Asbjørn af Eldjötnarbløð
Male human (ulfen) ranger (galvanic saboteur) 2/warpriest (forgepriest) of Torag 1 (Pathfinder Player Companion: People of the River, Pathfinder RPG Advanced Class Guide 60, 130)
NG Medium humanoid (human)
Init +2;
Senses Perception +6
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 26 (3 HD; 1d8+2d10+6)
Fort +7,
Ref +5,
Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk light pick +5 (1d6+3/×4) or
. . mwk warhammer +5 (1d8+3/×3)
Special Attacks blessings 3/day, combat style (two-weapon combat), favored enemy (constructs +2), sacred weapon (1d6, 1 rounds/day)
Warpriest (Forgepriest) Spells Prepared (CL 1st; concentration +3)
. . 1st—bless, divine favor
. . 0 (at will)—guidance, mending, stabilize
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Statistics
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Str 16,
Dex 15,
Con 14,
Int 12,
Wis 14,
Cha 10
Base Atk +2;
CMB +5;
CMD 17
Feats Double Slice, Two-weapon Fighting, Weapon Focus (light pick), Weapon Focus (warhammer)
Traits adopted, fate's favored, warsmith
Skills Acrobatics -2 (-6 to jump), Craft (alchemy) +8, Craft (armor) +9, Craft (blacksmith) +9, Craft (weapons) +9, Knowledge (arcana) +5, Knowledge (engineering) +5, Perception +6, Spellcraft +5, Survival +7
Languages Common, Dwarven, Skald
SQ blessing (artifice: crafter's wrath, transfer magic), reprogram +2, track +1
Combat Gear wand of cure light wounds;
Other Gear breastplate, mwk light pick, mwk warhammer,
muleback cords, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text, iron holy symbol of Torag, masterwork backpack, masterwork tool, masterwork tool, masterwork tool, mess kit, portable alchemist's lab, pot, soap, torch (10), trail rations (5), waterskin, ruby (worth 140 gp), 4 gp, 5 sp
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Special Abilities
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Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Fate's Favored Increase luck bonuses by 1.
Favored Enemy (Constructs +2) (Ex) +2 to rolls vs. Favored Enemy (Constructs) foes.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.
Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Reprogram +2 (Ex) Improve attitude of mindless constructs as wild empathy, intelligent constructs at -4 penalty.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Track +1 Add the listed bonus to survival checks made to track.
Warsmith +1 trait bonus to damage vs. creatures/objects made of clay, crystal, earth, metal, or stone.
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