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![]() Super Zero wrote:
The point is getting ahead levelwise. I stopped playing PFS games after 2019, but will be hitting UKGE this year, and would like to play a couple of games, and there are a couple of lvl 3 games I am interested in, but will not qualify for if I don’t find a few extra credits.And before you suggest it again: no, I am not interested in playing a pregen :) ![]()
![]() Super Zero wrote:
Can a PFS2 character receive credit for modules or APs published for PF1? ![]()
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![]() Today I posted this shorts video that presents the initiative rules for Avern Fantasy: Initiative rules in less than 1 minute All the tactical options, with no need to track initiative or waste time with delay or ready actions! ![]()
![]() Taint definitely makes arcane spellcasting a gamble, if the wizard attempts to force the limits of spells through what is called eldritch surges and eldritch spellcasting. It gives wizards the option to make their spells go beyond their normal limit, but entails a risk.
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![]() Senko wrote: I'm curious have you moved away from vancian casting or is that still in play? I have not disclosed the magic system yet. I will like be making a video about it. But no. I have not moved away from vancian magic. I have made a magic system that resembles mor that of DCC. Casters prepare spells and when they cast spells the roll a spell power check. The result of the spell power check determines if the spell remains in memory or is no loger usable. In addition the result of the spell power check is the spells saving throw DC.Certain actions or choices of the caster may in addition cause the character to manifest permanent arcane taint. ![]()
![]() glass wrote:
Thanks :) ![]()
![]() This week I put out a video on the Avern Fantasy RPG combat rules. I would appreciate your feedback on it. Both form and substance
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![]() Bjørn Røyrvik wrote:
That is exactly one of the changes in these new rules. When you take Combat Reflexes in Avern Fantasy you get the ability to make free attacks against enemies who expose themselves. ![]()
![]() D&D and Pathfinder 1/2 combat rules are abstractions of combat. AC, hp, and the combat round with alternating initiative are all unrealistic.
In addition I want to move away from the grid, that makes the game rather game-boardy, and AoO simply becomes to difficult to adjudicate in a gridless game, if you are not forcing everyone to move a single inch at a time. My conclussion: AoO are a fun rule, that detracts from the fun of the game. ![]()
![]() Joynt Jezebel wrote:
Exactly! After removing AoO play has sped up a lot. No need to sit and spend time figuring out how to get from A to B without getting hit. As an experienced player I will rarely not be able to find a path, but I don’t think it adds a lot of quality to the game.
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![]() The Grandfather wrote:
I have not heard anything concrete about Core Finder, but suspect that it may have some areas, where it can fuse well with Avern Fantasy, but others, where you will have to make a choice of paradigme. For instance, Avern simplifies action economy with three categories double-actions, single-actions and free-actions, does away with both attacks of opportunity and gridded combat, and introduces a magic system, where spell power is determined by caster power checks. This far I have only been able to make playtests with one group, but the system holds up pretty well and is bringing a lot of fun challenges to the table :)![]()
![]() R3st8 wrote: Interesting, with first edition no longer being supported the idea of homebrew versions of pathfinder being created could be quite interesting? I just hope that i wont lose too many options in this unofficial remaster because I really hope it will succeed but there is a limit to how much options I'm willing to lose, after all the whole point of first edition is the massive number of options. What I am making is mostly thought to be selfcontained. With that said, the Avern Fantasy RPG has is built around the framework of D&D3.5/Pathfinder. While Avern seeks to do away with the huge backlog of archetypes, feats are thought to make up the core of the customizability in the system. Still, you will be able to mix and match very easily. incorporating Pathfinder 1e monsters, adventures, feats, spells, treasure etc. will require none to minimum work. The greatest changes are probably with regard to ability scores, the combat system (and turn economy), and the magic system. ![]()
![]() DungeonmasterCal wrote: I checked out the videos and I really dig what you're working on, but like glass above I'd like to be able to read over what you have, as well. And thanks for taking on a project like this! As i said to glass, write me directly, and I will be able to send you a pdf. in a couple of weeks. :) ![]()
![]() glass wrote:
I am currently done with ability scores, races, classes (mostly), skills, feats, Fate!, armor and weapons, as well as combat end the magic system. When I am done with spells (hard at work), I will have something I am ready to share. I expect in a couple of weeks.As mentioned earlier, if you are interested, I can send something in writing, if you write me directly. I will need an email to send you a pdf. :) ![]()
![]() Hello wonderful Pathfinder lovers, In 2019 I was kind of lost at Paizo making the PF2 game and leaving the legacy behind. I stuck with the original Pathfinder until I came to a realization around a year ago; that if I wanted support and something new and fresh in my Pathfinder game, that I would have to be the one doing it. I AM MAKING A PATHFINDER 1e REMASTERED!
Combat is more deadly and realistic, and the classes are moving away from boardgamy combat towards a more flexible game. The grid has been eliminated making for a more organic tactical combat experience. I WOULD REALLY APPRECIATE THE SUPPORT OF YOU GUYS FROM THE PF1 COMMUNITY. I have made a series of YouTube videos about the design philosophy, ability scores, races and base classes, and this week (Thursday) I am coming out with the last video about the specialist classes (druid, monk, paladin and ranger). Next week I am planning to make videos with solo play and procedural explanations of the combat system. I HOPE YOU WILL CHECK OUT MY VIDEOS & GIVE ME FEEDBACK ON AVERN FANTASY RPG.
My current videos are: ep.0 - The Design Philosophy.
Best regards,
![]()
![]() Hello wonderful Pathfinder lovers, In 2019 I was kind of lost at Paizo making the PF2 game and leaving the legacy behind. I stuck with the original Pathfinder until I came to a realization around a year ago; that if I wanted support and something new and fresh in my Pathfinder game, that I would have to be the one doing it. I AM MAKING A PATHFINDER 1e REMASTERED!
Combat is more deadly and realistic, and the classes are moving away from boardgamy combat towards a more flexible game. The grid has been eliminated making for a more organic tactical combat experience. I WOULD REALLY APPRECIATE THE SUPPORT OF YOU GUYS FROM THE PF1 COMMUNITY. I have made a series of YouTube videos about the design philosophy, ability scores, races and base classes, and this week (Thursday) I am coming out with the last video about the specialist classes (druid, monk, paladin and ranger). Next week I am planning to make videos with solo play and procedural explanations of the combat system. I HOPE YOU WILL CHECK OUT MY VIDEOS & GIVE ME FEEDBACK ON AVERN FANTASY RPG.
My current videos are: ep.0 - The Design Philosophy.
Best regards,
![]()
![]() If you are playing a bard with perform comedy you should check this YouTube channel out. It is full of RPG fantasy dad joke that will make any GM cringe! Dungeon Mirth YouTube channel. ![]()
![]() If you are playing a bard with perform comedy you should check this YouTube channel out. It is full of RPG fantasy dad joke that will make any GM cringe! Dungeon Mirth YouTube channel. ![]()
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![]() Hey people, It’s been a long time since I was last here. I hope you are all well and having epic games. I tuned in to tell that I have startede a YouTube chanel today.
I hope you guys will check out my new video on using cards as game aids and leave some words of wisdom and encouragement. Video link:
I hope you enjoy the video and can help me get started. Keep Slaying! PS: … and by all means share with any gamers you think may be interested 😊 ![]()
![]() I am the above mentioned GM. My reasoning is this: 1: This has not been relevant in our game yet. From a strict RAW perspective this question cannot be answered, since there is no clear definition of the word "ally/allies".
2: Poison (aswell as curses and diseases) are not conditions. blahpers rightly points out that they might cause a target to be affected by conditions, but in themselves they are not conditions.
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![]() Boubacar, The Jet Sage: Name: Boubacar Khaferis, The Jet Sage Alignment: N Race: Human (Garundi) Class: Cleric of Horus 8 Description: Boubacar is a tall athletic man of dark skin, noble features and a friendly demeanor. He is a scholar of osirionology and ancient Osiriani religion and devoted to Horus, God of the Sun and of Rulership. He first came to the folds of the Pathfinder Society in the city of Wati fighting to rid the city of an undead scourge. His travels have taken him far and wide and during one such journey he found the young lioness Bast, whom he has nurtured to maturity and great fighting skill. Boubacar sometime has a solemn attitude when faced with undead and demonic foes, but easily dismisses this with a deep hearty laugh. Boubacar often thinks fondly of his mother, whom as a healer taught him that the administration of medicines to the critically ill was best done anally. This practice Boubacar has transferred to the use of wands of cure wounds much to the detriment of his allies. ![]()
![]() The Blood Conduit archetype for the bloodrager class gains access to the Spell Conduit ability, which I would like clatification on. "Spell Conduit (Su)
I find it very ambiguous.
Second: it lists "combat maneuver check to bull rush, grapple, pin, reposition, or trip an opponent, or makes an unarmed strike". Ambiguity: Natural attacks which are probably the most common form of bodily contact in PF combat is not listed. Reposition and trip are listed even though these can be performed with weapons (including reach weapons) that do not involve bodily contact. Is it possible to get a confirmation on whether the term "bodily contact" should be ignored or whether the listed actions is incomplete and due for revision? What interpretations do other players and GMs adhere to? ![]()
![]() Josua Frost above and Michael Brock (here) are at odds. Which of these reflects the current campaign management's stand point? ![]()
![]() Hi Tim, Dedicated undeadhunters like the above mentioned bralani ar a good option. Ages ago while I was a player in the Age of Worms campaign I played a wizard. Flying around invisssible and casting disintegrate on undead works like a charm. Or how about a Van Helsing kind of character: an invisible rogue with firearms/ray wands. This will target AC12 and won't allow saves. With +14 Att that hits on everything but a 1 and will on average do 30 dmg / hit.
Flying invisibble casters should be able to target the vampire pest at AC12. Also try making him fight caryatid columns and oozes this will negate his sneak attack and potentially destroy his weapons. There are many options and increasing the CR of encounters is OK as the PCs character level no longer is an expression of their power level. (just make sure not to give them extra loot in the process.) Which also brings in a last option: start reducing the resources you set at their disposition. Reducing wealth and magic item levels in the campaign will also challenge the players. You could also take the sensible aproach to the problem and sit down and have a talk with your players about what is happening with the campaign. I don't think any of them will appreciate the entire last half of the campaign being ruined by this problem and will likely want to help find solutions. ![]()
![]() Page 22 of Orcs of Golarion states that:
And:
And what stats apply to a war rhinoceros? ![]()
![]() David Harrison wrote:
If you are in a pickle you can count on me as well Dave.
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