The White Sorcerer's page

Goblin Squad Member. Organized Play Member. 26 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Sovereign Court

Nirmathas and Molthune have long been my favorite region in Golarion, one of the few places where two nations really feel like they're interacting with each other in a relatable way. This is why I'm kinda disappointed that this is about a third party invading rather than the ongoing war. It's like Fangwood Keep all over again, except maybe worse. Pity, because the gimmick of leading a group of survivors really appeals to me.

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The year is 4958. The name of the place is Absalom 5.

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1 person marked this as FAQ candidate.

Preface: I'm going to use the Wound Thresholds system from Pathfinder Unchained for a grittier campaign, but a friend of mine noted that it might make things a little too gritty. Specifically as it applies to stabilization rolls.

My question is: Does the critical condition persist after a character starts dying?

This would cap the stabilization chance of any character at 35% (lower for characters with Con penalties). As the campaign I'd use these rules for is supposed to be grittier than normal I'd be okay with this, but I'd have an easier time selling it to my players if there was no doubt about the ruling.

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The number of minimum and maximum employees would work if each reduced the amount of work time by 5% rather than 25%. As things stand there is no reason to ever hire extra employees for a medium or large business.

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I hope it's not too late to change the name of the class to something less generic than a term that described pretty much every other class in the book as well. I suggest "psychometrist," "objectomancer," or "tokenist."

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GrumpyGM wrote:
What does the rule mean that while you're in Tide of Battle mode "you can play only other cards from your hand?"

I was wondering about this, too. It either means nothing at all, or there's a rule missing about playing cards from another player's hand. Or it means you can't take any actions on your turn, you can only play cards.

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Liz Courts wrote:
The White Sorcerer wrote:
I've been looking for an inn map for my D&D game, and this looks pretty good EXCEPT! There doesn't appear to be any sort of bar or other service desk. Where will the characters go to fish for rumors from the innkeeper?
I'm fairly certain that this inn is modeled on a more traditional interpretation (the idea of a bar that you walk up to and get served at is a fairly "recent" invention). In this layout, I imagine that servers would wait in the kitchen area when not actively bringing out comestibles and libations.

That is all well and good, but it does decrease the value of what would've otherwise been a nearly perfect map. It just lacks a crucial feature. Alas.

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I've been looking for an inn map for my D&D game, and this looks pretty good EXCEPT! There doesn't appear to be any sort of bar or other service desk. Where will the characters go to fish for rumors from the innkeeper?

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If I were a ruler I would cut off any attempt of spreading this faction into my realm, most likely along with the local membership's heads.

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What does this mean for vanities? I was going to make an Andoren character to access that sexy, sexy list of titles. Can Maldris and the Liberty's Edge still grant knighthoods and such, not being official representatives of Andoran?

EDIT: Also, Dark Archive? Cool name. Liberty's Edge? Myeh.

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Liz Courts wrote:
The system in the Harrow Handbook is for creating a background as presented in Ultimate Campaign. The creation system in Wayfinder #5 does indeed use the cards to generate ability scores. :)

You do God's work, Liz. It just confuses me how an ability score generation system wasn't the first thing Paizo made for Harrow cards.

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Cheapy wrote:
The White Sorcerer wrote:
Screw the archetypes, I'm interested in the "new system for generating character backgrounds and motivations using the harrow deck, with associated traits." That's the real meat of this book.
The free fan magazine Wayfinder has rules of this type, done by the lovely website gninja Liz Courts! It's in the Varisia/first year themed issue.

I am aware, but I'm interested in what the system is like in this book. I'm hoping for something that allows me to generate ability scores (because come on Paizo, the way the suites are in Harrow makes it such an obvious use for the cards!), but if not I'll just combine the two systems somehow.

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Screw the archetypes, I'm interested in the "new system for generating character backgrounds and motivations using the harrow deck, with associated traits." That's the real meat of this book.

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Will the multiclass restriction be removed from the arcanist, since it clearly is no longer a true hybrid of sorcerer and wizard and shares no class features with those classes?

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When you retrain multiple class levels (as per Ultimate Campaign), do the exchanges happen one at a time or all at once?

Let's say I have a barbarian 5 who wants to be a fighter 5. He spends the necessary time and money to retrain all the levels in a row. Does he go through Bbn4/Ftr1, Bbn3/Ftr2, etc. or jump straight from Bbn5 to Ftr5?

I am leaning towards the former, but would like a confirmation from someone more knowledgeable about the rules.

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James Jacobs wrote:
Espagnoll wrote:
James, the AP will be mainly Numerian centric or at certain point there will be a visit to another world on Golarion's solar system, like Aballon or Verces?.
Iron Gods is set entirely in Numeria.

You're breaking my heart, James. Huge missed opportunity.

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James Jacobs wrote:
In hindsight, I really do wish I'd fixed the leap years on Golarion to match our own, for that exact reason. But it unfortunately slipped my mind at the time. Oh well.

Thanks for the response. Knowing your intent removes my confusion over the matter, and allows me to change the leap years in my game with creator mandate.

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Nawtyit wrote:
The Campaign Setting book was written for 3.5 where the Inner Sea World Guide was written for Pathfinder. That could be the difference?

Don't really see how that would make a difference.

Evil Lincoln wrote:
It's easier to manage a familiar calendar, especially one like Golarion's which actually tracks to our own +2700 years, than it is to manage one with wildly different months and dates. In other words, I can actually use a google calendar from 2008 to represent my campaign in 4708.

That seems the most logical explanation, though it doesn't explain why Golarion has different leap years. Using a real-world calendar is impossible right now without going out of sync with the Golarion calendar.

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In the Inner Sea World Guide we are given a calendar very much like our own. Yet this was not always so. In the Pathfinder Campaign Setting book, the number of days isn't specified, so one would naturally assume either the same as our calendar or 30 days each, yes? The latter is supported by the leap day being on the 31st of Arodus (August, which already has 31 days).

So what I'm wondering is, why the changes? I could maybe understand letting people use their real calendars, plus 2700 years, but this is made impossible by the leap years still being different. It just seems like an arbitrary change.

Best regards,
Confused About Calendars

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Harrison wrote:
James Jacobs wrote:
Lord Fyre wrote:
Do Kitsune gain additional tails as they gain age and power?
Sort of. They gain additional tails as they gain kitsune feats.
I've read both the Gazetteer and the Primer, and there must have been some rules changed around, since it doesn't seem to list anywhere how Kitsune gain more tails (if they do at all). It can't be because of Kitsune Feats, since there's only 3 of them and you can't take any of them multiple times.

Yeah, what's up with that? Also, why do all the kitsune feats favor classes with 1/1 BAB? My kitsune enchanter can't get a fourth tail before level 21!

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A player of mine claims that a guide ranger can let his companions travel without leaving tracks even outside his favored terrain, since the rules say "Also, as long as they travel with him" and makes no mention of favored terrain in that sentence. I disagree.

Settle this dispute, please.

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Okay, that's pretty much what I thought, just wanted to see if anyone knew any rules text to the contrary. Thanks for the answers!

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Captain Sir Hexen Ineptus wrote:
The wild blood bloodlines from what Jason said (if I remember correctly) can not be chosen with Eldritch heritage because it requires taking an archetype first. Might work if you are a wild blood scorer.

That's not what I'm asking, read my post again.

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A wildblooded sorcerer has the Sage bloodline. Can he gain arcane bond with Eldritch Heritage, or do Arcane and Sage count as one bloodline for that feat?

Please quote sources if possible.

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A player wanted to take both the Deception and Thievery subdomains for his cleric of Lamashtu (along with the Insanity subdomain). When he realized this was impossible since the two subdomains overlap (both replace the 7th-level domain spell), he insisted that it's still theoretically possible.

For example, the Ash and Smoke subdomains have no overlap. Would a cleric with access to both be able to take both of them as one domain pick?

There needs to be clear ruling against it somewhere, otherwise he won't believe it can't be done.

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In the rage subdomain's Rage ability, it says that while the cleric can't obtain any rage powers that have a level requirement, "but otherwise [her] barbarian level is equal to 1/2 [her] cleric level." What does this actually mean for the cleric? What are the benefits of these effective barbarian levels?