I'm playing a warpriest in Wrath of the Righteous, and we've just earned our first Mythic level. If I choose: Mythic Weapon Training (Ex): Select one group of weapons from the list of fighter weapon groups. You gain proficiency with all weapons in this group. If you possess a feat such as Weapon Focus that requires you to choose a kind of weapon, you can instead apply the effects of that feat to all weapons from that weapon group. And I have Weapon Focus: Scimitar as my Sacred Weapon: Sacred Weapon (Su): Weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat (if he has multiple Weapon Focus feats, this ability applies to all of them). Whenever the warpriest is wielding a sacred weapon, he treats his warpriest level as his base attack bonus for attacks made with that weapon, stacking with any base attack bonus from other classes or racial Hit Dice. Would I then be able to treat all weapons in the same group as the scimitar basically as a sacred weapon because the mythic weapon training says I can apply the effects of the weapon focus to all weapons in the group? Honestly thinking across books like that makes my brain hurt, but I'm thinking I'm going to need any advantage I can get in this AP.
Just as a different comparison, and probably not even particularly parallel one, one of the games that I'm currently playing in has two paladins and two warpriests as the PCs. I'm playing one of the warpriests. I was similarly worried that there would be no reason to play a paladin or a cleric with the warpriest class, but I really think that at least at the levels we're playing at (played through 1-6 in Wrath of the Righteous) there's really great balance. The warpriests aren't putting out as much damage but their ability to hurt and heal is so very usefully flexible. They'll never replace a paladin, and if there weren't TWO of us warpriests handling the healing when needed we'd probably be begging for an NPC healer. But I'm really enjoying the middling role, it's done really quite well. But as replacements forever, no way.
Gregory Connolly wrote:
Thanks! I didn't realize that about the SLA. Too late for me as this character, but a good point nonetheless. I don't think my DM would be cool with early entry, I didn't know that anyone allowed that really. Seems like there's an entry barrier for a reason perhaps? Or that's what he'd say anyway. :) I'm fine waiting anyway, almost there! Thank you for all the advice on tweaking this character so she can be all she can be. I'm sort of flip-flopping on taking the Arcane Armor training, seems my AC is going to be low anyway, might be worth it just to skip it and try not to get hit using tactics. :)
Gregory Connolly wrote: Many other posters have good advice, here is mine to add. I generally don't like playing PrCs unless you get early entry, because they are specifically designed not to be more powerful than a base character. Arcane Trickster is one of the worst in this regard because it is balanced against Rogue one of the weakest classes. I would retrain to Rogue 3/ Wizard (Scryer) 1/ Arcane Trickster 1 and get by without the benefits of Admixture school. I don't see how you could gain entry into the Arcane Trickster with only 1 level of Wizard? One of the requirements was being able to cast 2nd level spells. Is there something I'm missing?
@Under A Bleeding Sun - Thank you for your experienced advice! I will definitely be referencing this thread for future level-ups! For now, I think I'm going to talk to my GM about retraining the Weapon Finesse, I'll take Arcane Armor Training for my 5th level feat. I'll probably stick with my current spell selection, and in the future I'll be taking some ranged combat feats. @A Highly Regarded Expert - I don't know if my gaming group is out of the norm but in the 10+ years I've been playing with them no one has crafted anything. I'm not sure why but that's just a section of gameplay that we've ignored. Not that my DM wouldn't allow it if I asked. Usually for magical items we just work with what we find or buy. Might be worth broaching the subject though...
My GM made us do it for the Wrath of the Righteous campaign that we just started. Two players in the group decided to roll paladins and the other two of us decided to roll playtest warpriests. I am am playing one of the warpriests, and I have to say it was pretty painful. My GM was nice and allowed me to play an Aasimar, which I'm loving from a role-playing perspective, but the stat boosts were nice too. Still sitting with a 9 INT and nothing higher than a 15 though. I can sort of see why he did it, since we just got our first mythic level. TLDR - It's rough, but we managed, even with 4 MAD characters.
Just wanted to say thank you to folks who responded already. @Goblin Hood - I've seen both of the guides posted, but the sample characters might give me something to work towards. Thank you! @A Highly Regarded Expert - OMG A CELEBRITY. I read your guide quite a few times! Thank you for writing it, I'm sure I will continue to use it. @Dragonchess Player - I actually didn't even know Retraining existed. That makes some of these decisions a whole lot less stressful, ha! I def agree with the Arcane Armor Training, I'll have to grab that. Reach spell sounds very handy. I did take the Admixture sub-school. - A further question, if I could chose one basic magical item right now, what would the best thing be? My character doesn't have a whole lot of funds to work with at the moment, but one item to work towards might be a good thing. There's so many options! Sniper goggles? Spiderclimb boots? Something to give me darkvision? A stat item? I can't get everything! Thanks!
Hello everyone! Okay I want to start out saying that I read all the guides to the Arcane Trickster. Read them, they're great. You know, if I was 15th level, or had infinity gold. But my character is not 15th level and definitely doesn't have infinity gold. My character is level 5, we're playing the Shattered Star campaign, just entering Book 2. I'm looking to play this character for the long haul, so I don't want to make bad decisions right now that will turn out a gimped character in the long run. I feel like it's pretty easy to end up with a gimpy Arcane Trickster just because of a few misinformed decisions in the beginning. Okay so here she is: Zynn Norena - human
Feats:
AC 17 Weapons:
Armor:
Rogue Trick:
Evocation Wizard, Opposed: Enchantment & Necromancy Spells Known:
I think that's all the pertinent information. Obviously I need a feat. The two 2nd level spells I picked can change too, because I'm just leveling up to 5. Any advice?? I need a plan, and I have no plan! I still need another level of rogue before I can even take my first level of Arcane Trickster. I feel like this is perhaps not a class you should start at level 1, from reading the guides it really seems like you need some rockin' magical items in order to be functional that you def don't get at level 1 and may not ever find. NEED HELP. :D! |