The Wibble's page

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So I've seen a few posts in threads that suggest that clerics have lost their 10th level divine font spell slots (at character level 19) and will now only get 9th level divine font spells maximum; because of the below in the new errata:-

Quote:


Several classes were accidentally missing an important limitation for 10th level spells. In the following class features, add “You can’t use this spell slot for abilities that let you cast spells without expending spell slots or that give you more spell slots.”

Page 121: Miraculous Spell

Page 133: Primal Hierophant 

Page 207: Archwizard's Spellcraft

I'm not 100% convinced that this applies to divine font, but I can see the argument for it applying. However the errata also doesn't appear to change table 3-9 (page 120) which explicitly, makes clerics divine font spells 10th level spells at level 19. (It's also the only place where what level you cast your divine font at is stated, that I can find).

So my question is, at level 19 are the extra spells from my characters divine font cast at level 9 or 10?


I asked this question on reddit and was directed here by a friendly poster in the hope of an offical answer as it seems to be not that simple a question, and has lots of good RAW vs RAI arguments...

My group managed to capture some prisoners a few sessions ago and my cleric decided to use a 4th level spell slot to cast status(heightened) on them, and a couple of party members. Reasoning that as we are in deep jungle it's gonna take a while to take the prisoners back to civilization, and knowing where they are at all times will stop them escaping to far if they decide to run for it. This should then stop the more murder hobo'y members of the party using this as an excuse to just kill the prisoners. This has meant I have read the spell (and the bits around the spell) in more detail and now have a question that I don't think has been asked anywhere yet.

Status states that you know the conditions affecting a creature, and in the rulebook under conditions it also states that being hidden and detected are conditions (and as far as I can tell if it's a condition on the conditions list then it technically affects a creature when it's applied to them).

Does this mean that I can tell if any of the party members (or prisoners) that I have cast the spell on have become detected or have failed to be hidden ? This could be pretty powerful in many situations, but doesn't really make any sense. This would also suggest I can tell if someone has gone prone even if I can't see them, and a couple of other janky things. I think I must have miss-read something somewhere but can't find what