Valeria Asperixus

The Maiden of Copper's page

391 posts. Organized Play character for chadius.


Classes/Levels

HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

Gender

Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 |

Languages

Common, Dwarven, Osirian

Strength 14
Dexterity 17
Constitution 14
Intelligence 12
Wisdom 15
Charisma 10

About The Maiden of Copper

"Hmm. That is a beautiful sculpture." The masked woman nods. "It would be unfortunate if it were to disappear..." She grins, tantalized by the challenge.

Background:
: Charis is the most common pseudonym she goes by, but if you ask her (and she's in the mood to talk) her memories start in a temple of Abadar she was banished from. The clerics told her the gods punished her (for what?) and she had to wander the world as a human as penance. She was also told she was a medusa, and somewhere those two ideas were swirled together. She thinks her hair are her snake-hair and frequently talks to them when she's not on a mission. Her journeys made her a thief by necessity, then by trade when people realized how good she was at it.

Personality:
: Her love of money and her joys of religion are the two things she cares about, and will often speak of one of the two. Her side thoughts seem to manifest through her locks of hair which she often speaks to.

Role: Here's your graceful archer. Eventually she will be extremely mobile.

XP: 15
PP: 18
Fame: 26
PFS: 133608-10

Saving Throws:

  • Fortitude 2 Fig + 4 Mon + 2 Con + 1 Cloak = 9
  • Reflex 0 Fig + 4 Mon + 3 Dex + 1 Cloak = 8
  • Will 0 Fig + 4 Mon + 2 Wis + 1 Cloak = 7

  • Purity of Body - At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
  • Cloak of Resistance - +1 to all saves.
  • Slow Fall (20 feet)
  • Defenses and Movement:

  • HP: 10 Fig + 5 * 5 Mon + 12 Con = 47
  • AC: 10 + 3 Dex + 2 Wis + 1 Monk + 1 Dodge + 1 Armor = 18
  • Touch: 10 + 3 Dex + 2 Wis + 1 Dodge + 1 Monk = 17
  • Flat footed: 10 + 2 Wis + 1 Armor + 1 Monk = 14
  • Ki Pool Defense: Spend 1 Ki Pool point to gain a +4 AC Dodge bonus for 1 round.

  • Initiative: +3 Dex +2 Trait = +5

  • Movement: 40 = 30 + 10 Monk
  • Ki Pool Speed: Spend 1 Ki Pool point to increase her speed by 20 feet for 1 round.

  • CMD: 10 + 4 BAB + 2 Str + 3 Dex + 1 Monk = 20
  • Attacks:

  • BAB: 4
  • CMB: 4 BAB + 2 Str
  • Manuever Bonus: When performing combat Manuevers, use her Monk levels instead of her Monk BAB. (Effective CMB: 7)

    Melee

  • Combat Reflexes: The Maiden can make an additional 3 AoOs per turn thanks to high Dex.
  • Ki Pool Flurry: Spend 1 Ki Pool point to attack an extra time at her highest attack bonus during a flurry of blows.

  • Unarmed Strike +6 (1d8+2 20x2) Bludgeoning (lethal or nonlethal)
    Flurry
    Attack: 1 (non-Monk BAB) + 5 Monk + 2 Str - 2 Flurry of Blows = 6
    Damage: 1d8+2
    [dice=Flurry 1]1d20+6[/dice]
    [dice=Damage]1d8+2[/dice]

    [dice=Flurry 2]1d20+6[/dice]
    [dice=Damage]1d8+2[/dice]

  • Ki Strike, Magic: As long as she has 1 Ki Pool point, her unarmed strike counts as magic for the purposes of overcoming damage reduction.
  • Stunning Fist - 5/day, must be declared. If it hits, DC 15 Will Save or be stunned for 1 round. She can choose to Fatigue the target instead.

  • Mwrk Silver Nunchaku +7 (1d6+2 20x2) Bludgeoning - +2 to disarm checks
  • Siangham +6 (1d6+2 20x2) Piercing
  • Mwrk Cold Iron Kama +7 (1d6+2 20x2) Slashing - +2 to trip attempts

  • Guisarme +6 (2d4+2/x3) Slashing (has 10 range and +2 to trip attempts)

    Ranged

  • Composite Longbow +1 (+2 Str) +8 (1d8+3 x3) Piercing
  • Silver Arrows deal -1 damage.
    Attack: 4 BAB + 3 Dex + 1 Enhancement
    Damage: 1d8 + 2 Str + 1 Enhancement
    [dice=Composite Longbow +1, Rapid Shot]1d20+8-2[/dice]
    [dice=Damage]1d8+3[/dice]

  • Shuriken +7 (1d2+2 x2) 10 ft range - Flurry (6/6)

  • Point Blank Shot: +1 to hit and +1 damage for targets within 30 ft range.
  • Precise Shot: No -4 penalty for shooting at foes threatened by your allies.
  • Rapid Shot: Take a Full Round action and a -2 penalty. Fire an extra ranged attack at your highest bonus.
  • Skills:

    39: (4 * 5) Mon + 2 Fig + (6 * 1) Int + (6 * 1) Human Skilled + 5 Favored Class
    Acrobatics 3 Dex + 3 In Class + 5 Ranks = 11
    Climb 2 Str + 3 In Class + 1 Ranks = 6
    Disable Device 3 Dex + 3 Ranks = 6
    Disguise 0 Cha + 4 Ranks = 4
    Escape Artist 3 Dex + 2 Stealthy + 3 In Class + 3 Ranks = 11
    Knowledge (Local) 1 Int + 2 Ranks = 3
    Knowledge (Nobility) 1 Int + 1 Trait + 1 Ranks = 3
    Knowledge (Religion) 1 Int + 3 In Class + 1 Trait + 2 Ranks = 7
    Perception 2 Wis + 3 In Class + 5 Ranks = 10
    Profession (Burglar) 2 Wis + 3 In Class + 1 Ranks = 6
    Sense Motive 2 Wis + 3 In Class + 2 Ranks = 7
    Stealth 3 Dex + 2 Stealthy + 3 In Class + 4 Ranks = 12
    Swim 2 Str + 3 In Class + 1 Ranks = 6
    Use Magic Device 0 Cha + 5 Ranks = 5

  • High Jump - At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.
  • Child of the Temple - +1 to Knowledge (Nobility) and Knowledge (Religion), and one of them (Knowledge (Religion)) is In Class.
  • Feats, Traits and Class Abilities:

  • Human: Stealthy
  • 1: Point-Blank Shot
  • Fighter 1: Precise Shot
  • Monk 1: Dodge
  • 3: Deadly Aim
  • Monk 2: Combat Reflexes
  • 5: Rapid Shot

    Traits

  • Reactionary +2 Init
  • Child of the Temple +1 K Nobility, +1 K Religion and 1 (is In Class. K Religion)

    Ki Pool
    1/2 monk level + 2 Wisdom = 4
    As long as she has 1 point, her unarmed attacks are treated as magic for overcoming Damage Reduction.
    By spending 1 point as a swift action, she can:

  • Make 1 extra attack at her highest attack bonus when making a flurry of blows attack
  • Increase her speed by 20 feet for 1 round
  • Give herself a +4 Dodge bonus to AC for 1 round
  • By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round

  • Wand of Mage Armor, 47 charges
  • Wand of Cure Light Wounds, 44 charges
  • Gear:

  • Arrows, 30 (3)
  • Silver Arrows, 10 (21)
  • Cold Iron Arrows, 20 (2)
  • Shuriken, 30 (6)
  • Composite Longbow +1 (+2 Str) (2600)
  • Masterwork Silver Nunchaku (6)
  • Siangham (3)
  • Masterwork Cold Iron Kama (2)
  • Guisarme (9)
  • Cloak of Resistance (1000)

  • Wand of Mage Armor (2 PP)
  • Wand of Cure Light Wounds (2 PP) (40 charges)

  • 2 Masks, valued at 2 each (4)
  • Traveler's Clothes (1)
  • Explorer's Outfit (10, comes for free at level 1)
  • Pickpocket's Outfit (5)
  • Tattoo, fully body snakeskin (20)
  • Bracers of Armor +1 (1000)
  • 2 potions of Bless Weapon (100)
  • 4 horses + 2 ponies (360)

  • Belt of Incredible Dexterity +2 (4000)
  • 2 potions of elixir of swimming (750)

  • 4597 gp
  • 5 sp
  • Gear from the current adventure:

    Chronicles:

    Emerald Spire, level 1 - Chronicle | Thread

    Sold

  • Studded Leather Armor (25 gp)
  • Longbow (75 gp)
  • Sap (1 gp)

    Bought

  • Masterwork Composite Longbow (+2) (600 gp)
  • Shuriken 30 (6 gp)
  • Nunchaku (6 gp)
  • Siangham (3 gp)
  • Arrows, Silver 10 (21 gp)
  • Wand of Mage Armor (2 PP)

    Level 2
    Chronicle | Thread

    Buying

  • Kama (2 gp)
  • Guisarme (9 gp)
  • Cloak of Resistance (1000 gp)

    Selling

  • Longsword (7.5 gp)

    Level 3
    Chronicle
    Thread

    Buying

  • Bracers of Armor +1 (1000 gp)
  • Destiny of the Sands, Part 1:

    Chronicle

    Thread

    Buying

  • 50 ft of Hemp Rope (1 gp)
  • 10 arrows (1 gp)
  • 2 potions of Bless Weapon (100 gp)
  • Mwrk Cold Iron Kama (600 = 2 x 300 gp)
  • Mwrk Silver Nunchaku (322 = 20 + 300 + 2 gp)

    Selling

  • Kama (2 gp)
  • Nunchaku (2 gp)
    Gained 2 gp
  • Destiny of the Sands, Part 2:

    Chronicle+Mythic sheets

    Thread

    Upgrading
    Composite Longbow to +1 (2000 gp)

    Buying
    Belt of Incredible Dexterity +2 (4000 gp)

    Destiny of the Sands, Part 3:

    Emerald Spire, Godhome:

    Chronicle

    Thread

    Day Job roll is 16.

    Buying 2 potions of elixir of swimming for 750 gp total.
    Wand of Cure Light Wounds (2 PP)

    20 Point Buy Audit:

    I made many PFS characters using a 15 point buy. They should be built with 20 points instead.

    I have a belt of dexterity, +2 Wisdom Human Bonus.

    Str 14 (5)
    Dex 14 (5)
    Con 14 (5)
    Int 12 (2)
    Wis 13 (3)
    Cha 10

    I didn't add an extra +1. +1 Dex it is, then. Now I have 17 Dex.

    8. To Scale the Dragon:

    Chronicle
    Thread

    Purchasing
    20 regular arrows
    10 adamantine arrows

    I'm Level 6!:

    I'm now Fighter 1/Monk 5

    HP d8 + 2 Con (+7) (now 47)
    Skills 4 Monk + 1 Int + 1 Human Skilled
    Favored Class Bonus 1 Skill Point (now 39 total)
    Acrobatics (now +11)
    Disguise (now +4)
    Escape Artist (now +11)
    Perception (now +10)
    Sense Motive (now +7)
    Stealth (now +12)
    Use Magic Device (now +5)

    Flurry of Blows Attack Bonus +1 (Now +6)
    Stunning Fist (now 5 per day)
    High Jump (Added)
    Purity of Body (Added)