
Themattsmall |
Hello! I am looking for some input on a custom class I have made. this is just a bare bones description of the class and does not include any actual stats or numbers! I can go into detail if wanted but for now I just wanted to tell the community about my concept and hear how Other DM/Gm's would feel about it in their world and how their NPC's (or even some PC's) might react to it!
so... thanks for looking... Here it is!
Blood Former
Many forms of Arcane power show in individuals in many different ways, some announce themselves in extravagant displays revealing its power, some granted at birth, some through hard study and concentration, some from gods some from tragedy, some from bloodline and birthright. But in a blood former it resides past the surface past the mind past bloodline and is hidden deep deep in the very blood of the bloodformer.
The Blood Formers arcana lies deep within their blood and may go unnoticed their whole life. But for the very rare very lucky few who discover they have this power become power forces to be reckoned with. The Blood Former may find his ability in the heat of battle, or a back alley scuffle. Regardless of how it happens the result is the same. metal pierces flesh stabbed deep into the host. then A weapon is formed from the blood of the hosts gushing wound.
The Blood Former has the ability to use the Arcane rooted deep in them make weapons out of their own blood which grow with them as they do.
Okay fantasy version out of the way here is the explanation of the class in Human language.
The blood former can cut themselves open or use a pre existing wound to extract blood from themselves and make a weapon (Or maybe arcane runes too but we will just stick with weapons for now) the weapon made costs a certain ammount of HP depending on the type of weapon weapon made, size of weapon made, and qualities given to weapons. At first level the weapons function and have the same qualities as the base level weapon and can gain additional benefits as the Blood Former levels up (Like stronger hit dies and attack bonuses as well as elemental effects, or special qualities, like silver or cold iron.)