The Fifth Archdaemon

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Greetings, all.

A few people posting here have asked for a few details regarding the campaign setting, or there have been a few points I might be able to clarify. I shall try to explain as best I can.

SirGeshko wrote:
Do you have Caucasian, African, Hispanic, and Mongoloid dwarves in your game? Because if you don't, then I fail to see how you could confuse Game Term: Race, as pres man described it, with Real Term: Race.

We actually do have specific landforms and the nationalities therein; our game term is Nationality. This does not undermine your argument, though, as Race, as you state, has specific game terms.

Patrick Curtin wrote:
Things like markets and trade only exist when there are laws in place to afford them some protection. When said laws are not in place, then it becomes a black market, and those kind of markets are rarely openly displayed.

Completely agreed. This was a, for want of a better word, gypsy market. The party were asked to investigate whether the market-goblins had destroyed a bridge, and had set up the new bridges to facilitate, support or subsidise trade. It was known of by the crown (or at least the leaders of the nearest city). It didn't have the support of the crown, nor did it pay taxes, but it was within an area that was specifically not governed, per se.

pres man wrote:
Are the skill mechanics for bluff and sense motive being used in this game? If they are, did the paladin in question roll a bluff and the goblin roll a sense motive for the lying about the purchasing of the potions?

Yes, and quite frequently. The goblin, I (privately) ruled, did not have grounds to suspect the duplicity, and was not 'entitled' to a roll.

pres man wrote:
How hard is it for someone to be considered evil in the setting? For example, would a bully that gives kids, that play with weird shaped dice, swirlies be considered evil, or does it take something a bit more aggressive?

Pres Man, I want to answer this question well, so I shall do so a little further on.

pres man wrote:
How common is the death penalty applied within the legal framework of the setting?

Interestingly, the nearest city is in political upheaval at the moment. Based on existing laws, then the death penalty is applied to murder, treason, and any crime whose severity pushes it into a similar category (arson, for example, may lead to deaths and loss of life, so it is a possible example).

pres man wrote:
What kind of prison system is involved in the setting?

There is an island off shore from the city in which the characters are based. Think Alcatraz / Azkhaban. The legal system is similar to our own, within the context of spells like Detect Lie. The Judicial system is based around, and provided by the Priesthood of the God of Law.

Zambayoshi wrote:

Everyone makes mistakes, and this paladin is not the quickest of cats (although he is very wise - Wis 18? - go figure...).

Maybe a message from his god saying 'Mal, you have been very naughty. You must undertake this quest or I will take away your divine powers!'. I think that would fit nicely. DM's call of course.

I think it is very fair to, AT THE VERY LEAST, strongly threaten to lose the paladin's powers. More on that in a moment.

Seldriss wrote:
His (the DM's) duty is to make it (alignment boundaries and references) clear to his players, so they will know the limits and will have to respect them.

I very much agree, and I want to give my opinion about alignments, below.

pres man wrote:
So the question goes to the DM, are items like Hand of the Mage considered unlawful within the kingdom the party is operating? Certainly within the RAW Hand of the Mage need not be evil, though Hand of Glory does require an evil spell.

Hand of the Mage is alignment neutral. While it is certainly perceived as being a distasteful item, there is no legal or moral ramification, apart from a social stigma. Hand of Glory requires an evil spell in the creation, so a Paladin would detect a trace of evil from it, albeit noting that it would emanate from the item.

pres man wrote:
So again is the possession of these things considered unlawful? DM? Let's hear what you have to say, your players don't seem to know something that a knowledge arcana should tell them.

The rolls made regarding this item, to my judgement, did not allow for the spells required to create the item, rather just to quantify their function.

The Watchman's Thoughts on Alignment

These are my thoughts on alignment; you may not agree with them, but please at least consider them.

D&D is not the real world.

In the real world, we have a strong social undercurrent to ask why people act as they do, and often to justify their reasons for doing so. So often, we look for a reason, a factor, an ameliorating aspect that somewhat condones the actions of those who commit wrongs. This is one of my stronger opinions regarding modern, real world society, and I certainly respect those who disagree, but here it is: There are people who are downright evil. Not always, but often enough, and with enough zeal that it is a fair and accurate statement to call them by that strong name. Of course, and even more often, the real world has people who can truly be called good. Again, not always, but often enough that they are best described as good people. Simply, in the real world, there are both, and it would be a better place if we recognised that both types do exist, along the continuum of moral behaviour.

In D&D, there is evil, and there is good. As my old english teacher used to say, 'there is no drama without conflict', and D&D is a game about drama, conflict, action and interaction (among so many other things). In D&D, we need evil, just as much as we need good, and every alignment between. We need creatures to be evil, truly, stinkingly evil, so that the characters are, at some times, heroic and good.

To me, in D&D, alignment is a continuum along a moral (Good vs Evil) and ethical (Law vs Chaos) axis, and while a character must be placed in a category, there is room to move. Paladins are not flawless, druids are never completely neutral (but on average, they are), bards can obey laws, and blackguards can undertake a good act (though often self-servingly).

I think in D&D, alignments serve a purpose that is dramatic as well as moral, and that placing real-world analogies will often fail. As some have pointed out, here, what is considered legal, or moral (read: Good) is at the mercy of the prevailing culture, or at least the perceptions of the individuals within it.

However, paladins are paragons of virtue, and they balance, constantly, on the precipice of falling from grace.

Good, like any alignment, is defined by the majority; if an act is considered evil by the majority, then it is evil. There would have to be strong factors to condone the actions of the paladin; this is my, individual opinion. It is also, as confirmed by my previous post, considered the dominant opinion, albeit in the context of what replies seem to be real-world considerations.

The Encounter, explained

The purpose of this entire encounter was two-fold: To place the characters in an ambiguous setting, legally, morally and ethically such that they would have the challenge of a race that is usually neutral evil, as Zambayoshi very correctly points out, but in this instance, were (by and large) not. This was further complicated by the fact that they were in a precarious legal setting, without protection of the crown, and with a second tier of complexity, that the city wanted the problem to go away. The city official with whom they spoke were happy enough that the goblins left, by any justifiable means.

The second purpose was to shadow the perceptions the humans have of goblins (which Raoul has expressed very well) in how the goblins perceive the kobolds within the gypsy caravan.

In many ways, the encounter was a very strong temptation; when you put a dwarven paladin in an environment of his racial enemy, there is temptation to sink into an axe into the nerest goblin, and in most D&D games, he would be right, justified and correct to do so; the dramatic purpose of a creature that is usually neutral evil is to be, usually, neutral evil.

The paladin follows an unusual morality, being that of a 'Law of the Wild', and I was very keen in character creation to see if the dichotomy of a paladin's goodness could co-exist with the harsh neutrality of a food-chain, dominant-submissive culture. It seems that the 'Law of the Wild' proved to be the stronger factor than the altruism of good.

Granted, if I were raoul, I would have argued his case differently. Having said that, I conclude thus:

While the paladin acted in a morally reprehensible, evil way that (and this is my opinion here, not a final decision regarding the character's fate) certainly justifies falling from grace, raoul played the character in an excellent manner, displaying the internal conflict of an irreconcilable dichotomy of belief.

I have excellent players. They are argumentative, pedantic, creative, brilliant, violent, introspective and wonderful.

Any DM would and should be happy to have them.

I shall return to watching.


Greetings all. I shall post again, sometime soon, but I think I shall first ask two questions:

Does the following represent a fair, unbiased representation of opinions, as expressed on this board?

Would anyone here like to change the category in which I have placed them (in which case I shall modify this post)?

Unjustified Action - Fallen Paladin

Pjackson
It is clear from the definition of LE that has been posted here that killing someone because of their race is classed as a LE act with the game (as in RL).

Matthew Morris
So you executed a possible innocent without cause using deceit, deception and not giving him a chance to prove his innocence.
Congratulations, enjoy your fighter without bonus feats.

Kobold Cleaver
Racism is considered evil, murder is considered evil, and cold-blooded killing is considered chaotic at the very least... Killing the goblin rather than taking him in for questioning was a chaotic move, and killing him in cold blood without even knowing whether he and done anything wrong was evil... this paladin killed someone with no proof of any wrongdoing. Just suspicions. That is an evil act. How can it not be?

Saern
Seek atonement or go for blackguard, but face it: you broke the code... there is no real debate to be had here. This is absolutely a violation of the paladin's code. The only possibility for any real discussion is whether it constitutes a "gross" violation which might lead him to fall. And might vote is "You bet your ass it was."

Patrick Curtin
I would posit that killing a merchant of any race and taking his stuff would be a fairly chaotic act, as well as evil.

Nero 24200
I would say LE fits the bill exactly. In essence it sounded like the paladin just wanted to do it, and was trying to justify it, which fits the LE bill to me...By RAW (Rules as Written), by RAI (Rules as intended) and by just about everyones interpretation here, the paladin was in the wrong.

Moorluck
The paladin commited an act based on racial prejudices, a direct violation of the code. If it was my game, which it's not, he falls, no amount of arguing would change that.

Berik
I don't really see how murdering a non-hostile without any proof that he's done anything wrong can be seen as anything other than an evil act, and probably a chaotic one as well. Certainly within the D&D alignment prescriptions anyway!

Sir Geshko
The paladin performed a questionably evil action in pursuit of a personal, racist conviction... I don't think the Paladin should be stripped of his powers (yet), but he's on a very slippery slope. If he continues his Non-lawful and Non-good behavior, especially the next instance it results in the loss of (potentially innocent) life, break out the Atonement.

Rockfall 22
if the goblin hadn't done anything heinously evil and wasn't drawing steel to knife said paladin, I'd say that a paladin who kills said goblin in cold blood loses his powers.

Abraham Spalding
The paladin was in the wrong. He had no proof of anything he suspected, his actions were underhand, and the goblin had done no evil as far as the paladin could tell. The paladin didn't even Detect Evil, which could have at least started to give him a valid excuse....However remember Paladins people, so occasional small breaches happen. Hence why the atonement option, even for one that has fallen as far as lying, murder, and racism to achieve a very dubious end.

Solnes
"A Lawful Evil villain methodically takes what he wants within the limits of HIS CODE OF CONDUCT...He condemns others not according to their actions but according to their RACE, religion, homeland, or social rank."
Seems he wasn't acting LG after all.

Lastknightleft
Really, I honestly do think the paladin should be stripped of his powers. I mean what he did was blatently dishonest and dishonourable. ... Can someone give me an example (any example) of a character acting less honourably?

Lord Fyre
So, yes, it was Evil with a captial "E."

Zambayoshi
So, I would say that the paladin's actions in killing the goblin not only violated the paladin's strict code of honour and rigteousness, but also deviated profoundly from his professed goal of achieving the seven virtues...Definitely evil dude!

Kevin Mack
At the risk of sounding incredibly negative but the more I hear the less this sounds like a Paladin... I believe the racial profiling thing being evil was already addressed by the description of a lawful evil character earlier in the thread.

Velcro Zipper
I'm okay with calling the fighter's actions Lawful Evil (or even Chaotic Evil as some people put it.) He's certainly done enough to prove he's either. I think this jury of peers has overwhelmingly agreed that what the fighter w/o bonus feats did was evil and against a paladin's code of honor.

Xaaon of Korvosa
Law of the Jungle...bah...strip him of his powers and let him be a blackguard, that's how he's playing his character anyway.

Archlich
I feel the paladin is in major violation of his code (lying, stealing & murder).

Mikaze
If it was my campaign, the pally would have fallen on the spot, and he'd have murder charges brought up against him as soon as possible.

Gamer Girrl
But regardless of what "Law" this paladin if following, I do not see how he acted for the "Good" and he'd be losing his powers if I were the GM as well.

DM_aka_Dudemeister
If I was his DM he'd lose his class features until such time as he could redeem himself.

Qunnessaa
I would say that the paladin would be breaking his code of conduct by splitting the skull of a random goblin. It depends on how closely you want to examine the morality of the campaign, I guess.

Potentially Justifiable Action / Moral Dilemma - Paladinhood under Threat

Yellowdingo
Worse case scenario, the PC has made such enemies of those he/she has wronged that punishment by the angry masses is inevitable. Strip the Paladin of his/her powers? Yes and No. It is increasingly apparent that a Paladin's powers are not provided by a God, but are drawn from the Universe. Where a Monster of a Paladin violates the rules of the God, they get their Paladin abilities from, it is possible that the vengeful god will take those abilities away. But where the Paladin gets the power from the Order of the Universe, the rational for abducting those powers becomes difficult.

Presman
If goblin(oid)s have legal rights, then the paladin could be in trouble with the lawful part of his code (respect legitimate authority).
If the goblin was not evil (or didn't detect as such), then the paladin could get in trouble with the good parts.
Also, one act does not an alignment make (usually).

Mr Fish
It is an interesting moral dilemma.

Disenchanter
as a frequent player of "thugish" characters, that does sound like the Paladin was acting like a thug. And a few of those reasons seem... false. As to the original question, it depends on the definition of civilised... Most social elite will say "no," but since they have a society - a civilisation, of sorts - the point is debatable.

Luna Eladrin
You might also say that his deed was chaotic evil. If he had proof that the goblin did anything wrong, he probably should have arrested him or have him arrested.
But I agree that this is also up to the DM. When in doubt, I always ask the player what was his or her logic behind the deed.

Justified Action - No threat to Paladinhood

Li7hium
Did the Pally in question use his 'Detect Evil' ability beforehand? I don't believe so. But in any event, he has upheld the tenets of his faith - Law of the Jungle. So Lawful. Good you ask? Greater good in these circumstances. How did the goblin acquire the materials? Has he been involved in or complicit in the murder or thievery of others to acquire these items? Quite probably. Will the world be a safer place without such villiany in the realm, absolutely. Has the strongest prevailed in this circumstance, to the benefit of the Jungle? Putting flamesuit on here, yes.

Raoul
the paladin viewed the action as being required to be preemptive due to the circumstances in which the situation unravelled.
was it his most shining moment as an upholder of good? no.
was it evil? no
was it chaotic? no, in fact it was lawful punishment for the crimes suspected.

I return to watching.


Lord Fyre wrote:
B.T.W., Welcome to the Paizo Boards. :)

Thankyou, Fyre. I am used to the CharOp boards at Gleemax, or Min/Max at Brilliant Gameologists. So far, it seems like some pretty cogent and politely argued points have been made. I think I shall visit more often!

There doesn't seem to be a stickied intro thread, or at least one that my feeble searching found. Can anyone direct me?


I find this thread extremely interesting.

You see, I am the DM of this particular campaign.

I am deliberately not weighing in with too many opinions at the moment, but I am watching with a great deal of interest.

If anyone has any questions about the campaign setting, feel free to ask me, and I shall answer as best I can.

One thing I will supply for interest, for those reading through this thread, is that in this campaign setting, homebrew deities have been created.

In this campaign setting, every god represents a portfolio (Fire, Diplomacy, Healing, etc), rather than an alignment.

Importantly, each god represents every alignment (yes, there is a lawful manifestation of the god of chaos, and vice versa).

The individual worships the god, and while the individual may believe that they are praying and worshipping a particular manifestation (i.e. alignment), if a person is not what alignment they THINK they are, then they might find themselves worshipping another manifestation entirely.

Oh, and one last: knowing that my players delight in discussions of ethics, law, morality and any ambiguities therein, this particular encounter was designed, specifically and deliberately, to explore these very themes.

The Watchman returns to watching.