Multiple slots of both games at Level-Up Games on Free RPG Day in Duluth, GA. We would love for anyone to join us! Signups can be found at the GA PFS/SFS Warhorn
The address of the store has changed. In 2022, we have regular Starfinder and Pathfinder 2e games in-store. We will be doing an event for Free RPG Day 2022. Signups are at https://warhorn.net/events/ga-pfs-starfinder-online Full Store information again, as I cannot update my previous posts:
Schedule:
Level Up Games
Website: http://levelupgamesatl.com/
Event Number: RSP Event Code varies per Quarter Event Organizer: Glen Parnell aka The Masked Ferret. Feel free to send him a PM if you have questions! The venue offers comics, miniatures, war gaming, and tabletop RPG merchandise, including Pathfinder and Starfinder. They also have drinks and snacks available.
@thursty How do you plan on handling player choice? Will you only take into account what the entire society as a whole does (via the tracking sheet), or is there some way for player choices to have some ramifications (Player X offended the hobgoblins, but the society as a whole did not, so... Player X still has a penalty). There are not that many boons with choices like that, but... choices can define your character, and I don't know if the ACP boons can reflect the choices players make (without a lot of development). Another question... Won't online boons cause more paper waste, with people having to print out the boons themselves? Online games and players won't really be effected, but offline players... won't have the same access to the boons that they did before. I'm not complaining, I just want to make sure all of the ramifications have been thought about.
The morlamaw smiles.
For those of you that wish to encourage this early sanctioning behavior, Thursty offered the following sentiment on Discord...
Thursty on Discord: Star Daddy Thursty Today at 4:24 PM wrote:
I think there might be an error with the following boon.
Fate of the Fifth Chronicle:
Terminus Wild (Starship Boon) wrote:
The boon says that the ship can only be used in a tier 5-6 scenario, but the reroll boon suggests that maybe it was intended to be played in tier 3-4, too? Thanks for looking at it! Also, please note that these are not currently reportable. Boons are very interesting. That is definitely an interesting thing to do for the final boon, and the second Spoiler: boon - wow, that is a great one! I love what you did there! starship
Pseudodult wrote: I have a player that just did the interactive and made a new character that is 2nd level with the boon and was questioned about the credits do we have an answer on that is it the listed amount or do they get another 1000 like all new society characters? They get the starting 1,000 credits plus the rewards from 1-99.
Thurston Hillman wrote:
We appreciate your attention, Thursty.
Star Daddy Thursty on the OP Discord wrote:
What about Attack of The Swarm? Star Daddy Thursty on the OP Discord wrote: I'm currently waiting on getting the full AP in my hands; that way I can wrap all the sanctioning in one go.
Kishmo wrote: I'd hate to be "that jerk that ruined things and now Starfinder Society can't have nice things." Definitely not you! There are some concerns that there may be people who don't look at the character and their story but instead look at the player of the character, and vote based on the player not the character.
Hilary Moon Murphy wrote:
100% agree
Bartram wrote:
The main difference is the character level vs challenge rating of the scenario. A level 1 PFS character would not do very well against content designed for level 3 characters.
Hot take after looking at the Chronicles and reading the blog post: I can see why you might want to write it the way you did to save time, but as an event organizer and GM... I'm going to be running the module in 1 hour chunks, due to the needs of some of my players to come late for the Starfinder game. This means it will take roughly 16 sessions to complete. Due to the way things are scheduled at the store, this will take me roughly 8 months to complete the content, yet at the end, I can only give 1 chronicle sheet with 12xp on it. That will make tracking who made it and who all players during the 16 week period a huge headache. Planning on 12 weekly sessions, with a chronicle after every 4 would be challenging enough... But now, this content gives less rewards per time played than a dozen quests (from an XP perspective) Also, how many GM points towards glyphs will be given out per report? 2? Why not just break it up into a number of sections based off the milestones in the book? Thanks for your time, Glen
from Thursty on Know Direction Beyond today 2-11 Descent into Verdant Shadow by Larry Wilheim - Jungle ice wells on Aballon"
Zo Jr. smiles.
Zo, Jr. Nods.
Zo! Jr. leans in to the camera.
Fade to an advertisement for the show.
About Natalya 'the Firebird'Natalya ‘the Firebird’
Init +8 (+3 Dex, +1 trait, +4 feat)
DEFENSE
HP 137/137 [12 + 75 rolled + (10x4 con) + 10 FCB] {+30} Fort +12 [15] (5 base, +4 Con, +3 enhancement) [Rage]
OFFENSE
+3 damage vs creatures with spells or spell-like abilities Spd 40 ft.
Base Atk +10/+5 (+10 Barbarian)
STATISTICS
FEATS
TRAITS
SKILLS
Total Points: 30 [10x(4 Barbarian – 1 Int)]
LANGUAGES
EQUIPMENT
2.9k gold 0 silver 0 copper
SPECIAL ABILITIES
Favoured Class Bonuses (Barbarian): 10x HP Proficiencies: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Rage Powers:
Beast Totem (Lesser) [Level 2]: While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.
Superstition [Level 4]: The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies. Witch Hunter [Extra Rage Power 5]: While raging, the barbarian gains a +1 bonus on damage rolls against creatures possessing spells or spell-like abilities. This damage bonus increases by +1 for every four levels the barbarian has obtained. Beast Totem [Level 6]: While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained. Spell Sunder [Level 8]: Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect’s caster level. To sunder an effect on a creature, the barbarian must succeed at a normal sunder combat maneuver against the creature’s CMD + 5, ignoring any miss chance caused by a spell or spell-like ability. If successful, the barbarian suppresses the effect for 1 round, or 2 rounds if she exceeded the CMD by 5 to 9. If she exceeds the CMD by 10 or more, the effect is dispelled. Beast Totem (Greater) [Level 10]: While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a critical hit. Invulnerability: At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction. Extreme Endurance: At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (Cold) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense. ---------------------------------------------------------
Then there are those, like Nagubel the Ineffable, who meddle simply for their own amusements. Sending great tribulations to one favoured by a god. Leading the mightiest minds down paths impossible. Sometimes it makes a difference, sometimes it is just funny. For Nagubel it doesn’t matter, as long as they benefit. Natalya Orinsdottir and Thashara the Pure were never meant to know each other. A passing encounter as one fled the scene of a crime and the other ran towards it was nothing to the Universe but Nagubel, sensing the theft of a minor but sentimental trinket, intervened. Taking two utterly different mortals and setting them to work together appealed to the being’s twisted sense of humour. So it did. Faced with such overwhelming power the two girls grudgingly accepted their fates – not that they had any choice in the matter. Their first mission ended in disaster, the second in failure and the third in Thashara saving Natalya’s life. The flame-kissed woman returned the favour a few months later and the pair slowly moved beyond hatred, through mistrust and finally ended at something that might, maybe, if you squint, be called friendship. Nagubel has never entirely tired of the pair, although their latest mission might well be the first sign of waning interest. “Baba Yaga is not answering my messages.” Was the stark introduction to their mission. “This displeases me. You will assist her and resolve whatever problem she is facing. Then she will owe me. It will be most satisfactory.” A mission to help the Winter Witch of Golarion with a problem she can’t solve… wonderful. |
