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![]() @Lemeres: Exactly. Technically speaking, rather than dipping into other classes for more natural attacks, claw blades let me take advantage of my full BAB, and the TWF feat route will give me just as many attacks, if not more than the amount of natural attacks I can stack up. I don't think I'll be able to enchant them effectively, since technically the weapon comes in 5 pieces (10 for TWF), but I could find some magic items to work around that. @Scott Wilhelm: Another good thing about switching from natural attacks to claw blades and TWF, is that I can get Improved Two-Weapon Feint down the line. If my GM allows it, there's even a Ranger Combat Style that I can nab with a Slayer talent that can give me that feat at 6th level, even if I don't meet the prerequisites, meaning that I can skip over the normal Two-Weapon Feint entirely. ![]()
![]() Thank for the info everyone. At this point, it looks like going as a natural attack catfolk slayer is a bad idea, seeing as I won't really be able to take advantage of a full BAB, and an unarmed strike build isn't really what I'm going for. I might switch over to a two weapon fighter build and get a ton of attacks that way instead. ![]()
![]() Bill Dunn wrote: I think the presumption is that a person with normal hands would grow a pair of claws on those hands and not grow two additional limbs with claws as your interpretation would seem to imply. I don't need to grow extra limbs. I was under the impression that the first set would apply to my arms, and the second set would apply to my legs. It doesn't specifically state where the claws go, and having claws on your hands and feet makes sense. ![]()
![]() Ok. That explains everything for me. Thank you. This'll be my last question, since I'm starting to deviate from my original topic. So lets say I take Cat's Claws:
Cat's Claws wrote: Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter. Now, if I take the Catfolk Exemplar feat, I can take Claws of the Beast from Aspect of the Beast, and the Sharp Claws manifestation. Claws of the Beast wrote:
Assuming I take this feat at level one, that would mean that I start with 4 natural claw attacks for 1d6 damage. Is this actually possible? It sounds too good to be true. ![]()
![]() Thank you Gisher for finding that for me. I did a little more thinking, and I've come up with another question in the same field. Weapon Finesse states that natural attacks are considered light. In this regard, could I use 2 claw attacks in one turn, with one in my primary hand and one in my off hand? ![]()
![]() So I'm playing as a Catfolk Slayer, and I've decided to focus on my claw natural attacks. Now I am aware of the rules:
Universal Monster Rules wrote:
Now, it says that OFTEN a creature has to give up a natural attack for each weapon, but I would be using unarmed strikes as well, technically. So my main question here is this: Say that my BAB is +10. During a full-attack action, would I get 4 attacks (2 natural claw attacks and 2 unarmed strikes) or only 2 attacks (either 2 unarmed strikes, or 2 claw attacks)? ![]()
![]() I've been looking at some material armor combinations for a character I plan on creating, and I can't quite figure something out. Certain materials, such as Darkleaf or Mithral, say that armors made of them are always masterwork. Does this mean that the -1ACP from a masterwork armor stacks with the -3ACP of Mithral? Personally I don't think it does, but I can't find a rule saying that they don't stack. |