Leucrotta

The Masked Ferret's page

********** Pathfinder Society GM. Starfinder Society GM. 1,108 posts (1,466 including aliases). No reviews. 2 lists. 1 wishlist. 97 Organized Play characters. 6 aliases.


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Sovereign Court 4/5 5/55/55/55/5 ****

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I 100% agree that this is something that should seriously be considered.

Honestly, we have been asking for similar Chronicle Sheets as far back as the Pathfinder 1e/ DnD 3.5 OGL days. There are quite a few Paizo products that were never sanctioned before in previous systems.

And, if Paizo decided that they wanted to grant a boon for completing a particular AP or adventure that has a generic chronicle, they now have a system that is expressly designed to handle that through the ACP system.

Sovereign Court 4/5 5/55/55/55/5 ****

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Noven wrote:
Still super disappointed that Starfinder APs are not valid content for society play.

100% agreed.

Sovereign Court

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Sasha Laranoa Harving wrote:
Hurrah, Glen writing Thuvia stuff!

Really late thank you! It releases yoday!

Sovereign Court

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One More Week!
I am excited!

Sovereign Court

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Woot woot!

Sovereign Court 4/5 5/55/55/55/5 ****

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Love the Thread Necro. I still think that the campaign needs clarification that, yes, you can absolutely bring along your vehicle and or mecha on a Starfinder Society Starship, and remove some table variation.

Also, has anyone seen my space minivan yet?

Sovereign Court

2 people marked this as a favorite.

Multiple slots of both games at Level-Up Games on Free RPG Day in Duluth, GA.

We would love for anyone to join us!

Signups can be found at the GA PFS/SFS Warhorn

Sovereign Court 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

The address of the store has changed. In 2022, we have regular Starfinder and Pathfinder 2e games in-store. We will be doing an event for Free RPG Day 2022. Signups are at https://warhorn.net/events/ga-pfs-starfinder-online

Full Store information again, as I cannot update my previous posts:
------------------------------
This forum is for both SFS and PFS games scheduled at Level Up Games in Duluth. Advanced registration is appreciated and helps us to make sure we have enough GMs for everyone to play.

Schedule:
Most Mondays - Pathfinder 2e Society @ 6:00pm to 9:00pm - Signups mostly in this forum
Every Tuesday - Starfinder Society @ 6:00pm to 9:00pm - Signups mostly on the GA PFS Warhorn
Once every couple of weeks - Pathfinder 1e AP. For times and dates, see the Level Up Games Discord, in #nates-pathfinder-table

Level Up Games
3700 Satellite Blvd #9A
Duluth, GA 30096

Website: http://levelupgamesatl.com/
Phone: 770-497-0202
Email: info@levelupgamesatl.com
Facebook: https://www.facebook.com/levelupgamesatl/
Official Discord: https://discord.gg/kUcPpbS

Event Number: RSP Event Code varies per Quarter

Event Organizer: Glen Parnell aka The Masked Ferret. Feel free to send him a PM if you have questions!

The venue offers comics, miniatures, war gaming, and tabletop RPG merchandise, including Pathfinder and Starfinder. They also have drinks and snacks available.

Sovereign Court 4/5 5/55/55/55/5 ****

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Congrats on the new role.

Sovereign Court 4/5 5/55/55/55/5 ****

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@thursty How do you plan on handling player choice? Will you only take into account what the entire society as a whole does (via the tracking sheet), or is there some way for player choices to have some ramifications (Player X offended the hobgoblins, but the society as a whole did not, so... Player X still has a penalty).

There are not that many boons with choices like that, but... choices can define your character, and I don't know if the ACP boons can reflect the choices players make (without a lot of development).

Another question... Won't online boons cause more paper waste, with people having to print out the boons themselves? Online games and players won't really be effected, but offline players... won't have the same access to the boons that they did before.

I'm not complaining, I just want to make sure all of the ramifications have been thought about.

Sovereign Court 4/5 5/55/55/55/5 ****

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I honestly have not like the lack of Boons so far.

Exo-Guardians 4/5 5/55/55/55/5 ****

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The morlamaw smiles.
"I heard from rumors that those humans used to be a part of a gang called the Downside Kings, and they were kicked out for sentient trafficking. Rumor is that someone told the Android Abolitionist Front who they were and where to find them, with predictable results."
Brightwater shakes his head.
"Predictable."

Sovereign Court 4/5 5/55/55/55/5 ****

4 people marked this as a favorite.

For those of you that wish to encourage this early sanctioning behavior, Thursty offered the following sentiment on Discord...

Thursty on Discord:
Star Daddy Thursty Today at 4:24 PM wrote:

And thanks. The intent is to (hopefully) encourage more people to get into Threefold and pickup the books!

Trying to see if sanctioning early has a positive impact on sales :slight_smile:

Sovereign Court 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

Also, please note that these are not yet reportable in the system.

Sovereign Court 4/5 5/55/55/55/5 ****

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I think there might be an error with the following boon.

Fate of the Fifth Chronicle:
Terminus Wild (Starship Boon) wrote:

You can only slot this boon in a Tier 5–6 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Guide (such as the Drake or Pegasus), you can instead choose to take the Terminus Wild further modified by the Society to include a Drift engine. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal.

When used in Tier 5–6, the PCs crewing the Terminus Wild gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC, and does not count towards the reroll limit for that PC. Otherwise, this ability functions following the rules for rerolls as detailed in the Starfinder Core Rulebook on page 243

The boon says that the ship can only be used in a tier 5-6 scenario, but the reroll boon suggests that maybe it was intended to be played in tier 3-4, too?

Thanks for looking at it!

Also, please note that these are not currently reportable.

Boons are very interesting. That is definitely an interesting thing to do for the final boon, and the second

Spoiler:
starship
boon - wow, that is a great one! I love what you did there!

Sovereign Court 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

Holy Frak you are awesome, Thursty!

The Exchange

1 person marked this as a favorite.
Male purple kobold - HP 15/15, F+4 R+8 W+0, AC19 T15 FF15, Perc +5 (Darkvision) alchemist (crimson chymist, gun chemist) 1/gunslinger (musket master, thronewarden) 1

"Extort! Retrieve! Capatalize!"
Kavrik shakes his head.
"Sorrry, explore, report, cooperate!"

Sovereign Court 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.
pithica42 wrote:
I'm like 90% sure it's currently just 1-99 and 2-00.

3-00 Should be coming out in June (at Origins) with the Nova tag.

As for options to run 2-00...
There are 2 or 3 online opportunities to run 2-00 this year, via PbP and VTT.

Sovereign Court 4/5 5/55/55/55/5 ****

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Pseudodult wrote:
I have a player that just did the interactive and made a new character that is 2nd level with the boon and was questioned about the credits do we have an answer on that is it the listed amount or do they get another 1000 like all new society characters?

They get the starting 1,000 credits plus the rewards from 1-99.

Sovereign Court 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

I look forward to this new Introduction! Down with Datch!

Also, this blog is in the wrong section - it should be in the Starfinder Society section, not the Website Feedback forum.

Dataphiles 4/5 5/55/55/55/5 ****

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also, the ability to haul them places.

Sovereign Court 4/5 5/55/55/55/5 ****

4 people marked this as a favorite.

Things like

Player: "I use my Sonic Weapon. In Vacuum!"

GM: "How does that work?"

Player: "Magic!"

GM: "Ok"

Sovereign Court 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

Can we please get it?

Slow progression, that is. Not an update on it.

The Exchange

1 person marked this as a favorite.

Might be interested in the Kobold confirmation...

Exo-Guardians 4/5 5/55/55/55/5 ****

2 people marked this as a favorite.

sad walrus
Well, congratz to Ehu.

Sovereign Court 4/5 5/55/55/55/5 ****

2 people marked this as a favorite.
Thurston Hillman wrote:

Hearing this feedback loud and clear!

I'm waiting for our additional resources folk to finish their review, and following that I'll be combining it with my pass and reviewing it with some folks internally. I hope to get it out ASAP once that's complete.

We appreciate your attention, Thursty.

Sovereign Court 4/5 5/55/55/55/5 ****

3 people marked this as a favorite.

Don't forget that shields will now be money sinks for most characters that get them, and may possibly delay armor and weapons purchases, which will probably balance out all but the extreme cases.

That may mitigate some of the concern.

Dataphiles

1 person marked this as a favorite.

I am still receiving 24 GM Credits per Dawn of Flame book GMed.

Exo-Guardians 4/5 5/55/55/55/5 ****

4 people marked this as a favorite.

"I don't have any particular accent, and I fled Arniselle to get away from the lines. I have not personally met Calder yet, but I expect there to be a confrontation of morlamaw proportions when we do."
Says the multicolored morlamaw in a bowler and a hawaiian shirt, surrounded by a bunch of thugs.

Sovereign Court

1 person marked this as a favorite.

Also, any chance for kids sizes?

Dataphiles 4/5 5/55/55/55/5 ****

2 people marked this as a favorite.
Star Daddy Thursty on the OP Discord wrote:

AA3 and DoF AR are waiting on the web-team alas.

I've finished my work on them.
I'll see where they're at?
COM, as stated, will take a bit longer (especially since I want our AR Review folks to get a good look at them)

What about Attack of The Swarm?

Star Daddy Thursty on the OP Discord wrote:
I'm currently waiting on getting the full AP in my hands; that way I can wrap all the sanctioning in one go.

Sovereign Court

10 people marked this as a favorite.

Will these be sanctioned for boons as part of Pathfinder and Starfinder Society play?

Also, so you don't see the yelling if you don't want to...

Spoiler:
WHERE IS MY STRAWBERRY MACHINE CAKE GEAR?!?!

Thanks for reading my yelling.

Dataphiles 4/5 5/55/55/55/5 ****

2 people marked this as a favorite.

"I spent some time this morning considering what to do with her, if I ever caught her. I think I will cryofreeze her permanently and put her somewhere she cannot be found. I considered taker her into the Perplexity, but my wife pointed out that would be a great way to end up with a super villan."

Horizon Hunters 4/5 5/55/55/55/5 ****

2 people marked this as a favorite.

It was handled fairly.

Sovereign Court 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

I would not have been able to get my Tuesday evening Starfinder game started without the Dead Suns sanctioning, especially the repeatable aspect.

Sovereign Court 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.
Kishmo wrote:
I'd hate to be "that jerk that ruined things and now Starfinder Society can't have nice things."

Definitely not you! There are some concerns that there may be people who don't look at the character and their story but instead look at the player of the character, and vote based on the player not the character.

Sovereign Court 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

We run Starfinder AP legs in 2 4-hour slots at a store, and I was at a convention this past weekend where they scheduled a bunch of APs and modules for play.

Grand Lodge 4/5 5/55/55/55/5 ****

2 people marked this as a favorite.

"What do fox play?"

Sovereign Court 4/5 5/55/55/55/5 ****

5 people marked this as a favorite.
Hilary Moon Murphy wrote:

Will the new chronicle allow for multiple levels of XP? I love campaign mode and can just mandate copying PFS characters for it. But I don't understand why a module this long only offers 1 level of rewards.

I love GMing modules usually, but this reward structure won't encourage me to do modules. Given that I have limited time to GM, I am going to want to focus my time on PF2 adventures that allow me to progress my GM sigils. (I'm absurdly motivated by my table count. I love the story, love helping others, love being a GM... but this is too little reward for my time.) I'm likely not going to choose to GM this module because there will be other content that allows me to better use my time.

I just don't understand the reasons for a compressed reward structure. I could accept all the other changes happily but the compressed rewards just don't make sense to me.

100% agree

Sovereign Court 4/5 5/55/55/55/5 ****

2 people marked this as a favorite.
Bartram wrote:

Please forgive me if I am overlooking something, I've only ever done modules in campaign mode.

What is stopping people from playing their PFS characters in Campaign mode? Just make an identical copy of your PFS character, call it your campaign character, and play that? Then assign credit to your identical PFS character after the game is over?

Is that not identical to playing it in PFS mode?

The main difference is the character level vs challenge rating of the scenario. A level 1 PFS character would not do very well against content designed for level 3 characters.

Sovereign Court 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

Hot take after looking at the Chronicles and reading the blog post: I can see why you might want to write it the way you did to save time, but as an event organizer and GM... I'm going to be running the module in 1 hour chunks, due to the needs of some of my players to come late for the Starfinder game. This means it will take roughly 16 sessions to complete. Due to the way things are scheduled at the store, this will take me roughly 8 months to complete the content, yet at the end, I can only give 1 chronicle sheet with 12xp on it. That will make tracking who made it and who all players during the 16 week period a huge headache. Planning on 12 weekly sessions, with a chronicle after every 4 would be challenging enough... But now, this content gives less rewards per time played than a dozen quests (from an XP perspective)

Also, how many GM points towards glyphs will be given out per report? 2?

Why not just break it up into a number of sections based off the milestones in the book?

Thanks for your time,

Glen

Second Seekers (Jadnura) 4/5 5/55/55/55/5 ****

5 people marked this as a favorite.

from Thursty on Know Direction Beyond today

2-11 Descent into Verdant Shadow by Larry Wilheim - Jungle ice wells on Aballon"
2-12 Colossus Heist (7-10) by Amanda Hammond - Kaiju fight on Daimalko
2-13 Storm of the End Time by Christopher Wasko - Visit to Wealdrid (mentioned in Into The Unknown)
2-14 Data Purge (9-12) - Break into the Lorespire Complex
2-15 The Infernal Gallery (1-4) by Jessica Catallon - mansion in a swamp in the Drift, from Hell
2-16 A Scoured Home (5-8, SSJ) by Christopher Wasko - Jadnura sends you back to deal with the Izallgunn
2-17 Cost of Living (3-6) by Andrew Mulia - Medicinals or "Big Potion", will relate to big setting change on consumables
2-18 Forbidden Tides (7-10, Exoguardians) by Kate Baker - Visit Arniselle, home of the Morlamaws, and do archeology... that requires the Exoguardians

Sovereign Court 4/5 5/55/55/55/5 ****

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Thank you so much for your hard work!

Dataphiles 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

My bi-weekly "Society reporting issues" thread for 2019-10-09

Sovereign Court

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Maps used here?

Acquisitives 4/5 5/55/55/55/5 ****

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Feel free to contact me, and I will gladly publish the guidance above, if you wish to have more privacy, First Seeker candidates.

Sovereign Court 4/5 5/55/55/55/5 ****

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Congrats to all of our Campaign Coin recipients, as well as our 5 Star GMs!

Also, yay for the Retail Incentive Program for PF2!

Exo-Guardians 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.
Jessica Norveg wrote:
Kate Baker wrote:
I cannot express my delight enough about having a morlamaw in the running. All of the candidates have strong platforms and amazing art!
"The mormalaw had better have a strong platform..."

The morlamaw laughs.

Acquisitives 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.

Zo Jr. smiles.
"We are currently hosting Calder Soren on The Zo! Jr. Experience podcast. If any of the other candidates would like to be interviewed, please contact us so we can schedule an interview at a mutually convenient time!"

Zo, Jr. Nods.
"We are also looking for ((in-universe)) sponsors for The Zo! Jr. Experience! Contact us if you are interested."

Zo! Jr. leans in to the camera.
"Come on over and see what makes the candidates tick, only on The Zo! Jr. Experience!

Fade to an advertisement for the show.

Exo-Guardians 4/5 5/55/55/55/5 ****

3 people marked this as a favorite.

"I'll still vote for that line-loving gentlemaw from Arnisalle. Calder Soren for First Seeker!"
says another morlamaw.
"I'm gonna try to become the next one, though I am a bit busy managing that club right now."

Race

|HP: 137/137 | Init: +8 | AC: 21{22} | F: +12, R: +9, W: +8 | K Nat +12, Perc +15, SM +16

Classes/Levels

| Speed 40ft | +15/10, 2d6+7, {+19/14, 2d6+12} PA: -3, +9 |Rage 26/26 | Active conditions:

Alignment

CG

About Natalya 'the Firebird'

Natalya ‘the Firebird’
Female Garuda-Blooded Aasimar Invulnerable Rager Barbarian
CG Outsider [Native]

Init +8 (+3 Dex, +1 trait, +4 feat)
Senses: Perception +15. Darkvision 60ft.

DEFENSE
AC 21 {22}, touch 13, flat-footed 18 {19} (+8 armor, {+3 natural armor}, +3 dex {-2 rage}).
DR 5/- (10/- vs NL),
Resist Acid, Elec 5. Resist Cold 8. Endure Elements vs Cold.

HP 137/137 [12 + 75 rolled + (10x4 con) + 10 FCB] {+30}

Fort +12 [15] (5 base, +4 Con, +3 enhancement) [Rage]
Ref +9 (3 base, +3 Dex, +3 enhancement)
Will +8 {+10} (3 base, +2 Wis, +3 enhancement) {+2 moral}
-> +4 moral bonus vs. spells, supernatural abilities, and spell-like abilities
-> +1 trait bonus vs. spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters
-> +2 vs. effects with evil descriptor
-> +2 on con saves to stabilize when dying

OFFENSE
+1 Greatsword +15/+10, 2d6+7, 19-20x2. S.
{+1 Furious Greatsword} +19/+14, 2d6+12, 19-20x2. S.
{Claws +16, d8+6, x3. S.}
PA: -3 to hit, +9 to damage
+1 Adaptive Longbow +14/+9, d8+str, x3. P. 110ft.

+3 damage vs creatures with spells or spell-like abilities

Spd 40 ft.
Space 5 ft.; Reach 5 ft.

Base Atk +10/+5 (+10 Barbarian)
CMB 14 (10 BAB, 4 Str)
CMD 27 (10, 10 BAB, 3 Dex, 4 Str)

STATISTICS
Str 18 (+4) [15, +1 level 4, +2 enhancement]
Dex 16 (+3) [14, +2 racial]
Con 18 (+4) [15, +1 level 8, +2 enhancement]
Int 8 (-1)
Wis 15 (+2) [13, +2 racial]
Cha 10 (+0)

FEATS
Angelic Blood [Level 1]: You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.
Raging Vitality [Level 3]: Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round.
Extra Rage Power [Level 5]: You gain one additional rage power. You must meet all of the prerequisites for this rage power.
Power Attack [Level 7]: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Improved Initiative [Level 9]: You gain a +4 bonus to initiative.
Angelic Wings [Level 11]: You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor. Fly is a class skill for you.

TRAITS
Warded Against Witchery (Campaign): You gain a +1 trait bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters, and a +1 trait bonus on Spellcraft checks to identify spells cast by evil arcane spellcasters.
Survivor (Regional): You gain a +1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you.

SKILLS
Knowledge Nature +12 (10 ranks, -1 Int, +3 class)
Perception +15 (10 ranks, +2 Wis, +3 class)
Sense Motive +16 (10 ranks, +2 Wis, +3 class, +1 trait)

Total Points: 30 [10x(4 Barbarian – 1 Int)]
AC penalty is 0

LANGUAGES
Common, Celestial

EQUIPMENT
+1 Adaptive Longbow (3.4k)
+2 Mithril Breastplate (8.35k)
+1 Furious Greatsword (8.35k)
Headband of Havoc (8k)
Boots of Haste (12kgp)
Belt of Physical Might +2 (10k)
Cloak of Resistance +3 (9k)

2.9k gold 0 silver 0 copper
Weight Carried: -lbs.

SPECIAL ABILITIES
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Darkvision: Aasimar can see in the dark up to 60ft.
Skilled: Garuda-Blooded Aasimar have a +2 racial bonus on Acrobatics and Fly checks.
Spell-like Ability: Garuda-Blooded Aasimar can use See Invisibility once per day as a spell-like ability.

Favoured Class Bonuses (Barbarian): 10x HP

Proficiencies: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement: A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.
Rage: A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Rage Powers: As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.
Any barbarian who meets the powers’ prerequisites can select and use rage powers. Totem rage powers grant powers related to a theme. A barbarian cannot select from more than one group of totem rage powers; for example, a barbarian who selects a beast totem rage power cannot later choose to gain any of the dragon totem rage powers (any rage power with “dragon totem” in its title).

Rage Powers:
Beast Totem (Lesser) [Level 2]: While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.
Superstition [Level 4]: The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
Witch Hunter [Extra Rage Power 5]: While raging, the barbarian gains a +1 bonus on damage rolls against creatures possessing spells or spell-like abilities. This damage bonus increases by +1 for every four levels the barbarian has obtained.
Beast Totem [Level 6]: While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained.
Spell Sunder [Level 8]: Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect’s caster level. To sunder an effect on a creature, the barbarian must succeed at a normal sunder combat maneuver against the creature’s CMD + 5, ignoring any miss chance caused by a spell or spell-like ability. If successful, the barbarian suppresses the effect for 1 round, or 2 rounds if she exceeded the CMD by 5 to 9. If she exceeds the CMD by 10 or more, the effect is dispelled.
Beast Totem (Greater) [Level 10]: While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a critical hit.

Invulnerability: At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.
This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
Extreme Endurance: At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (Cold) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd.
This ability replaces trap sense.

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BACKGROUND
The universe balances on scales – great cosmic concepts which mortals can barely comprehend. Good, Evil, Law, Chaos. Every life is a grain of sand, pouring into these scales in their uncounted billions. To lay a finger on the scales, to tip the balance of the universe, is a task beyond even the Gods, Archdevils or even the unknowable horrors of the Dark Tapestry but some beings can watch the grains of sand and, with a little luck and skill, change the course of a mortal life and in doing so… the universe.

Then there are those, like Nagubel the Ineffable, who meddle simply for their own amusements. Sending great tribulations to one favoured by a god. Leading the mightiest minds down paths impossible. Sometimes it makes a difference, sometimes it is just funny. For Nagubel it doesn’t matter, as long as they benefit.

Natalya Orinsdottir and Thashara the Pure were never meant to know each other. A passing encounter as one fled the scene of a crime and the other ran towards it was nothing to the Universe but Nagubel, sensing the theft of a minor but sentimental trinket, intervened. Taking two utterly different mortals and setting them to work together appealed to the being’s twisted sense of humour. So it did.

Faced with such overwhelming power the two girls grudgingly accepted their fates – not that they had any choice in the matter. Their first mission ended in disaster, the second in failure and the third in Thashara saving Natalya’s life. The flame-kissed woman returned the favour a few months later and the pair slowly moved beyond hatred, through mistrust and finally ended at something that might, maybe, if you squint, be called friendship.

Nagubel has never entirely tired of the pair, although their latest mission might well be the first sign of waning interest.

“Baba Yaga is not answering my messages.” Was the stark introduction to their mission. “This displeases me. You will assist her and resolve whatever problem she is facing. Then she will owe me. It will be most satisfactory.”

A mission to help the Winter Witch of Golarion with a problem she can’t solve… wonderful.