Valeros

The Grandfather's page

***** Pathfinder Society GM. 2,019 posts (2,154 including aliases). 6 reviews. 1 list. No wishlists. 25 Organized Play characters.


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5/5

I have been searching for Guide to 2e PFS, but can only find a jumble of links and a very long scrollable page.
Is there no printable Pathfinder Guide?
And am I correct, that PF2 books are obsolete and I can only use the remaster books?

If anyone can link to a good guide on how I make an PFS2 character, a PFS2 character sheet, and any other required material, I would really appreciate it.

5/5

Sebastian Hirsch wrote:
Playing online might work out for you if you want to have the chance to play those level 3 games at UKGE.

Good suggestion. I am not at all into online games though :)

5/5

Thanks for the answers ;)

5/5

Super Zero wrote:

It's a level one character already, so there's no reason you couldn't just build them again in the other system. Nothing transfers, though.

And for question 3, you can earn XP by GMing, by playing pregens, or by playing APs or other published adventures, so it is possible for a character to level up before you've actually played them.

The point is getting ahead levelwise.

I stopped playing PFS games after 2019, but will be hitting UKGE this year, and would like to play a couple of games, and there are a couple of lvl 3 games I am interested in, but will not qualify for if I don’t find a few extra credits.

And before you suggest it again: no, I am not interested in playing a pregen :)

5/5

Super Zero wrote:

It's a level one character already, so there's no reason you couldn't just build them again in the other system. Nothing transfers, though.

And for question 3, you can earn XP by GMing, by playing pregens, or by playing APs or other published adventures, so it is possible for a character to level up before you've actually played them.

Can a PFS2 character receive credit for modules or APs published for PF1?

5/5

If I have a level 1 character in PFS1 can I legally convert it to a PFS2 level 1 character?
Are there any other ways to use PFS1 credits to get a level increase in PFS2?
Must all PFS2 characters start at level 1?


Yesterday I uploaded a new video.
In it I go over what I think are both interesting and necesary changes to armor and weapons in the game. I would love to hear your input

Armor & Weapons


The latest video I made was about Skills and Ability Checks.
While I recognize the elegance of the 3e DC system and how it was applied in PF1, I propose something different to curb the DC/Ability Score inflation and the constant moving of goal posts in Pathfinder.

Abilities & Skills video.


Today I posted this shorts video that presents the initiative rules for Avern Fantasy:

Initiative rules in less than 1 minute

All the tactical options, with no need to track initiative or waste time with delay or ready actions!


Taint definitely makes arcane spellcasting a gamble, if the wizard attempts to force the limits of spells through what is called eldritch surges and eldritch spellcasting. It gives wizards the option to make their spells go beyond their normal limit, but entails a risk.
If a wizard always follows “the rules of magic” and play by the book, taint is not a true risk.
It adds an element of push your luck into the wizard class.


Senko wrote:
I'm curious have you moved away from vancian casting or is that still in play?

I have not disclosed the magic system yet. I will like be making a video about it.

But no. I have not moved away from vancian magic. I have made a magic system that resembles mor that of DCC. Casters prepare spells and when they cast spells the roll a spell power check. The result of the spell power check determines if the spell remains in memory or is no loger usable. In addition the result of the spell power check is the spells saving throw DC.
Certain actions or choices of the caster may in addition cause the character to manifest permanent arcane taint.


glass wrote:
The Grandfather wrote:
This would fall under the purview of the OGL 1.1 :)

I do not believe there is any such thing (there might have been a draft 1.1 during the OGL debacle, but it was not promulgated for actual use and even if it had been you probably wouldn't want to).

The Grandfather wrote:
And as I understand it not even Paizo are going to use the ORC license.

They are absolutely using ORC going forward, but they are not releasing PF1 stuff under it (largely because they cannot - too reliant on OGL content).

IANAL, TINLA.

Thanks :)


This week I put out a video on the Avern Fantasy RPG combat rules. I would appreciate your feedback on it. Both form and substance
You will find that many of the rules are very adjacent PF/D&D3.5. And then some are rather different.
Have a great weekend!


This had me confused

But still I am of the opinion that Avern belongs under the OGL1.1. Unfortunately.


R3st8 wrote:
By the way did you remember to make sure with the paizo team that this is legal with the ORC License and everything?

This would fall under the purview of the OGL 1.1 :)

And as I understand it not even Paizo are going to use the ORC license.


The latest video in the series is about the druid, monk, paladin and ranger classes. The biggest shocker is that Paladins no longer get the smite evil ability. They get something different that harkens back to older editions of the game.

Druid, Monk, Paladin, & Ranger Reworked.


Bjørn Røyrvik wrote:

I tend to agree with that conclusion.

I much preferred the idea of making AoOs a Combat feat. This will speed up most things because outside of making a build around it it's not likely to pop up much but it's still there for those who want it.

That is exactly one of the changes in these new rules. When you take Combat Reflexes in Avern Fantasy you get the ability to make free attacks against enemies who expose themselves.


1 person marked this as a favorite.

D&D and Pathfinder 1/2 combat rules are abstractions of combat. AC, hp, and the combat round with alternating initiative are all unrealistic.
I do not play the game because it is realistic but because it is fun, and in my experience, while AoO is an interesting mechanic it slows down the game unnecesarily. Most experienced players know how to avoid AoO with 5’ steps and cover. I for one do not have the patience or inclination to watch players that are not as experienced as I am sit at the table, loudly counting squares, doing and redoing their movement - that is simply not something that I find funny and it is an aspect of combat best left out of the abstract equation.

In addition I want to move away from the grid, that makes the game rather game-boardy, and AoO simply becomes to difficult to adjudicate in a gridless game, if you are not forcing everyone to move a single inch at a time.

My conclussion: AoO are a fun rule, that detracts from the fun of the game.


1 person marked this as a favorite.
Joynt Jezebel wrote:

I support the idea of doing away with AoO for a couple of reasons.

Firstly it complicates the game.

Second, I am a long term martial artist and I think the AoO rules are supposed to be realistic. Realism in Pathfinder or D&D, really? I would say if somebody wanders past then something like an AoO would take place, but you are just as likely to AoO allies as foes and people who are moved or tripped into going past are also going to suffer AoO.

Exactly!

After removing AoO play has sped up a lot. No need to sit and spend time figuring out how to get from A to B without getting hit. As an experienced player I will rarely not be able to find a path, but I don’t think it adds a lot of quality to the game.
And even allowing reload, ranged attacks and spells to not provokere AoO does not fundamentally change game balance. Believe it or not… but once, there were no AoO


1 person marked this as a favorite.

I am planning a video next week with procedural explanations of combat rules of Avern Fantasy.

Is there anything I should be specially aware of or attentive with regard to explaining?

What would you be most interested in having demonstrated?


1 person marked this as a favorite.
The Grandfather wrote:
glass wrote:

I might be interested in your project, but I am very much not interested in sitting through videos. If you want me to check out your game, provide feedback, maybe eventually buy it etc, give me something I can read.

I doubt I am alone in that respect.

I am currently done with ability scores, races, classes (mostly), skills, feats, Fate!, armor and weapons, as well as combat end the magic system.

When I am done with spells (hard at work), I will have something I am ready to share. I expect in a couple of weeks.

As mentioned earlier, if you are interested, I can send something in writing, if you write me directly. I will need an email to send you a pdf. :)

I have not heard anything concrete about Core Finder, but suspect that it may have some areas, where it can fuse well with Avern Fantasy, but others, where you will have to make a choice of paradigme. For instance, Avern simplifies action economy with three categories double-actions, single-actions and free-actions, does away with both attacks of opportunity and gridded combat, and introduces a magic system, where spell power is determined by caster power checks.

This far I have only been able to make playtests with one group, but the system holds up pretty well and is bringing a lot of fun challenges to the table :)


1 person marked this as a favorite.
R3st8 wrote:
Interesting, with first edition no longer being supported the idea of homebrew versions of pathfinder being created could be quite interesting? I just hope that i wont lose too many options in this unofficial remaster because I really hope it will succeed but there is a limit to how much options I'm willing to lose, after all the whole point of first edition is the massive number of options.

What I am making is mostly thought to be selfcontained. With that said, the Avern Fantasy RPG has is built around the framework of D&D3.5/Pathfinder. While Avern seeks to do away with the huge backlog of archetypes, feats are thought to make up the core of the customizability in the system. Still, you will be able to mix and match very easily. incorporating Pathfinder 1e monsters, adventures, feats, spells, treasure etc. will require none to minimum work.

The greatest changes are probably with regard to ability scores, the combat system (and turn economy), and the magic system.


1 person marked this as a favorite.
DungeonmasterCal wrote:
I checked out the videos and I really dig what you're working on, but like glass above I'd like to be able to read over what you have, as well. And thanks for taking on a project like this!

As i said to glass, write me directly, and I will be able to send you a pdf. in a couple of weeks. :)


1 person marked this as a favorite.
glass wrote:

I might be interested in your project, but I am very much not interested in sitting through videos. If you want me to check out your game, provide feedback, maybe eventually buy it etc, give me something I can read.

I doubt I am alone in that respect.

I am currently done with ability scores, races, classes (mostly), skills, feats, Fate!, armor and weapons, as well as combat end the magic system.

When I am done with spells (hard at work), I will have something I am ready to share. I expect in a couple of weeks.

As mentioned earlier, if you are interested, I can send something in writing, if you write me directly. I will need an email to send you a pdf. :)


2 people marked this as a favorite.

Hello wonderful Pathfinder lovers,

In 2019 I was kind of lost at Paizo making the PF2 game and leaving the legacy behind. I stuck with the original Pathfinder until I came to a realization around a year ago; that if I wanted support and something new and fresh in my Pathfinder game, that I would have to be the one doing it.

I AM MAKING A PATHFINDER 1e REMASTERED!
I call the new game Avern Fantasy RPG and am taking what I find to be the best parts of Pathfinder and trim it down to make it a more smooth game. In addition, I am throwing in some new rules that I find enhance the game and add elements of early D&D/AD&D editions that give the game what to me is a better classic flavor.

Combat is more deadly and realistic, and the classes are moving away from boardgamy combat towards a more flexible game. The grid has been eliminated making for a more organic tactical combat experience.

I WOULD REALLY APPRECIATE THE SUPPORT OF YOU GUYS FROM THE PF1 COMMUNITY.

I have made a series of YouTube videos about the design philosophy, ability scores, races and base classes, and this week (Thursday) I am coming out with the last video about the specialist classes (druid, monk, paladin and ranger). Next week I am planning to make videos with solo play and procedural explanations of the combat system.

I HOPE YOU WILL CHECK OUT MY VIDEOS & GIVE ME FEEDBACK ON AVERN FANTASY RPG.
If any of you want to participate in an actual organized playtest, please write me a direct message here, and I will get back to you.

My current videos are:

ep.0 - The Design Philosophy.
ep.1 - Ability Scores.
ep.2 - Races.
ep.3 - The Cleric & The Scoundrel.
ep.4 - The Warrior and The Wizard.
ep.5 - The Barbarian & The Bard.

Best regards,
The Grandfather (aka. Diego)


4 people marked this as a favorite.

Hello wonderful Pathfinder lovers,

In 2019 I was kind of lost at Paizo making the PF2 game and leaving the legacy behind. I stuck with the original Pathfinder until I came to a realization around a year ago; that if I wanted support and something new and fresh in my Pathfinder game, that I would have to be the one doing it.

I AM MAKING A PATHFINDER 1e REMASTERED!
I call the new game Avern Fantasy RPG and am taking what I find to be the best parts of Pathfinder and trim it down to make it a more smooth game. In addition, I am throwing in some new rules that I find enhance the game and add elements of early D&D/AD&D editions that give the game what to me is a better classic flavor.

Combat is more deadly and realistic, and the classes are moving away from boardgamy combat towards a more flexible game. The grid has been eliminated making for a more organic tactical combat experience.

I WOULD REALLY APPRECIATE THE SUPPORT OF YOU GUYS FROM THE PF1 COMMUNITY.

I have made a series of YouTube videos about the design philosophy, ability scores, races and base classes, and this week (Thursday) I am coming out with the last video about the specialist classes (druid, monk, paladin and ranger). Next week I am planning to make videos with solo play and procedural explanations of the combat system.

I HOPE YOU WILL CHECK OUT MY VIDEOS & GIVE ME FEEDBACK ON AVERN FANTASY RPG.
If any of you want to participate in an actual organized playtest, please write me a direct message here, and I will get back to you.

My current videos are:

ep.0 - The Design Philosophy.
ep.1 - Ability Scores.
ep.2 - Races.
ep.3 - The Cleric & The Scoundrel.
ep.4 - The Warrior and The Wizard.
ep.5 - The Barbarian & The Bard.

Best regards,
The Grandfather (aka. Diego)

5/5

1 person marked this as a favorite.

If you are playing a bard with perform comedy you should check this YouTube channel out. It is full of RPG fantasy dad joke that will make any GM cringe!

Dungeon Mirth YouTube channel.


If you are playing a bard with perform comedy you should check this YouTube channel out. It is full of RPG fantasy dad joke that will make any GM cringe!

Dungeon Mirth YouTube channel.


I just made two new videos about mapping in Pathfinder and RPGs in general including how I use flipmats both planed and as improvisation.

One is about Dungeon maps: link
The other about world and city maps: link

I hope you will bear with me on the quality - I am still learning


Hi all,

I have just released a New video on preparing the game and runing it with cards.

There is a complete adventure walk through and a link to the cards I have made.

I hope you will check it out

YouTube link


Hey people,

It’s been a long time since I was last here. I hope you are all well and having epic games.

I tuned in to tell that I have startede a YouTube chanel today.
My plan is to upload on a regular basis.

I hope you guys will check out my new video on using cards as game aids and leave some words of wisdom and encouragement.

Video link:
https://youtu.be/C3mSRg4eOEs?si=2WUpUv23NM9Pcr8W

I hope you enjoy the video and can help me get started.

Keep Slaying!

PS: … and by all means share with any gamers you think may be interested 😊


zza ni wrote:

hmm?

didn't your last post say ...

What blahpers said :)


Thanks for your input zza ni.

Your answer, though related, is off topic. Please reread the original post.


Though I tend to reach the bodily contact as a restriction, I also find it counterintuitive that bloodrages cannot use this ability with natural weapons, since the integral to many bloodrager builds.


1 person marked this as a favorite.

I am the above mentioned GM.

My reasoning is this:

1: This has not been relevant in our game yet. From a strict RAW perspective this question cannot be answered, since there is no clear definition of the word "ally/allies".
I would tend to rule for "no", since an ally (or enemy) must have some sort of will of its own, which a corpse does not have.

2: Poison (aswell as curses and diseases) are not conditions. blahpers rightly points out that they might cause a target to be affected by conditions, but in themselves they are not conditions.
I would not classify "poisoned" as a condition by neither RAI nor RAW. Just as a grappler and a rogues sneak attack are not conditions, even though they both may impose the "grappled" or "bleeding" conditions.

5/5

Boubacar, The Jet Sage:

Name: Boubacar Khaferis, The Jet Sage
Alignment: N
Race: Human (Garundi)
Class: Cleric of Horus 8
Description: Boubacar is a tall athletic man of dark skin, noble features and a friendly demeanor.
He is a scholar of osirionology and ancient Osiriani religion and devoted to Horus, God of the Sun and of Rulership.
He first came to the folds of the Pathfinder Society in the city of Wati fighting to rid the city of an undead scourge.
His travels have taken him far and wide and during one such journey he found the young lioness Bast, whom he has nurtured to maturity and great fighting skill.
Boubacar sometime has a solemn attitude when faced with undead and demonic foes, but easily dismisses this with a deep hearty laugh.
Boubacar often thinks fondly of his mother, whom as a healer taught him that the administration of medicines to the critically ill was best done anally. This practice Boubacar has transferred to the use of wands of cure wounds much to the detriment of his allies.


2 people marked this as FAQ candidate.

The Blood Conduit archetype for the bloodrager class gains access to the Spell Conduit ability, which I would like clatification on.

"Spell Conduit (Su)
At 5th level, as long as a blood conduit is wearing light or no armor, he can deliver bloodrager spells with a range of touch through bodily contact. When he succeeds at a combat maneuver check to bull rush, grapple, pin, reposition, or trip an opponent, or makes an unarmed strike against an enemy, he can as a swift action cast a touch spell on the creature that he affected with the combat maneuver, requiring no further touch attack roll. If this spell would usually require a successful touch attack, his successful combat maneuver check counts as this attack.
This ability replaces uncanny dodge and improved uncanny dodge."

I find it very ambiguous.
First: it states that it works "through bodily contact".

Second: it lists "combat maneuver check to bull rush, grapple, pin, reposition, or trip an opponent, or makes an unarmed strike".

Ambiguity: Natural attacks which are probably the most common form of bodily contact in PF combat is not listed. Reposition and trip are listed even though these can be performed with weapons (including reach weapons) that do not involve bodily contact.

Is it possible to get a confirmation on whether the term "bodily contact" should be ignored or whether the listed actions is incomplete and due for revision?

What interpretations do other players and GMs adhere to?

5/5

Thank you Nefreet

5/5

Josua Frost above and Michael Brock (here) are at odds.

Which of these reflects the current campaign management's stand point?


Hi Tim,

Dedicated undeadhunters like the above mentioned bralani ar a good option.

Ages ago while I was a player in the Age of Worms campaign I played a wizard. Flying around invisssible and casting disintegrate on undead works like a charm.

Or how about a Van Helsing kind of character: an invisible rogue with firearms/ray wands. This will target AC12 and won't allow saves. With +14 Att that hits on everything but a 1 and will on average do 30 dmg / hit.
Or an invisible gunslinger with undeadbane weapons making 4 - 7 attacks for 22'ish dmg / hit.

Flying invisibble casters should be able to target the vampire pest at AC12.

Also try making him fight caryatid columns and oozes this will negate his sneak attack and potentially destroy his weapons.

There are many options and increasing the CR of encounters is OK as the PCs character level no longer is an expression of their power level. (just make sure not to give them extra loot in the process.)

Which also brings in a last option: start reducing the resources you set at their disposition. Reducing wealth and magic item levels in the campaign will also challenge the players.

You could also take the sensible aproach to the problem and sit down and have a talk with your players about what is happening with the campaign. I don't think any of them will appreciate the entire last half of the campaign being ruined by this problem and will likely want to help find solutions.

5/5

Thank you Nefreet. I had missed that option :)

5/5

Then it appears one must take the Mad Dog or Beastrider archetypes to make use of a rhino?!

I have not been able to find stats for dire boar animal companions either.

5/5

Page 22 of Orcs of Golarion states that:
"An orc druid can take a dire boar as an animal companion."
Does this apply to PFS PCs as well?

And:
"An orc can take a war rhinoceros as an animal companion."
Does this apply to PFS PCs as well and does this extend to cavalier characters?

And what stats apply to a war rhinoceros?

5/5

1 person marked this as a favorite.

Garund: Osirion and The Mwangi Expanse in particular!

Lets bring that original Indiana Jones/ archaeology flavor back to the Pathfinder Society.

5/5

Graz'zt!

Thanks for all your hard hard work, Dave.

5/5

1 person marked this as FAQ candidate.

Can the retraining rules be used to retrain an existing character with the boon Kinevon mentions (Student of Thassilon)?

5/5

At what rate can we expect the older APs to become sanctioned?

5/5

David Harrison wrote:

...

I have put all Venture Officers on the reserve GM list, but as you've (foolishly) said this I will move you to the top! We are finalising GMing duties and tables so I will let you know very soon if you will get your chance to inflict, er I mean to GM some players.

If you are in a pickle you can count on me as well Dave.

5/5

1 person marked this as a favorite.

I have confidence that you will do a great job Mike. Congratulations and thank you for taking on this responsibility :)

5/5

Congratulations Júlíus, I have all confidence in you. You will be a huge boon to Iceland's Pathfinders.

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