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![]() Hello wonderful Pathfinder lovers, In 2019 I was kind of lost at Paizo making the PF2 game and leaving the legacy behind. I stuck with the original Pathfinder until I came to a realization around a year ago; that if I wanted support and something new and fresh in my Pathfinder game, that I would have to be the one doing it. I AM MAKING A PATHFINDER 1e REMASTERED!
Combat is more deadly and realistic, and the classes are moving away from boardgamy combat towards a more flexible game. The grid has been eliminated making for a more organic tactical combat experience. I WOULD REALLY APPRECIATE THE SUPPORT OF YOU GUYS FROM THE PF1 COMMUNITY. I have made a series of YouTube videos about the design philosophy, ability scores, races and base classes, and this week (Thursday) I am coming out with the last video about the specialist classes (druid, monk, paladin and ranger). Next week I am planning to make videos with solo play and procedural explanations of the combat system. I HOPE YOU WILL CHECK OUT MY VIDEOS & GIVE ME FEEDBACK ON AVERN FANTASY RPG.
My current videos are: ep.0 - The Design Philosophy.
Best regards,
![]()
![]() Hello wonderful Pathfinder lovers, In 2019 I was kind of lost at Paizo making the PF2 game and leaving the legacy behind. I stuck with the original Pathfinder until I came to a realization around a year ago; that if I wanted support and something new and fresh in my Pathfinder game, that I would have to be the one doing it. I AM MAKING A PATHFINDER 1e REMASTERED!
Combat is more deadly and realistic, and the classes are moving away from boardgamy combat towards a more flexible game. The grid has been eliminated making for a more organic tactical combat experience. I WOULD REALLY APPRECIATE THE SUPPORT OF YOU GUYS FROM THE PF1 COMMUNITY. I have made a series of YouTube videos about the design philosophy, ability scores, races and base classes, and this week (Thursday) I am coming out with the last video about the specialist classes (druid, monk, paladin and ranger). Next week I am planning to make videos with solo play and procedural explanations of the combat system. I HOPE YOU WILL CHECK OUT MY VIDEOS & GIVE ME FEEDBACK ON AVERN FANTASY RPG.
My current videos are: ep.0 - The Design Philosophy.
Best regards,
![]()
![]() If you are playing a bard with perform comedy you should check this YouTube channel out. It is full of RPG fantasy dad joke that will make any GM cringe! Dungeon Mirth YouTube channel. ![]()
![]() If you are playing a bard with perform comedy you should check this YouTube channel out. It is full of RPG fantasy dad joke that will make any GM cringe! Dungeon Mirth YouTube channel. ![]()
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![]() Hey people, It’s been a long time since I was last here. I hope you are all well and having epic games. I tuned in to tell that I have startede a YouTube chanel today.
I hope you guys will check out my new video on using cards as game aids and leave some words of wisdom and encouragement. Video link:
I hope you enjoy the video and can help me get started. Keep Slaying! PS: … and by all means share with any gamers you think may be interested 😊 ![]()
![]() The Blood Conduit archetype for the bloodrager class gains access to the Spell Conduit ability, which I would like clatification on. "Spell Conduit (Su)
I find it very ambiguous.
Second: it lists "combat maneuver check to bull rush, grapple, pin, reposition, or trip an opponent, or makes an unarmed strike". Ambiguity: Natural attacks which are probably the most common form of bodily contact in PF combat is not listed. Reposition and trip are listed even though these can be performed with weapons (including reach weapons) that do not involve bodily contact. Is it possible to get a confirmation on whether the term "bodily contact" should be ignored or whether the listed actions is incomplete and due for revision? What interpretations do other players and GMs adhere to? ![]()
![]() Page 22 of Orcs of Golarion states that:
And:
And what stats apply to a war rhinoceros? ![]()
![]() Fellow Pathfinders, It is with a heavy heart that I must announce that I will step down as Venture-Captain for Denmark by the end of July (after PaizoConUK). I have had a lot of memorable moments with the PFS and wish to thank Paizo, my fellow Venture-Captains and Venture-Lieutenants, as well as all the people I have encountered and played with the last few years. It has been a lot of fun! I especially wish to thank Mike, Mark, Hyrum and Joshua for creating and growing this awesome campaign. For the time being Denmark will still have an active Venture-Officer, namely Jacob Trier, who can be contacted on pathfinder.jylland@live.dk ![]()
![]() Can double-barreled pistols be reloaded as a free action with the Rapid Reload feat and alchemical cartridges? Can a musket master do the same with double-barreled muskets? Do double-barreled firearms allow two shots with each attack - i.e. effectively doubling rate of fire? Giving a 12th lvl character with Rapid Shot and boots of speed the following attack sequence: +7/+7/+7/+7/+7/+7/+2/+2/-3/-3? (only includes modifiers from shooting double-barreled, rapid shot and haste) ![]()
![]() Spellcombat rules state, that it permits spellcasting with off-hand + weapon attacks as a full-round action. But what constitutes spell castin for this purpose? - Spell, obviously! - Held charges from a previously cast spell (eg. chill touch)?
Are there other options I may have overlooked. ![]()
![]() With RAW I have put together a gunslinger who can fire a colossal gun for 272 hp dmg/shot. "One shot one kill!". The UC rules for inappropriately sized firearms allows the use of firearms of any size at a cumulative -2 penalty, but with no change to effort. I am convinced that this cannot be intentional on part of the designers, but I would like to know what the intention of this rules exception is, and possible have an FAQ. Right now this looks to me like a loop hole the size of The London Eye! Everyone reading this please press for FAQ. My Math: The Core Rulebook has the following to say about weapon size:
PRPG p. 144 wrote:
Whereas Ultimate Combat says this: UC p. 136 wrote:
This means a medium character could fire and load larger than medium firearms with no increase in effort. In the extreme consequence that could be a colossal musket or worse a double hackbut at a -8 penealty. While -8 would normaly be a huge penalty for a firearm it is not so mutch, since it is often a ranged touch attack. A semi-optimized 12th level dwarven gunslinger has Dexterity 22 (+6), BAB +12/+7/+2, Weapon Focus +1, Point-blank Shot +1, enhancement bonus +3, -8 inappropriate size, which sums up to +15/+10/+5 (with a double-barreled musket that is +11/+11/+6/+1). Considering that these are touch attacks they are not at all bad. On the damage side this character would be dealing 12d6+12 (avg. 54 hp/ shot). With improved vital strike that is 36d6+12 (avg. 138 hp).
A semi-optimized 12th level human musket master gunslinger has Dexterity 24 (+7), BAB +12/+7/+2, Weapon Focus +1, Point-blank Shot +1, enhancement bonus +3, Rapid Shot -2, Deadly Aim -4, double barreled musket -4 which sums up to +13/+13/+13/+8/+3; for 1d12+20 (avg. 27 hp) which for 5 hits adds up to 135 hp / round. I am sure someone can find minor errors in these calculations, as I am sure others would be able to squeeze even more damage out of this loop hole, but that is besides the point. ![]()
![]() I will soon start a new character for Pathfinde Society Play. I know it is going to be a dhampir, but otherwise don't have a clue what to make. I am jugling around with bard, orale, paladin, sorcerer, mysterious stranger but really have no clue, and very little inspiration. I would like to hear what people out ther think would make an awesome dhampir PC (within PFS rules). All help and advice yopeople can provide will be very nutch appreciated.
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