
The Wibble |
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From my experience playing through the adventure paths, I think part of the problem is that spells are going against the same saves that skill actions use, and any character can have a much higher proficiency in a skill than casters can have in casting spells (until high levels), plus you can get weapon enhancements and some class feats to boost those skill rolls even more, which you can't do with spells.
This means that monster saves have to be high enough that a character can't just use trip, grapple, intimidate
and other skill actions make encounters trivial, but by doing this spells struggle to get through and you end up with casters having a disappointing feal.
Getting a failure with a spell even if it does something doesn't feel fun, and realising that you will basically never get the cool critical effect that you picked the spell for is even more disappointing.