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Silver Crusade

This is interesting, as I have extensive experience playing in this type of setting.

So shall we go down the list?
Problem 1: Requirement to have a lot of money to build a ship.
Solution 1: Work for someone with a ship, that in exchange for x number of successful jobs done. The ship becomes the players.
Solution 2: Steal a ship.
Solution 3: Grant the players a bare bones ship to start with.
Solution 4: NPC the ship, leaving the players to do stuff like fight off boarding parties, explore planets on foot(using a smaller none space vessel)
Solution 5: Give them a large sum to start with, in order to buy/build a ship.

Problem 2: Requirement for players to specialize in tasks and work together in order to control/run the ship.
Solution 1: Robots...
Solution 2: AI flight, fire-control, Weapons control etc.
Solution 3: Use unrealistic skills like Science! that grants proficiency in all science related tasks.

Problem 3: Requirement of having large crews.
Solution 1: Hirelings
Solution 2: Robots
Solution 3: Computer controlled .. AI again.

Problem 4: Magic vs. Technological advancement.
Solution 1: Magic levels that run similar but separate from Tech levels. (this has a huge explanation but far to long to put here)
Solution 2: Use one or the other but not both. ( :( no mana drives)
Solution 3: Have Magic use a special resource that is rare and is gathered to be used by only the elite and privileged. (Magic wars!)
Solution 4: Advanced Tech dampens/enhances Magic, just as specialized tech centric magic can dampen/enhance Tech.

Remember just because one species can use magic on their world does not mean they can on another. Humans can use magic in Sol, but not in other places in the greater beyond.

Silver Crusade

In truth I see no correct or incorrect answer. As you have run for 7 years you are in a group that must get along and a GM that can manage this sort of thing efficiently. So as the GM I would recommend to just talk with your players, more specifically the magic item creator. As the magic item creator speak with the other players (preferably in char), and the GM. The first to get ideas on what they want, the second to allow the GM to make sure you don't waste time on something he/she would not allow in the game.

Silver Crusade

So the idea is sound, let's see what I can come up with.

1) Use a Succubi or similar Fiend, with the ability to move unseen & charm entities that might find out their true nature.

2) Ring of Alter self, or if you wish to cheat a bit: a changling wizard. (using illusions/enhancing spells to manage many of the feats of a dragon disciple. of coarse it would be best to avoid any dragons or someone with mage sight.)

3) take someone unknown and very new to the church and place a geas on them to become a wizard and learn everything they can about said guild.

The most important thing is misdirection. For instance say the Fiend has a paladin or another individual that is getting too close. Find a way to frame them or blackmail them.. or perhaps just make them 'vanish'. The last option only if the other options are likely to fail, as that would add complications as people will be looking into what happened.

Silver Crusade

Well this is a rather simple fix. Set up a system of alarm bells that are tied together so when one is rang all of them ring. Put one on each level of the tower.

Silver Crusade

Hordshyrd wrote:

1) an eidolon with the appropriate hands can wield any weapon it has the appropriate proficiency for.

I don't believe eidolons have any base profeciencies so I think you would need to use one of it's feats to get them.

The thing about the bastard sword/dwarven waraxe/katana is that if you have all martial weapon profeciencies (like a fighter, barbarian etc...) then you can wield them two handed, but need the appropriate exotic weapon proficiency to wield them one handed.

2) Yes that is the appropriate method for making a melee attack, and your math is correct.

3) Yes. A Two handed weapon, or one handed weapon wielded with both hands while attacking, add 1.5x your strength modifier to damage, in this case Weapon damage dice +15

-additional notes-
It is good to mention that you will need to get appropriately sized weapons for your eidolon, which may be hard to find (depending on DM) and will be more expensive (although you only pay extra for the base weapon not any enchantments so it shouldn't be too much) And the other problem being that I believe an unsummoned eidolon doesn't take it's equipment with it, so you may have some trouble transporting that gargantuan greatsword without a wagon train.

The pounce thing is because of the power of natural attacks, with the greatsword your current attack stats would be:
+16/+11 2d8+15 damage each hit
While two claw attacks are:
+16/+16 1d6+10 each
Combined with pounce this allows the eidolon to move then make a full attack action, getting more attacks in, hit more often by not having diminishing bab from multiple attacks with the same weapon, and generally make a lot more attacks because eidolons can very quickly get a LOT of natural attacks from evolutions.
But if you want your Eidolon to use a weapon, then use a weapon, not everything has to be optimized.

Awww ninja'd by Orfamay, but I think I still have some good points.

Interestingly you can use a dwarven waraxe 1 handed if you are large or larger, but not katanas.. Or in this case your Eidolon can.

Silver Crusade

Torbyne wrote:
This reach weapon and size stuff brings up a weird point. If you are large and use a reach weapon you can hit out to 20', if you are huge and use a reach weapon it scales up to 30', right? But if you are huge and use a properly sized great sword or to get really crazy, a gargantuan bastard sword, you still only threaten out to your normal reach with this massive chunk of steel? how big would a gargantuan bastard sword be anyways, 12' of blade? Your just doing pommel strikes at that point :\

Yes this seems odd, but you can use the dwarven waraxe one handed as a martial weapon if you are large or larger.

"Waraxe, Dwarven: A dwarven waraxe has a large, ornate head mounted to a thick handle, making it too large to use in one hand without special training; thus, it is an exotic weapon. A Medium character can use a dwarven waraxe two-handed as a martial weapon, or a Large creature can use it one-handed in the same way. A dwarf treats a dwarven waraxe as a martial weapon even when using it in one hand."

Silver Crusade

I have a mage and dang is he rich... a little hint scrolls :) every wizard can make them starting at 1st level and they are fairly cheap and a good way to increase your wealth beyond the rest of the party, just spend about 4 hours a day working on making them and between times you are at a town you can make 2+ of them and sell them off at fairly decent prices.. of coarse I am also dangerous because I will threaten berate and even kill NPCs who my mage feels is not offering a good price. And when I say kill I mean I will spend the money I made from selling the item to the NPC to hire someone to kill them for ripping me off. My mage is known for this now and can almost always get a better than normal price for selling stuff, he also has high appraise skill as well as a few others which help me use the rules to enforce his actions.

Silver Crusade

Man my players must hate me because when I read that rule I was dang that's cheap... so I have a house rule that they can pick 1 ability that costs 50% of its enchantment cost .5(store price/2) and each ability after goes up in price,
by a factor of 2+number of abilities already selected..

A)price of 1st 15000
B)price of 2nd 14000
C)price of 3rd 13000
D)price of 4th 12000

total price=.5(A/2)+B^2+C^4+D^5 = .5(15000/2)+14000*2+13000*3+12000*4=
3750 + 28000 + 39000 + 48000 = 118,750

and Mage evolving you would use the rules for the meta-magic because it changes the acting level of the spell and would thus change the price of an enchantment.

Price of the original ring if done with my house rule.
10,000 even [.5(20,000/2]+[2500*2]
So as you can see getting single enchant items is fairly cheap but each additional increases its price, this is to fight of the making of the ring of uberness that has +5AC, Invisibility, Greater Illusion, Sustenance, etc....