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This thread seems dead...but as I'm looking into running an Alchemist, I'll chime in here.

Starbuck II wrote:

Someone suggested using the bombs as melee weapons:

Using the Catch of Guard feat you get, using the bombs as melee weapons (precise bomb lets you ignore blowing self up).

I'm not sure Catch Off Guard works like this...as the text doesn't say anything BECOMES a melee weapon is says:

PFSRD wrote:

Catch Off-Guard (Combat)

Foes are surprised by your skilled use of unorthodox and improvised weapons.

Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.

Normal: You take a –4 penalty on attack rolls made with an improvised weapon.

From my understanding of it, this feat would not be needed as you can use ranged weapons from being adjacent, but you risk an AoO. And isn't there something to avoid that eventually?

Oh, and isn't the bomb using touch attack DC, anyway?

Thanks for any help or understanding of my cursory understanding of the rules