TheOneGargoyle |
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Update: we had our session 0 last night, although with only 2 PC's, myself and the thaumaturge.
The thaumaturge decided to start with the weapon implement, and I decided to give Shadow a go with a bastard sword.
We had a few faux combats to get a feel for how the system worked. One was a couple of giant rats, one was a Wolf, and another was an Orc Warrior.
The rats and wolf encounters were fine, but the Orc warrior really showed me first hand how susceptible to AoO's the magus is. Now I understand the value of a reach weapon, I'll probably swap to a polearm once monsters with AoO's start showing up more often.
Also I got to experience for myself how painful it is to miss with a spellstrike and why frightened, flat-footed, Aid, etc are so important.
Given the concern I had about the action economy of the Magus that had me originally start this thread, I found in actual play that even though I never had as many actions as I wanted, working out what to do with the ones I had was enjoyable, both tactically and thematically. I felt like I had useful and powerful options at my disposal, and I felt like a warrior-mage mixing it up with spell and sword. All in all I enjoyed it immensely and think I'll be very happy playing a Magus.
We learnt lots about the PF2 system too. For example, looking through the Bestiary for simple enemies to fight, there aren't really any boring monsters - all of them have interesting abilities, mechanics & so on that make them more than just plain attack and deal damage fights. That's quite different from 5e monsters.
Also the thaumaturge player was quite surprised to work out that it might be a more optimal use of their third action to aid me if I'm doing a spellstrike that round, than to just attack a third time at -10 and almost certainly miss. In 5e it's never worth aiding another character.
None of the enemies we picked to fight had a weakness for the thaumaturge to exploit, or for me to target, but we got to see how it might work if we had.
Out of all of it though, I think the biggest thing we learnt was that even a moderate encounter can turn scary really fast if you have a few rolls go against you. The second round of combat against the Orc was literally if we don't take it out before it's turn, we're probably both dead. That's another big difference from 5e combats!
All in all, our first impression was that the combat system in PF2 was fun & interesting and way more than just attack & deal damage.
Thanks to everyone who contributed to this thread and helped me understand the class & game system enough to proceed with it. Huge appreciation! :-)