth less than 500gp) or 5,000gp.
-Quake Cannon Aftershock: standard action to create miniature earthquake in a 10-foot radius and maximum range of 100 feet OR deal 5d6 sonic dmg to a construct within 100 feet and stunning it for 1 round (DC 15 Fort negates the stun).

Gear Mithral Fullplate +5, Bashing Poison-resistant Buckler +5, Adamantine Impervious Keen Falcata +5, Arachnid Goggles, Belt of Physical Might +6 (STR/CON), Headband of Mental Prowess +6 (INT/WIS), +1 Adaptive Composite Longbow, Ring of the Sublime, Ring of Evasion, Boots of Striding and Springing, Hat of Disguise, Amulet of Natural Armor +3, gown of resistance +4, Wayfinder x3 (Clear Spindle Ioun Stone and Dusty Rose Prism and Scarlet and Green Cabochon, slotted), Gloves of Dueling, Bane Baldric, Cloak of Hedge Wizard, Sashimono of Comfort, Goblet of Quenching, Ioun Torch, Lesser Extend Metamagic Rod, Wand of Cure Light Wounds (28-20-18-12-2 charges), Wand of Cure Moderate Wounds (10 charges); Inactive: brooch of shielding (13pts.)

Spell-like Abilities
Cloak (CL 1st)- At will: prestidigitation, mage hand; 1/day: enlarge person, expeditious retreat
Power of the Giants (CL 2nd)- 1/day: enlarge person (self only) and gain cold resistance 4 and first melee/thrown attack in each round deals an additional 1d6 pts. of cold dmg. (does not stack with a weapon's frost property)

Ioun Stones:
Main power / Resonant power:
clear spindle: sustain without food/water / protection vs. evil 1/day CL 12th.
dusty rose prism: +1 insight to AC / +1 insight to CMB.
scarlet and green cabochon: Endurance feat / +5 bonus on Constitution checks made to stabilize.

mundane stuff:
MW backpack, MW cold iron falcata, falcata, dagger x3, alchemical silver light hammer x2, cold iron throwing axe x2, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap (not on a rope), soap (on a rope, if in Cheliax), torches (10), trail rations (5 days), bag of apples, bag of MW candies and a waterskin; Jewelry (30gp); Gold-embroidered Pathfinder Cloak (10gp); beer mug; bottle of wine; climber's kit; disguise kit; breaker's kit; spelunking kit; pavillion tent.

Arrows:

1 durable adamantine arrow; (61gp)
52 smoke arrows; (50gp)
10 silver flight arrows; (21gp)
20 blunt arrows; (20gp)
40 cold iron flight arrows. (8gp)

Potions:
invisibility x3, cure moderate wounds x2, protection vs. evil x4, protection from evil CL 3rd x4, spider climb x3, cure light wounds x9, feather step x6, grease x5, jump x2, fly x2, touch of the sea CL3 x2, air bubble CL3 x2

Alchemical:
antitoxin x54, antiplague x54, tindertwig x5; Heathensnuff x10

Scrolls:
remove disease x2

Fluff:

With a colorful past and failed attempts at fame and acting, Theodric finally accepted his destiny and focused on what he does best: sword fighting. Coming from humble beginnings, he struggled to gain acceptance and tutelage with the Rondelero Duelists of Taldor, but his hard work, skill and complete lack of political acuity resulted in widespread acceptance in the end. In Taldor, who wouldn't like to have an actual friend on his or her side, instead of having yet another accessory to scheming or plotting? And so it was that he also joined the Lion Blades, out of skill and dedication, and not because of his maneuvering of the political or criminal elements of Taldor. After joining the Pathfinder Society, he was part of a series of very successful expeditions, which brought money and fame, and he now enjoys the spoils of his effort in his country estate near Eagle's Head in the Prefecture of Kazuhn, overseeing the affairs of the County of Ravensford, a large tract of land overlapping no less than 4 duchies. When not in residence playing the role of sounding board for the Dukes and Duchesses of Kazuhn or providing reassurances to Grand Duchess Mellea Denzarni, he is normally in his Oppara offices or abroad managing his mercantile consortium, the Avistan Exploration Caravan.

Affiliations: Taldan Rondelero Weaponsmaster Consultant for the Lion Blades, Owner of Avistan Exploration Caravan and Freedom Country Estates (est. 4701, Oppara), The Right Hon. Earl of Ravensford (County of Ravensford, Prefecture of Kazuhn, Taldor).