Lurker in Light

TheImaginaryFriend's page

4 posts. No reviews. No lists. No wishlists.




Basically, I was wondering how you all would treat blood veil using the new disease track system from Pathfinder Unchained. My first instinct is to make it a Physical Disease Track, but I noticed that as written, it does both Con and Cha damage. Should I add something to represent the Cha damage?

Plus, I was thinking that since this is such a big part of the story, it might be fun to tweak the disease track a bit to make it more distinctive (and scary of course!) Maybe it would work to add in some of the stages from the Cha Poison Track such as pliable?


1 person marked this as a favorite.

I'm a relatively new GM, starting CotCT this weekend for a bunch of first-time players. I've read over the first two modules as well as the guide to Korvosa, but I'm struggling with how to flesh out Korvosa with some smallish adventures. This is partially to up the player investment in the city and partially to break up Cressidia's series of fetch-quests...

Reading over comments on the forums here, I really like the idea of foreshadowing the gray maidens with a series of missing women and maybe a kidnapping attempt on the players. I also want to hate on Eodred a bit-- calling attention to his womanizing and such, just the characters might start out sympathetic to Ileosa.

What sort of Korvosa-fluff has worked well in your campaigns? What sort of side-quests are appropriate in a city that's rioting? What was good foreshadowing for things later in the story? Thanks!