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   OK, so I have very carefully been preserving the 3 SkyKey scenarios for Paizocon, with the idea of taking my character-du-jour through all three back to back to back.
 One would hope these scenarios showed up on Friday and/or Sunday, so that one could play through the series. Very frustrating... duncan davenport
  
   Hey All! So, it is my understanding that PFS scenarios will NOT be run during the mid-day sessions. I get that PFS is still running the same number of sessions they always have, just spread out over 4 days instead of 3.
 I trust you folks to coordinate this stuff, but sometime logistics are such that things fall through the cracks. So, if I may, let me suggest that you at LEAST publish the time-slots that WILL have some PFS in them, so we know what the open slots are when the Lottery comes out. The Lottery IS time-slot specific, right?  
   We have finally made it to Book Four, and after a couple of sessions, I am a bit mystified as to what the anticipated flow is designed to be for the story around the Chelish Fort. Perhaps I do not fully grasp the whole picture, but with so much going on there, I wanted to get an idea how others have handled this part of the scenario.
 Chelish Fort Questions:  So, as I understand it, Bikendi is in the basement of the tower, and Paetra the Phase Spider is in the upper stories. Bikndi apparently "hides" in a column or something. This IMPLIES that Paetra doesn't know he exists. Is this correct? If so, then the Phase Spiders and their Living Dream allies are just waiting here in the fort for ... what? For Ederleigh to spill the beans (divulge where the Stone is)? It is unclear if Ederleigh even knows. I know he knows Bikendi was doing something related to immortality, but does he actually understand what happened? Does he know what Bikendi did, or was trying to do? How confrontational did you make the Phase Spiders and the Dreams? My PCs have been to the fort three times now, and each time I drove them away with ethereal/incorporeal tactics. This could get dry. But without understanding what the ethereals are expecting to accomplish, I don't really have a picture of what their strategy is. I'm inclined to move on toward a more conclusive fight, but I don't want to miss some significant impact they are supposed to have on the way the story resolves. It doesn't seem like the PCs can safely move in - or even spend the night - until the Phase Spiders and the Dreams are eliminated. When did you confront them in your campaign? Does the Sister Hag (whose name escapes me) ever show up? I haven't found her in the module except where she is referenced as the one who 'sent" Paetra and her gang to find the stone. If we kill off the Phase Spiders and Dreams, does that wrap up that plot-line? I have seen nothing that implies the Hag does anything about it. Have I missed something, or is this just a dangling plotline? And what did your Bikendi share with the PCs? Certainly he has an agenda - but does he tell the PCs what actually happened - or does he try to spin it in some way? What happened in your game? Basically - what happened in the Fort in your game? Thanks! The Grim MacKay  
   As my group (finally!) is about to enter Book 3, I am curious what those who have already run this campaign did with Tidewater Rock. While a bit forced, the crew of the Bloody Bones "broke the Rock" and the Captain "married" the Lady. 
 I have some thoughts (heh, heh) about how to wrap up the Tidewater Rock subplot, but I'm curious what, if anything, other GMs did with this dangling plot-hook. duncan davenport
  
   My group is in the midst of Raiders of the Fevered Sea, and have stashed a couple of ships throughout the Shackles with an eye to selling them later. They finally decided to move one of the captured ships, and I needed to go look up the mechanics for that, and this is what I found: "they must ... sail it to Bloodcove or Senghor, the two closest cities in which they can sell a ship" Really? Why couldn't a ship be sold at one of the ports in the Shackles? Quent is three times the size of Bloodcove - is there some reason why a ship couldn't be sold there? For that matter, it seems like you could potentially sell a ship at almost any reasonably-sized port in the Shackles - you just might not get as much plunder for it. And then I saw that the same thing was laid out for selling plunder! "The best options...are...Bloodcove or Senghor...or...Crown's End..." Again, really? We can't unload plunder - perhaps at a loss - in ports throughout the Shackles? If Quent is 3x the size of Bloodcove, I would expect you would stand a better chance of unloading plunder there at greater profit. Perhaps there is some reason why Shackles ports are not viable for unloading plunder and ships. How are others playing this?  
 
   I understand that the designation of Cackle as (su) means that it is not subject to normal spell-constraints. But, House Rulings aside, was it really the intention of the designers to have Cackle - a blatantly sonic effect - work in the area of a Silence effect? 
 (Actually, I wonder what they were thinking with a number of capabilities in the APG, but that's a different story :) )  
   I'm an enthusiastic adopter of Pathfinder, currently running a PF/Eberron campaign on a weekly basis. But I also want to be a player, and I wanted to get involved with the PFS. So...I put in my zip code - which is pretty much the same as Paizo's (I live in Redmond as well)- in the Find Events in Your Area - and came up with...nothing! Really? No PFS in Paizo's home town? Or is there a problem with the search feature? Now, I know the next step is - well, YOU be the guy. Well, sure, but FIRST I'd like to play in the context of PFS, so I can get a feel for it, then I'd be happy to contribute. 
 So - Eastside, Western Washington? Anybody? | 
 
	
 
     
     
    
