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![]() Do raw materials for crafting count as merchandise for the 5% discount for the Artisan's Shop Vanity? By the definition of merchandise, I would say yes, but I'm unsure of what the game definition of merchandise would be. Side Question on another Vanity. Is there a good thread on the Master of Trade Vanity and how best to utilize it. I'm about to pick that one up too. ![]()
![]() I'm trying to figure out the path for my character. My main questions are... 1) Which path would seem to be the most fun? 2) Which path would be the most viable? 3) Are there any other path possibilities that might be more fun/viable? Here is my current Build Lance Corp Clyde:
Half-Orc Beastmaster
STR-21, DEX-14, CON-12, INT-14, WIS-12, CHA-7 1st Ranger: Whip Focus, Favored Enemy Humans
Path 1: Trip & Disarm or Trip & Wrap
I'll be using the whips to disable whomever I can by as many means as I can. It is fun tripping almost everyone you come across but I know CMDs get harder as you go up. The other option with this is take one more level in Lore Ward getting the additional +2 CMB to everything. Path 2: Mastodon's best friend
Path 3: Mega Mastodon's path of STOMPY STOMPYness!
Thematically I think this is simply awesome. Tripping people and when having a gargantuan mammoth trample them. Um sorry, didn't see you on the ground there. Any thoughts would me super appreciated. ![]()
![]() Is there a master list of titles for all of the modules from each season. I messed up and got locked into replaying a module I already played for no credit. It was Scenario 14: Many Fortunes of Grandmaster Torch which I had on my list as 1 level module and not zero. A master list, if there is one, would allow me to cross check my mods and assign them appropriately. Thank you. ![]()
![]() My party is getting higher in level and we were going over some things we need to start getting in order to be prepared for the higher level CRs when we had a question. Aside from Ghost Touch Weapons and the one hit worth of Weapon Blanch (Ghost Dust), is their a reliable way to consistently be able to hit incorporeal creature with a melee weapon? Be it a spell or a magic oil or some other method. Any help on this endeavor would be much appreciated. Thank you for your time. Todd ![]()
![]() Gnome Pyromaniac Grenadier Alchemist 4
Shooting an Arrow at the beginning of combat in which the PCs had time to prepare. Arrow 1d6
Total 6d6+21 What would be better, Bow or Cross bow for this? What is multiplied on a crit within this situation? Is there anything else that might be added to this to increase the damage or disability to the enemy? ![]()
![]() It came up last night but I have before seen on the forum people stating nonlethal damage overcomes DR. One of the reasons was that DR protects against Hit Point Damage and nonlethal is not Hit Point damage. So here are some of my questions. 1) At what time, if any, does straight nonlethal damage overcome DR? 2) In the instance of DR/(Adam, Silv, Cold Ir), would weapons of only these types bypass DR for nonlethal? 3) In the instance of DR/(Slash, Pierce, Bludg), would only weapons of these type bypass DR for nonlethal? 4) Do all spell affects bypass DRs, ie Aque Orb or Merciful Spells? Any situation that you can think of or have seen come up. I would just lke to get the RAW answer. I know what I think the answer is, but just want to make sure I am correct. ![]()
![]() I currently have an 5th Lev PFS Character Rang(4)/ Lore Ward(1) with the idea for the below feat progression. I'm looking for feedback on other possible feats, magic item suggestions, and anything else. I'm not much in the damage department with only Scorpion Whips but so far am good at controlling with a good threat range. Ranger 1st Whip Focus
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![]() 2 Questions on a PFS character I have been playing. He is a dual weapon ranger working up the whip mastery tree. 1) With Greater Whip Mastery I can grapple with my whips. If I have an enemy grappled with a whip, what can I do with the other whip? Can I use it to make attacks on other creatures or even the grappled creature? Can I used it to grapple again the grappled creature. Would this or how would this change if I picked up Greater Grapple? I'm 5th Lev and I'm trying to decide what to decide between a few options and ultimately see if grapple would be worth while or fun to play. 2) Given the ability to grapple with a whip, would a Ghost Touch Whip be now able to grapple incorporeal? It makes sense logically to me because of the Ghost Touch but I'm not sure how the rules wouild play into effect on this. Thank you for your time. ![]()
![]() Good day all. I was trying to find this specific point on another thread but couldn't. I'm looking for what would be in the RAW about this for Society play. I'm looking at building a rogue and taking the Ninja Trick: Pressure Points but want to make sure it's legal because it is (Su) and not (Ex). I know I can't use talents that require ki points, but does this talent require ki points because it's (Su) even though it doesn't require burning ki points? Quote
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Thank you very much for your help. ![]()
![]() If I have a character with a 30 base speed that is restricted to a half move, how far can he move in a round. Typically in a round I can move 60ft, two move actions equaling a hustle. During a recent gaming session I was under a condition restricting me to half move, blinded by glitterdust I think, and I was under the impression that in a full round I would still be able to take two move actions prograssing a total of 30 feet. The GM stated that I could only move 15, which was a half move? Can anyone clarify this so I can either ingrain it into my thick skull or I can correct my GM? It would be most appreciated. :) ![]()
![]() Can anyone tell me if Goblins are an allowable race from any of the resources found in the back of the PF Guide to Society? I know the additional races in the PF Bestiary aren't allowed but I am dieing to play a mad goblin alchemist for PF Society. Also, I was told at GENCon that there should be more modules and other resources for goblins coming out soon? Anyone know anything about that? ![]()
![]() The Bo9S utilizes a lot of skills used throughout the maneuvers. Some of them are easily converted over to PRPG but I'm unsure how to handle some of the others. In particular, I'm unsure what to do with the change of the Concentration skill. For prestige classes I assumed to just lower the requirement by 3 (for the lack of the additional 3 ranks no longer buyable at 1st level. The Diamond Mind discipline uses Concentration checks as part of it's maneuvers. Would anyone have any suggestions on the best way to handle this? Should I just keep it as is or change it to another skill? Also here is a list of skills and conversions per discipline. With the conversion 4 of the 9 are now Acrobatics. Does anyone think these should be changed? Please let me know what you think. Desert Wind: Tumble - Acrobatics
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![]() Question about if spell resistance inhibits any of the granted powers from any of the classes. Specifically I think of the Cleric Weather Domain's "Lightning Lord". Is spell resistance triggered with this ability. Also the statement, "You can call down as many bolts as you want with a single standard action, but no creature can be the target of more than one bolt and no two targets can be more than 30 feet apart." Does this mean an enemy can only be struck once per round, or once at all? I would think you could call down a bolt a round and hit the same opponent but I wanna be sure about it first. I'm not too proficient with message boards and tried to search to see if the question was asked previously. Smurf to no avail. I could not find it. :( |