Aldern Foxglove

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So something occurred to me that doesn't seem to be covered in extant Lore. It's mentioned in Arazni's writeups that she simultaneously resents Iomedae for having achieved divinity so easily, but also is proud of her for succeeding as much as she has, and recognizes that nobody should be subjected to her ordeals.

But.

Spoilers for Tyrant's Grasp:
We know that Iomedae was the leader of the knights of Ozem (or at least A leader among them) at the time that Arazni was summoned. This would seem to imply to me that Iomedae either was involved in summoning Arazni and binding her, or at least that she knew about it and didn't do anything to stop it.

If that were true, I would imagine Arazni would view her with seething hatred. Given that she doesn't appear to, I'm not sure how to reconcile these two things. Anyone have any ideas on how to do so? Or do the devs have any way to untie this particular knot?


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Okay, so, I've been going through my anniversary edition, and I'm a little curious, because it hasn't showed up yet in-text that I can find: is there a default time of year when the events of the first few adventures are assumed to take place? This is mostly just an atmosphere thing for me as I think about how to run it.


Help me out, folks, I'm not sure if this is noted in text anywhere; do we have anything in setting on where the finest wines in the Inner Sea come from, or failing that, where you'd imagine them to be from?


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Hey all. I'm running a campaign which may feature this apocalyptic scenario (the assumption here is the breaching of the Great Seal) and find myself wanting to pick the brains of the smart folks around here.

Tar-Baphon escapes. Assume for the purposes of this scenario the following:

-He is in full possession of all his artifacts as-statted in Mythic Realms, all his spells are prepared. He is good to go.

-There is not a band of heroes awaiting him right at the exit. Assumptions about how long it takes regional powers to muster a response to his emergence can be part of the suggestions that follow.

-The world is as-is in the Inner Sea World Guide. That is: None of the Adventure Paths have taken place.

-Via Scrying magic, he's been more or less able to keep tabs on the state of the world during his imprisonment. The lay of the land is not foreign to him upon his escape

Assuming these things, what I'm wondering is does he go for subtle: I.E. "hide his return for awhile, build up his power base a bit, THEN do something big" or does he go for big and huge right off the bat: I.E. "Teleport straight into the heart of Castle Overwatch, murder everyone there and raise a horde of the dead from his enemy's corpses."

Or any degree in-between.


Been reading through Bestiary II. Is it just me? Or do these two groups seem like natural (if perhaps temporary) allies...

Especially the Thanadaemons...