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Basically, I was wondering how you all would treat blood veil using the new disease track system from Pathfinder Unchained. My first instinct is to make it a Physical Disease Track, but I noticed that as written, it does both Con and Cha damage. Should I add something to represent the Cha damage?

Plus, I was thinking that since this is such a big part of the story, it might be fun to tweak the disease track a bit to make it more distinctive (and scary of course!) Maybe it would work to add in some of the stages from the Cha Poison Track such as pliable?


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Rolth keeps sounding like more and more fun. I guess that's what happens when you have a necromancer kicking around (as a side note, do most people keep him as a Wizard? Or would it be better to rebuild him as an Alchemist?)

Mr. Vergee's journal is a fun read, but I think I need to up the pace to keep my player's interest. I think I'll try something more like you're suggesting, Olondir, adding to Gaedren a bit before they head to the fishery. I was also thinking that I would let the players have some sort of "investment" during character creation. If they all live in Korvosa, it makes sense that they have a home or a job or some relationships. And that way, we can jump right into the plot. Are there problems to letting them have homes or jobs? It doesn't seem like it should unbalance their gear too much...


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Wow, those are all a lot of great ideas!

First with the Gray Maidens, I'm definitely going to go the happy-sunshine route. Maybe there will be a darker tinge to it all later... I actually really want the PCs to be on Ileosa's side for as long as possible (I think that they wouldn't care for Eodred much, and I love the idea of them being loyalists during the riots. Much more potential for conflict)

I've also started working on an expanded intro:

The PC's show up at Zellara's and she tells them the story about her Harrow deck and her son. At the end, she says that she's used her deck to discover that her son had an accomplice in finding Lamm. She tells them of an inn/house/tavern where the accomplice can be found. They arrive (getting a chance to see a social side of Korvosa), then ultimately find out that the accomplice was his lover and that she's either (a) gone into hiding or (b) joined the guard. I'm leaning towards the first option, since it opens up the potential for some light combat (fight off Lamm's thugs when they get to her). She'll tell them where the fishery is-- perhaps they'll convince her to join the guard (or at least go to them for protection). That way, there can be a female guard member that they have more of a connection to who can eventually become a Gray Maiden.

At the fishery... I can't decide if Graeden should be there or not. If not, there can be an underling and it all leads to Knick's awesome-sounding shiver-lab encounter later in the adventure. If he is there... he could run away (cue shiver-lab), or they could kill him and find a letter from the King of Spiders (turns out Gaedren's been working for Barvasi all along??) That way, Eel's End has more of a personal connection and they could have more of a mission to "take on the underworld." If he does escape, where are you putting him in the end, Orthos?

I'm definitely going to try to use Rolth deflect attention from the queen. I've also read of someone tying him into Gaedren. Any ideas on that? Or does that just make everything too connected?

And once again, thanks for the ideas! My campaign is getting more interesting by the second!


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I'm a relatively new GM, starting CotCT this weekend for a bunch of first-time players. I've read over the first two modules as well as the guide to Korvosa, but I'm struggling with how to flesh out Korvosa with some smallish adventures. This is partially to up the player investment in the city and partially to break up Cressidia's series of fetch-quests...

Reading over comments on the forums here, I really like the idea of foreshadowing the gray maidens with a series of missing women and maybe a kidnapping attempt on the players. I also want to hate on Eodred a bit-- calling attention to his womanizing and such, just the characters might start out sympathetic to Ileosa.

What sort of Korvosa-fluff has worked well in your campaigns? What sort of side-quests are appropriate in a city that's rioting? What was good foreshadowing for things later in the story? Thanks!