The Other Grain |
I second the lack of DM responsibility that has been touched on in quite a few of these posts.
If wizards have access to all the spells in the splatbooks + core and have easy ways to procure them, then things get out of hand. But if they have to quest for obscure bits of knowledge and can't just buy any spell in any big city then things get a bit more challenging. Or just because the spells are available, it should take one hell of a diplomacy check to have an 18th level wizard allow someone to look at their spell book, and so on and so forth. Wasn't all of Faerun nearly destroyed the first time Mystra died. What did she do directly afterwards. Put limits on what kind of spells could be cast. You're the DM, just make it more difficult for the wizard to power up (and by difficult I don't me less fun).
Also, along the same vein, all the wizards I've ever played have been absolutely broke up until around 10th level. Scrolls cost money, material components cost money, and rare material components should be damn hard to find in my opinion. Really, who has 25,000gp worth of diamonds just laying around for a resurection spell, come on now.