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2 posts. Alias of Joseph Matthews 474.


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Nifty Butterfinger wrote:

From my perspective, Greater Cover would be akin to targeting someone standing behind an arrow slit or other equally small opening (i.e. sliding speakeasy door window, jailer's window, or very closely-spaced iron bars in a iron wall [about 1/2" apart])

Greater Cover should be difficult to obtain in normal circumstances, IMHO.

NiftyB

I agree with you, it should not be easy to get. I think I will use greater cover to describe things that are military in design.

A hole is cover.
A fighting hole is greater cover.

A watch tower is cover.
A guard tower with merlons would be greater cover.

etc.


So cover comes in three flavors: (page 477)

Lesser Cover - A single character blocks your LOS to your target. +1 to AC, but has no impact on stealth.

Cover - an obstacle blocks your LOS to your target. +2 to AC and to Stealth (Hide and Sneak) checks.

Greater Cover - cover + the Take Cover action or GM Discretion. +4 to AC and Stealth (Hide and Sneak) checks, but only if it is greater cover by GM ruling, as the rule states you can't get the +4 greater cover bonus from cover + take cover because when you move you no longer are taking cover. (page 252)

So what rule of thumb are GMs using for greater cover?

I am trying to write a guide/flow chart for the stealth rules and greater cover is really undefined, yet matters greatly to sneaky characters.

It must be less than being completely out of sight (as you couldn't attack them), yet greater than cover (+2 to AC).

So what is greater cover? Of how are you ruling it?