Man in Mask

The Master in Grey's page

428 posts. Alias of Doomed Hero.


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HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

"That is one of the myriad reasons why we left."


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10
Arasmes Kemnebi wrote:
"It is your treatment of post-mortem citizens we are most interested in."

"And it is your treatment of the not-yet-post-mortum citizens which interests us."

"You see, our acceptance of the undead stems from a firm belief that life is for the living. The undead, and the magic that animates them, are gifts from Lysalla intended to benefit her people. My choice to become undead stems from a desire to make life better for the people I have been chosen to lead. Those who die go happily to Lysalla, the bodies they leave behind become tireless workers. Necromancy is the magic of death and life. Too many forget that second part."

"The undead exist to serve the living. Not the other way around."


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

"You have live thralls?" Grey said flatly, not nothing to hide his feelings on such a thing. "Thinking, breathing people who are used for breeding and menial tasks? People who are owned?"


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

"Undead is a qualifying term. Nothing more. It serves the same purpose as "liquid" or "solid." We see no reason to invent new terminology."

"My question to you is, what purpose do the undead serve within your society? Why do they exist, and why would you seek to become one? Do your people serve your Blood Lords, or do your Blood Lords serve your people?"


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Woot! That's a big level up.

I'll have the numbers sorted out in the next couple days.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Honestly, I'm not planning on doing this crazy stuff. I've been very conservative in gameplay so far, with good reason.

I'm just demonstrating what is possible, strictly using the rules.

What Grey is actually going to do with the kingdom turn is build an advanced agriculture system and well built homes for as many people as possible.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Here's an example of the screwy crafting stuff Grey can do-

Outfitting an army

Craft a scroll of Polymorph Any Object (DC 28 craft base check, +5 because I don't know the spell, +5 because I'm not high enough level to cast it, total craft DC 38. I need to roll an 11 or better).

That scroll costs me 3,000 gp, which Legion cranks out without assistance in 24 hours of crafting (3 days of normal crafting time, condensed because as a Construct he doesn't have to stop).

While Legion is working on the Polymoph scroll, Grey makes a few scrolls of Fabricate. They cost 1125 gp a piece. Grey can make 2-3 a day. He's slowed down by the need to rest.)

We use that scroll of Polymorph Any Object to permanently change 1,500 cubic feet of stone (which is nearly a 25x25x25 foot block) into the same volume of steel.

Six seconds later, Grey uses the scroll of Fabricate to turn 2.5 cubic feet of that steel block (about 2,250 pounds of metal) into roughly 500 sets of masterwork weapons and armor (one DC 25 crafting check during the casting of the spell will do this)

With one day of prep time I can outfit a 1500 person army for less than the cost of three sets of Full Plate armor.

But we don't have an army?

Turns out, the Craft Construct feat lets me make Medium sized Animated Objects for a base price of 2,250 gp each. They are generally a CR 3, can be made in whatever form I want and and can be equipped normally. Legion can build about three a day.

You know what are actually objects?

Traps.

Who crafts traps at a +22? This guy.

So, how about we some self-resetting proximity traps that cast Blistering Invective?

That costs 3,000 each.

So what do we have now?

A bunch of animated CR3 Constructs wearing masterwork Platemail, swinging masterwork great swords that (as a free action every round) swear and curse so hard that everything they don't like catches fire.

Imagine fighting ten of them. That's 10d10 fire damage every round just for being nearby.

What else could we do?

How about traps that cast targeted Stone Call every round. Now make them Diminutive and flying.

How about animated backpacks that stow and retrieve gear for whoever is wearing them and automatically cast Cure Moderate Wounds every round.

How about we skip all the complicated stuff and just make some power armor?

Isn't all this expensive?

Remember that part where 4,125 worth of scrolls created 750,000 gp worth of equipment? Let's assume we can sell some of it somewhere. :)


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Spell knowledge is DC 15+ the level of the spell. The DCs top out at 24. With my +18 Knowledge Arcana, I absolutely do know of every spell out there (barring some strange uniquely researched ones I suppose).

Mythic Crafting Mastery allows me to craft non-mythic magic items as though I had all the relevant crafting feats. If they are Wondrous Items I do it at twice the normal speed.

Legion is a Valet Familiar, which allows it to use all my relevant crafting feats and skills at my ranks. If it's helping me it doubles my crafting progress and adds Aid Another bonuses to my Craft checks. or it can just craft for me while I do other things.

That means that I make Wonderous Items at a basic rate of 4,000 gp a day.

Ignoring a spell prerequisite for a magic item adds +5 to the crafting DC, which is barely a speed bump for me (I have a +22 bonus to crafting most items as long as I'm making them out of bone. Adding Crafters Fortune to that, and I can take ten for a 37, which is good enough to make nearly any item in the book)

So, according to the rules themselves, I can make pretty much anything we can possibly want. The only thing that is a limiting factor is money. Even more so than raising undead, crafting stuff is what my character is built to do.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I'm not sold.

Trade is great when there are things out there in the world that you don't have easy access to, or if there are paticular goods that you can make really easily that have high value to the rest of the world.

I don't think there's anything the rest of the world has that we can't make ourselves (at half price, even) and I don' think there's anything we can produce that the rest of the world wants that badly.

Anything that would catch the world's interest is probably not something we want to be trading away anyway.

I'm fine with bringing Outsiders into our kingdom as workers or partners, but I'm kind of in the "isolationist" approach to trade. We are a young kingdom. Bringing in outside trade organizations would be just asking to be exploited as soon as they find out we have an abundance of silver under the hills.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I'm ready to move forward. Nothing special to do before the kingdom turn.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Why not? Necromancy is death magic. When was the last time you ate something that wasn't dead?

Necromancy and cooking aren't that different. :)


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I could even animate it so that it's one job is to annually cook itself. It would eventually die in the oven, but it until then it would baste itself in there and would taste like it was freshly killed. Probably pretty tasty. Then after the meal I just Restore Corpse, add Oil of Timelessness, animate it again and have it spend the next year slowly marinading itself.

Why are you looking at me like that?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Well, I'm certainly not going to let all those bones go to waste.

Between Restore Corpse and Purify Food And Drink we could probably eat the same turkey every year.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Sounds great to me.

Thanksgiving with the runelords would be interesting.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Mmm turkey!


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Yeah, that's fine with us. Pushing them out of our territory and only keeping the cooperative ones is pretty much the best option for us. It means they'll be causing problems for our neighbors and that's actually good for us.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

They can keep killing people, and we will retaliate. Or they can stop killing people. Its pretty simple really.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

GREY: "The choice is ever yours. The freedom to act, and the responsibility to accept an actions consequences are the first among all the Virtues."

"Today, the consequences for your previous actions have changed. Those consequences are decided and enforced by the Chosen of Nysalla according to the Laws of Rulership and the Accords of Threshold."

"The forest is yours. It is also ours. We can defend it together, or prey upon each other."

"Choose."


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Intimidate, prayer, size: 1d20 + 14 + 2 + 4 ⇒ (17) + 14 + 2 + 4 = 37 plus whatever circumstance bonuses all the theatricality grants

Bam.

Try not to pee yourselves little feylings...


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

STAGE LIGHTS DIM AS HEAVY FOG RISES, LIT FROM WITHIN. A LOW PITCHED MINOR KEY DRONE CAN BE HEARD RISING UNTIL IT DROWNs OUT ALL OTHER SOUND. ENTER GREY HORROR UPSTAGE CENTER THROUGH HEAVY FOG. HORROR IS HEAVILY ARMORED WEARING A GREY MASK SIMILAR TO THE MASTER'S WITH EIGHT EYE HOLES CUT IN IT RATHER THAN TWO. ON ITS BACK IS A MASSIVE BATTLE PLATFORM WITH A CROSSBEAM FLAG POLE RISING FROM IT BEARING THE BANNER OF THRESHOLD. FROM ITS ARCHED FORELEGS HANG GREY PENNANTS BEARING THE SHAPE OF LEGION.

THE MASTER IN GREY STANDS ON HORROR'S BACK, TOWERING OVER TEN FEET TALL. RUNES LIKE IOUN STONES SLOWLY ORBIT HIM GLOWING SOFTLY IN EACH COLOR OF THE RAINBOW. LEGION FLOATS IN THE AIR IN FRONT OF HIS CHEST.

LEIGION'S INVISIBLE PRESENCES CAN BE FAINTLY MADE OUT IN THE MIST CREATING AN IMAGE OF HUNDREDS OF UNSEEN FORMS STANDING IN THE MIST LIKE AN ARMY.

BEHIND, VISIBLE ONLY IN SILHOUETTE IS THE GREY HORROR STANDING LIKE A TOWER BEHIND THE INVISIBLE ARMY. ON TOP OF HORROR ARE THE OTHER RUNE LORDS, VISIBLE ONLY AS BLACK OUTLINES IN THE MIST. THEIR PERSONAL RUNES GLOW ON THEIR CHESTS.

THE DRONE ENDS ABRUPTLY CASTING THE SCENE INTO SILENCE. WHEN THE MASTER IN GREY SPEAKS, IT IS NOT LOUDLY. IT IS AS A THOUSAND WHISPERS SPEAKING TOGETHER DIRECTLY INTO EACH LISTENER'S EAR.

GREY: "Hear us, exiles of the First World. We speak for the Seven. We are the voices of the proud servants of the Chosen of Lysalla. Today, the Runelords have come."
"Your ruler is dead, a victim of her own ignoble practices. She was not fit to rule and now she serves."

ENTER THE CORPSE OF THE DANCING LADY THROUGH THE FOG FROM BETWEEN HORROR. SHE WEARS A GREY, FACELESS MASK. HER GREY ROBE IS OPEN, SHOWING THE FINERY SHE WEARS BENEATH AND THE BLOODY MESS WHERE FORSTEN SLEW HER.

THE DANCING LADY: "I was wrong. I am sorry I have failed you and lead you astray. The virtues of rule were never mine. This mask is my penance, and my promise. I was selfish in life. In death, I exist only to give. Your future will be made better by my hands. I am a Grey Acolyte. I am your selfless servant."

GREY: "The Runelords offer this choice to all who live beneath their shadow. Live for greatness, as fellow nobles in a society dedicated to mutual welfare. Live happy and without from toil, free to pursue any goal you choose, supported by your fellows. Cast off your rivalries and selfish pursuits. Stand with us on the Threshold."

"Or, join your former mistress…"


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Sounds great to me. I like the Author as a storytelling device. Really let's is cut the non-critical stuff out in an interesting way.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Ok, I think I get it. My evening is a little busy, but I'll try to get the post in tonight. If that doesn't happen I'll have it up tomorrow morning.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I didn't get the impression there were a bunch of other fey around during that fight.

GM, do you want to set the scene for me to write a quick scene, or do you want me just to make the check and let you handle the aftermath?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

What exactly should I be telling them? I want to make sure I get it right.

You guys want to give me a little Cyrano action here in the discussion section before I try to scare the pants off them? I need some bullet points.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I have a +14 Intimidate bonus. Of the remaining characters I think I might have the highest score.

Everyone ok with me taking point on the check?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I think I could still do it. I'd just have to have a scroll of Enervate instead of Truestrike.

Arcane Surge to cast Truestrike on Familiar with Share Spells.

Mythic Initiative to cast Truestrike on myself with a scroll.

Cast Truestriked Enervate.

Have familiar use Scroll of Enervate on it's turn.

More expensive in terms of resources, but still, 2d4 negative levels that don't miss is an encounter-ender. Might be worth it at some point.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10
Harakani DM wrote:
SRD wrote:
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
@Grey: Do you have wording or something for the Familiar->Wizard spell casting?

Just looked into it. i had always assumed that Share Spells was a two way street. It looks like it's only Wizard to Familiar. Good thing my action never actually happened. I'll keep from doing something like that in the future.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Treasure room in the keep then. We can tackle the other one later.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Well, technically we can still rob her...

Lets go with local on that map. Robbing her will be a lot easier if we know where she hid the good stuff.

Also, if need be I can cast it multiple times on the same corpse. No reason not to make 3 maps.

Know. Religion: 1d20 + 13 ⇒ (19) + 13 = 32

Grey inspects the gem in his hand and nods to himself. "This will be quite useful."

He gestures to Terror.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Ill wait until the coup de grace before casting soul gem. Forgot about the saving throw.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

That's correct. My familiar has Use Magic Device and Share Spells. I just don't use that trick often because Grey is normally a very conservative caster. Scrolls get expensive. When things get dire, having legion activate low level wands and scrolls is a good way of giving me a little extra oomph.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

"The dead are my domain, brother. I would prefer that nothing go to waste."

Grey holds forth a small crystal. Something ethereal rips itself free of the dying fae with a faint, otherworldly scream.

Create Soul Gem. Pretty sure that will kill even a mythic creature if they are already unconcious and in negatives.

"Anglon and I will initiate her vacant body into the Grey Order when we return. She will tend the gardens and till the fields of Threshold."

If she's dead...

Grey touches the body. A patch of skin peels back like it has been expertly removed with a scalpel. Blood runs freely down the patch, it's paths darkening and forming lines and words until it dries and seems to be little more than fresh leathery paper.

With a map on it.

Create Treasure Map


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Complicated round for Grey. Nice to push the limits of what he can do though. Most of the time he's very conservative with his spells and resources.

I call entangled, grappled, and two True Strike Enervates a pretty good set for one round. She's either boned, or going to have to burn through a lot of mythic power. I call that a win either way.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Ok, Grey is done playing around.

Another line of grey energy arced from Grey's hand, this time more closely guided.

Swift Action, Arcane Surge, Enervate
Enervate, touch attack, true strike, fervor, prayer: 1d20 + 4 + 20 + 2 + 2 ⇒ (15) + 4 + 20 + 2 + 2 = 43
Negative Levels: 1d4 ⇒ 3

Amazing Initiative, Extra Standard Action, Read scroll
Grey's eyes flicked to the inside of his mask. Another line of script burned free.
True Strike

Standard action, Enervate
Enervate, touch attack, true strike, fervor, prayer: 1d20 + 4 + 20 + 2 + 2 ⇒ (12) + 4 + 20 + 2 + 2 = 40
Rally reroll: 1d20 + 4 + 20 + 2 + 2 ⇒ (18) + 4 + 20 + 2 + 2 = 46
Negative Levels: 1d4 ⇒ 3

Move Action, fly straight up 30 feet.

Have 6 negative levels, b@@!%.
4/7 Mythic points left.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I'm using Arcane Surge, not Wild Arcana.

Arcane Surge is specifically listed as a swift action. I can't find any errata changing that. Would you like to house rule it?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

"Grab her." Grey's dispassionate whisper commands his minions.

Arcane Surge, cast Enervate as Swift action
Touch Attack vs. Flat Footed: 1d20 + 5 ⇒ (15) + 5 = 20

Enervate: 1d4 + 1 ⇒ (3) + 1 = 4

Standard Action, cast Accursed Glare. DC 20 will save negates (yay for enervate!)

If she has spell resistance I plan on throwing mythic surges at those checks.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Active spell effects: Message (all party members linked), prestidigitation, Mage Armor, Shield, False Life, Fly

False Life: 1d10 + 5 ⇒ (2) + 5 = 7


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Sounds like a pretty good plan.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Someone should cast Dispel Magic on her when she shows up, and then you can hit her with an Anchor. If she has Freedom of Movement, or any other magics that will make her hard to catch, we want to get rid of them.

I can nail her with Enervate and drop two huge undead grapple-monsters on her. That should make it difficult for her to get away.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Because they fascinate him. They're immortal, which he has some strong opinions and ideas about. They also have a societal structure that seems to leave them all free to pursue their own goals (even if those goals are often strange or chaotic). They are essentially a post-scarcity society, which is essentially what he's trying to build.

Also, he is drawn to beautiful things. Deep down he thinks of himself as an artist.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

I'm ready to cut to the ambush whenever everyone else is.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Well, we do still have the Whisper link up. We could do that at any time. Grey is just worried about sensitive fae ears picking up on their conversation. Grey is also kind of infatuated with fae creatures in general and is going out of his way not to draw attention to himself. He doesn't want to upset the pretty lady.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Grey is still simply listening and keeping a low profile.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Consistant posting in the discussion thread will help maintain momentum.

In gameplay, however, I think waiting for people is a bad idea. Most of us aren't frontliners so if we aren't posting promptly in combat we can be assumed to be delaying or waiting for an opportunity. Out of combat, whoever is taking point socially can drive things forward without input from the folks that are less available. We've been playing long enough to trust each other's judgement and roll with the punches.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Still here.

Grey tends to take a back seat most of the time, especially during diplomatic encounters, but I'm definitely still here.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Grey simply watched. A part of him wanted to see the nymph in all her glory, just for the sake of having done so. Blindness would be a small price to pay. His goddess' power could heal his eyes.

Now was not the time though. There were more important things to focus on.

Perhaps another time.


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Grey and his new minion stayed well back from the nymph's pool. This was tedious enough without some misunderstanding regarding his work coming into play. He was close enough to see the grime that encrusted her pool and herself. His heart, usually stoic and logical, went out to the poor fae. He wanted to help her.

knowledge:engineering: 1d20 + 13 ⇒ (13) + 13 = 26
knowledge: nature: 1d20 + 13 ⇒ (18) + 13 = 31
Knowledge nature: 1d20 + 13 ⇒ (18) + 13 = 31
knowledge: arcana: 1d20 + 18 ⇒ (7) + 18 = 25
knowledge: geography: 1d20 + 13 ⇒ (15) + 13 = 28
Perception: 1d20 + 2 ⇒ (8) + 2 = 10


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Turns out Scythe Trees make pretty awful zombies. They lose nearly everything that makes them cool. It didn't make sense to be able to turn it into a skeleton though.

I'm still going to hollow it out and turn it into a hive for the ZomBees.

Some day we're going to fight something big that actually has a skeleton. >.<


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HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

Did the tree get raised yet, or would you rather that be done after this fight?


HP 36/36, Temp HP 7, AC 12, +0 Fort, +1 Ref, +4 Will, Mythic 6/7, Command 10/10, Bolster 10/10

K. Nature: 1d20 + 13 ⇒ (11) + 13 = 24

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