Hialin

The Sorceric-Alchemist's page

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Sooo this is 3 years late but I was working with an Investigator for Wrath of the Righteous and there's a mythic Brew Potion to where you can brew ANY level of spell available and it is technically possible to turn like a fireball or a meteor swarm into potion form provided you have the necessary ingredients and how they would work would be an interesting thing. Hand-grenade makes sense, but centered on you could also work. With Meteor Swarm, however....I wonder if it would be you drink the potion and your body is coursing with magical power to where you'll be able to call down the meteors or whether you throw it and you just get the 1 40ft meteor?


Mark Seifter wrote:
The Sorceric-Alchemist wrote:
Mark Seifter wrote:
The Sorceric-Alchemist wrote:
I have been playing the Investigator for Wrath of the Righteous and I have been enjoying it. It's an interesting take on an alchemist/rogue hybrid. My character and one of the party member's character are brothers so we both get into position and then we have Precise Strike which deals an extra d6 of Precision damage each successful melee attack which stacks with other types of prec. damage. If you take Quick Study you can get your Studied Combat as a Swift action instead of a move action which leaves your move open for a studied strike. And if you take inspired strike, you can spend a point to give an extra bonus die to your damage which can get even better depending on the Talents you take. The investigator is a unique class, and he's definitely the smartest guy in the group but they are not the strongest. I think in terms of dealing lots of damage using their Studied Strike, they are more akin to that of the alchemist's bombs, but with straight precision damage which is still affected by DR and whatnot. Or I guess I should say the equivalent. But the class isn't strong in the lower levels but starting around 5th on up, the Investigator can be pretty lethal. I plan on taking the Ustalavic Duelist archetype for the Fighter here eventually. Mainly for story purposes since he went to the University of Lepidstadt and learned alchemy and swordplay there. :D
Oh man, see if the GM will let you retrain into the Lepidstadt Inspector investigator archetype!
Never heard of that archetype. Is that an actual one? If so, is there a link or something to it? But yeah the Investigator is nice. I really like it.
It's in Advanced Class Origins.

...I may have to get this when it comes out. This intrigues me. So what is your opinion of the Investigator Class.


Mark Seifter wrote:
The Sorceric-Alchemist wrote:
I have been playing the Investigator for Wrath of the Righteous and I have been enjoying it. It's an interesting take on an alchemist/rogue hybrid. My character and one of the party member's character are brothers so we both get into position and then we have Precise Strike which deals an extra d6 of Precision damage each successful melee attack which stacks with other types of prec. damage. If you take Quick Study you can get your Studied Combat as a Swift action instead of a move action which leaves your move open for a studied strike. And if you take inspired strike, you can spend a point to give an extra bonus die to your damage which can get even better depending on the Talents you take. The investigator is a unique class, and he's definitely the smartest guy in the group but they are not the strongest. I think in terms of dealing lots of damage using their Studied Strike, they are more akin to that of the alchemist's bombs, but with straight precision damage which is still affected by DR and whatnot. Or I guess I should say the equivalent. But the class isn't strong in the lower levels but starting around 5th on up, the Investigator can be pretty lethal. I plan on taking the Ustalavic Duelist archetype for the Fighter here eventually. Mainly for story purposes since he went to the University of Lepidstadt and learned alchemy and swordplay there. :D
Oh man, see if the GM will let you retrain into the Lepidstadt Inspector investigator archetype!

Never heard of that archetype. Is that an actual one? If so, is there a link or something to it? But yeah the Investigator is nice. I really like it.


I have been playing the Investigator for Wrath of the Righteous and I have been enjoying it. It's an interesting take on an alchemist/rogue hybrid. My character and one of the party member's character are brothers so we both get into position and then we have Precise Strike which deals an extra d6 of Precision damage each successful melee attack which stacks with other types of prec. damage. If you take Quick Study you can get your Studied Combat as a Swift action instead of a move action which leaves your move open for a studied strike. And if you take inspired strike, you can spend a point to give an extra bonus die to your damage which can get even better depending on the Talents you take. The investigator is a unique class, and he's definitely the smartest guy in the group but they are not the strongest. I think in terms of dealing lots of damage using their Studied Strike, they are more akin to that of the alchemist's bombs, but with straight precision damage which is still affected by DR and whatnot. Or I guess I should say the equivalent. But the class isn't strong in the lower levels but starting around 5th on up, the Investigator can be pretty lethal. I plan on taking the Ustalavic Duelist archetype for the Fighter here eventually. Mainly for story purposes since he went to the University of Lepidstadt and learned alchemy and swordplay there. :D


This scenario sounds interesting. I'm not going to read the spoilers, but I will be participating in this module here soon. It's funny because this involves exploring an Aasimar temple (as it said in the description), and Albireo Renos, my Aasimar Cleric, should feel right at home lol. And just to clarify, at Genghis Con earlier this year, I won a boon sheet that allowed me to create an Aasimar ^^. Either way, Albireo should be just fine. It'll definately be interesting. Can't wait! =)

-Patrick.


Eric Clingenpeel wrote:
Whether you ran it in a private home game or a public game at a game store, if you're running it for PFS credit, you need to follow all the guidelines. The scenarios are made for 4-6 characters, so by playing outside those targets things are going to not work. It sounds like you guys are big enough now you could/should split the group. This would allow you to run separate scenarios, or two of you run the same for both groups. Getting too big isn't a bad thing, but trying to squeeze 8 into a scenario made for half that number isn't good for the group in the long run.

Fair enough, however this group has always been fairly large for many years. Almost as old as I've been alive if not longer if I recall. between 7-10 people. Now, if we have a 2nd person to run, then yeah we split it into two, however most of the time, noone else if prepared to run said module or whatever type of game we may be playing. It merely depends. most of the time we have 5-7 players due to varying circumstances. Some we have 8, others on the rare occasion we have 9-10 just split into a table of 4 and a table of 3, or 2 tables of 4. =/ It really just depends on circumstances ^^". Plus, we, the Waterdeep Boys Club are quite the eclectic group. We have a blast and there's lots of camaraderie between all of us lol.


Ok, let me clear this up. I'm not trying to make a debate about it. I ran this game at my house, and I didnt make changes to the scenario itself. I ran it as it said, we had a large group which consisted of my dad, brother, and his gaming buddies and they went through the module a different way than I was expecting. It's the same group I play with all the time. it was merely a Saturday night game. Point is, I liked the module, I just wished I could've conducted some of the tactics better. That is all. :)


Eric Clingenpeel wrote:
Question SA, was this for PFS? Because 8 player tables are not legal, nor is it legal to make adjustments...

and by adjustments, I merely increased the hitpoints. that's all. Otherwise we wouldve finished an an hour. I just made it a bit harder hp wise. is that wrong? I didnt change anything else, just added some hit points.


Eric Clingenpeel wrote:
Question SA, was this for PFS? Because 8 player tables are not legal, nor is it legal to make adjustments...

yes it was for PFS. and...how are 8 player tables not legal if I may ask? That's just...our group. sometimes we only have 4-5, others we have a full house. it just depends.


Jeff de luna wrote:
This is my first PFS scenario; hopefully it is a winner!

I just ran this module last night and our group went through it in a different way then I expected. Well, we had 8 people and the module was for 4-6 so had to make some adjustments. Now a lot of my friends have said I am a pretty good tactician, and I definately did some prepping, but things didn't work out the way I wanted, but played high tier.

Spoiler:
Group: Lvl 4 Wizard, 2 Cleric,4 fighter, 5 paladin, 4 barbarian, 4 ranger, 4 monk, 3 Alchemist.I was so looking forward to use the scrollmaster (Transmuter) chick, and I managed to get off a couple of nasty spells, but I wasn't able to use her full potential. Otherwise, I could've killed 2-3 members minimum, I guarentee it. I loved her the second I saw her capabilities. Like that Scroll of Dimension Door for example. She never stood a chance. ^^"
All in all, great first module! I liked some of the tactics. Keep up the good work! :)