Cleric of Hastur

The GM in Yellow's page

277 posts. Alias of bigrig107.



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Night City, the City of Dreams. A gleaming chrome facade of a city hiding a rotting underside.

And also your home. Whether you've grown up on the streets a gutterpunk, always looked down on the rot from the upper echelons of a corpo tower, or are a just recently arrived outsider, you find yourself stuck here. This city has a way of making sure every single one of its citizens are constantly drowning in something. Debt, problems, money, drugs; you name it, Night City has it.

You've been trying to claw your way up that iconic social ladder for years now, and seem to finally have gotten your chance. Your favorite fixer, Vex, hit you up with a big lead. She's been gathering some intel on a Militech truck convoy for a while now, and finally sent you a ping to meet her in the usual spot.

Welcome to Night City, chooms! With the Humble Bundle containing all of Cyberpunk Red's published material, along with finishing the Edgerunners anime and starting the 2077 video game recently, I've been deep diving into the Cyberpunk world.

Is there much interest for a Cyberpunk Red game on the boards? I'm early on in the brainstorming phase, and haven't finished learning the system yet, so it'll probably be a month or two out before I get things settled. Just checking if its worth the effort!


More totally nefarious setup.


Just getting things set up for the future, nothing to see here!


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The small Selûnite village of Silvermoon Glade at the edge of the Wood of Sharp Teeth has gone unnoticed by most of the rest of the world, the only exceptions being the Selûnites and druids who reside there. A week ago, that changed.

The priests of the Moonmaiden in Baldur's Gate have not heard anything from the frontier religious settlement in nearly a week, and have in fact been receiving ominous dream portents from Our Lady in Silver recently. A darkening moon hanging in the sky over the village is the most common one, although unfortunately it is hard to sift through the relevant dreams in these times.

That's why they have reached out to several different groups they are allied with, asking for aid in reaching the village and determining just what has caused the druidic village to go dark. They have a contact with a Selûnite priest waiting in the Friendly Arm Inn (which is a day west of Silvermoon Glade and a day south of the Gate) that will likely have more information on the village's plights. Of course, it will be a paid excursion, with a promise of 300 gold pieces per person once the situation is settled.

Hello! I, like many others, have been loving Baldur's Gate 3, and want to finally dip my toes into the wonderful world of Faerûn and the Forgotten Realms. I have been brewing this idea for a few months and am now ready to open the recruitment for it. I'll still be using Pathfinder because that's the system I have the most experience with, but the world is too much fun for me to not run a game in. Now, onto the nitty gritty parts!

Note: this will be a (hopefully) long campaign with a good mix of combat, exploration, social situations, and investigation. It is good to be good at one thing, but try not to over-specialize in one field.

Character Creation:

Ability Scores: 20 point buy, nothing below an 8 after racial adjustments.
Level: 1st
Alignment: any, but I don't want a CE party wrecker character. If you're evil at all, have a good explanation for it. Good alignments will most likely have a slight advantage unless you can really sell me on an evil angle.
Classes: any Paizo, minus Antipaladin.
Races: any and all Paizo (within reason, no drow noble) are accepted, as the church isn't picky.
Traits: two normally, can take a drawback for a third.
Wealth: maximum starting for your class, you have been well equipped for the journey.
Skills: we will be using the extra Background Skills rule.

Background Questions: I'd like you to take a look at these 20 questions and answer them. This is meant to help both you and me understand who your character is and why they have chosen to accept the call for aid from the Selûnites.

Background Questions:
These questions are just meant to help me and you flesh out your character. You can answer any or all of them, but the more you have the better it is for me.
1. What is your character’s name?
2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure? Why did your character accept the job?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?

I aim to leave this recruitment open for around a month, and will probably end it on October 31st. What better day to end than on my favorite holiday? As always, if I find the perfect party before then, I reserve the right to close it early, but I won't close it without warning everyone in advance.

If I missed anything, or you have any questions, feel free to ask!


Welcome, all, to Harrowstone!

This was a private game, but now we’re looking for a third to join our other two heroic party members in cleansing Harrowstone Prison of its past problems.

Looking specifically for a divine caster of some sort, that can handle healing and status effects. The party has mostly cleared the first level of the prison, and will likely be heading back to rest soon in order to find their third party member awaiting them before continuing their dive into the past of Harrowstone. The gameplay thread is there, should probably take a look at some of the bigger moments in the story so far.

Character build:
- 25 point buy
- 'normal' race options (including aasimar and tiefling)
- gestalt, level 2
- background skills
- two traits, one must be a campaign one from the Carrion Crown campaign guide.
- elephant in the room feat tax rules are in effect
- need a reason to be in Ravengro, as well as how you knew the Professor. You’ve missed his funeral already, so that’s unfortunately not an option anymore.

Any questions, just ask!


Welcome, one and all, to your future!

Feel free to introduce yourselves and discuss any build changes you may require for this party.


Starting the gameplay thread.


"The Bountiful Venture Company wants you!"

That's what the advertisement said, asking for experienced adventurers to take the six-week long journey deep into the Arcadian Ocean to the island colony of Talmandor’s Bounty. Six months before your ship is scheduled to arrive at the colony, the Liberty's Herald took the initial wave of colonists out. You, along with your fellows, will make up the second wave and resupply the colony.

Welcome to the Ruins of Azlant! I intend on taking 4 PCs, and hopefully having a lot of fun exploring some island ruins and building a successful colony!

Level: 1
Ability Scores: 20 point buy, nothing below an 8 after racial adjustments.
Alignment: any, but I don't want a CE party wrecker character. If you're evil at all, have a good explanation for it.
Classes: any Paizo, minus Antipaladin.
Races: any and all Paizo are accepted, as the company isn't picky. More on races later.
Traits: two normal, and one Campaign, which must be from the Ruins of Azlant Player's Guide.
Wealth: maximum starting for your class, you have been well equipped for the journey!
Skills: we will be using the extra Background Skills rule.

Background Questions:
These questions are just meant to help me and you flesh out your character. You can answer any or all of them, but the more you have the better it is for me.
1. What is your character’s name?
2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure? Why did your character accept the job?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?

A slight warning/expansion on some of the advice from the Player's Guide. This is not Skull and Shackles, and while there will be some boat action, most of the adventuring involves being underwater. I have read the adventure and some advice for running it/making characters for it, and most of the deeper actual underwater parts do come later in the book. So, you should make sure to sort of future-proof your character for underwater combat and exploration. I know the temptation is strong to just make an aquatic waterbreathing race so as to eliminate that issue, but I won't accept you being an undine 'just because'. So be sure to emphasize character background and flavor over mechanical benefits.

Feel free to ask any questions for things I missed, I look forward to meeting all of our new colonists!


Just getting this set up while I work on my into post,


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Hello! Welcome, acolytes, to the famously grim dark setting of 40k, and the Dark Heresy system. Before we begin and you introduce yourselves to your group and Inquisitor Vervize du Bordaal's Interrogator, I have a few disclaimers.

First, this is a completely new system to me. I don't have any experience with it, and as such, I will likely be somewhat shaky with the mechanics in the beginning of things. I'm sure I'll get the hang of it quickly, but you'll have to give me some time to get used to it. We'll be doing the intro adventure in the core rulebook to begin with, to help everyone get acclimated.

Second, this is the Warhammer 40k setting, with all the nasty dark stuff that entails. This will be a more adult-themed campaign, in terms of violence and such. I won't go out of my way to describe anything horrendous or unnecessary, but there will be gratuitous violence, blood, gore, and death. With all the horrors awaiting you in the 41st millennium, you will need to be strong of mind and spirit. You have been warned.

With that out of the way, feel free to introduce your character here, and talk about any small choices you may need to change to make the group work. I'll get the intro post up on the gameplay thread in a bit.


"Welcome, acolyte prospects. You have been selected for a special assignment under Inquisitor Vervize du Bordaal of the Gilead System. I am acting as his agent in this matter. I do not have to explain to you how dangerous this system has become since the Cicatrix Maledictum split the Imperium in half, and how much holy work the Inquisition has performed since."

The vox voice pauses for a second, as if to gather its thoughts, before continuing in its electronic tone.

"Hive Desoleum on the capital hive world of Gilead holds many heresies and horrors, and you are gathered here for but one of them. There are increasing reports of horrible deaths within the hive’s upper levels, with odd items of a possible xenos or archaeotech nature found with each corpse. Fellow nobles have related these were preceded with bouts of erratic and troublesome behaviour, and worry that a hive noble named Lans Guljian has exhibited many of the same behaviours. You are tasked with the Emperor’s Work: to investigate the deaths and possible connections to any illicit artefacts, determine if they are potential dangers of a wider nature, and terminate their distribution. Recover and contain any items uncovered, lest they corrupt others. Carry the Emperor’s Light with you throughout the hive, for there is little proper illumination to be found in this festering, ancient edifice. Desoleum teeters on the blade’s edge of damnation, and one further heresy could topple the entire hive into the abyss. You must not fail in this task."

Now that that's over with, welcome any and all acolytes! I have been reading up on the Dark Heresy rpg system ever since Humble Bundle released the entire system, and have been wanting to get into running a 40k game for quite a while. As an opening disclaimer, I will be learning the ins and outs of the game's mechanics alongside you, as I don't have any experience with actually running. Going to run the 'starting adventure' in the back of the core rulebook before expanding out into the idea that originally inspired this.

As far as I am aware, there isn't any variance in character creation, so I want to see your background line up well with all of the choices you made during character creation. I use these background questions for 'normal' Pathfinder recruitments, but I have a feeling that they will be useful here too.
I'll be taking four players for this group, although I'll keep an eye out for any replacements I may need.

Background Questions:
These questions are just meant to help me and you flesh out your character. You can answer any or all of them, but the more you have the better it is for me.
1. What is your character’s name?
2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?


Humble Bundle had a huge 40k rpg sale today, and as a huge fan of the setting (and beginning collector/painter) I decided I had to pick it up.

I've had a story idea set in the 40k universe rolling around in my head for a while now, and as it turns out it adapts fairly well to the idea of playing an inqusitorial retinue Dark Heresy presents.

Once I have the basic premise planned and finish my reading of the ruleset, how many of you would be interested in playing a Dark Heresy campaign?


Just setting this up while I work on the first post.


Here ya go! Feel free to introduce yourself and plan any character changes you might need to make with the party.

Can do in person introductions in the gameplay when I get it up.


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You have all heard the rumors. An abandoned dwarven mine dug far below the ruined citadel of what was once Tar-Urkatha, full to the brim of undiscovered treasures enough to make anyone a king. A formerly imposing dwarven fortress reduced to ruins and infested with gnolls that guard the entry ways deeper into the mines.

Each of you received the same letter: a 'Truther & Trathis Mining and Excavation Company', based out of Katapesh itself, has put out a somewhat significant amount of gold and treasure in reward for aiding their attempts to breach the mine and recover a lost member of one of their earlier expeditions. Even for those of you not driven purely by money, there's plenty of power and artifacts and anything else you might desire inside the dwarven mountain mine.

Given the nature of the mines, rumored to be full of all sorts of nasty undead, experience with the unliving is expected and appreciated. Although of course you'll have to deal with the living gnolls holding the entrance first, the offer letter says.

Build Rules:
Level: Gestalt 3. You should be a somewhat experienced adventurer, with a few excursions under your belt. If you aren't sure about any gestalt interactions or rules, feel free to ask me!
Ability Scores: 20 point buy, nothing below an 8 after racial adjustments.
Alignment: any, but I don't want a CE party wrecker character.
Classes: any Paizo, minus Antipaladin.
Races: any and all 'normal' Paizo ones are accepted, as the miners aren't picky.
Traits: three, with one being linked to your background. Make it work flavor wise, be fun with it!
Wealth: 3,000 gold.

Background Questions:
These questions are just meant to help me and you flesh out your character. You can answer any or all of them, but the more you have the better it is for me.
1. What is your character’s name?
2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?

Beyond just this, you need to make sure you explain why your character is in Katapesh, and how much general knowledge they have of the area.

I'll be taking 3 players, and the recruitment will be open for roughly two weeks, ending on Wednesday, November 2nd, or earlier if I get enough interest to make a decision earlier. I'll let you know ahead of time if I change the date.


One of our members has come upon some busy times so a slot has opened for this game.

Character creation same as this thread, don't want to repost them here.

I'll leave this open for as long as neccessary to get the fit for this group, which contains a Wizard/Bard and a Slayer/Telekineticist. Something front-liney is what they're looking for, as it's the paladin that had to leave.


Roll20 link

Dotting


Roll20 link

Here's the discussion thread. Feel free to use this to discuss potential characters and how you all know each other.

I have recently started using discord (just text) to keep up with the campaigns I GM and it has helped a lot with accountability and availability, would that be an option people want to use for this?


Gameplay thread is up!


Hello! Welcome to the Corrupted side of the Worldwound campaign. Feel free to introduce yourselves, and take a look at your four soon to be party members and write up a few reactions that you may have to them based on faith, appearence, or the like.

I'm not 100% settled on what type of game it'll be just yet, but I have the beginning outlined pretty well. Include a bit about your character's personal goals, and how you see those goals being accomplished, and I'll work on the details over the next few days to bring some threads together.

Congratulations on making it!


Kenabres. Fortified city of the crusaders. At the edge of the Worldwound, guarding the border between civilization and a world full of chaos.

And your current prison. Whether falsely or not, you have been accused of some heinous crime, and been placed inside a holding cell in the Kite, a small fort inside the city of Kenabres.

Character Creation basics:
Level: Gestalt 1. If you aren't sure about any gestalt interactions or rules, feel free to ask me!
Ability Scores: 20 point buy, nothing below an 8 after racial adjustments.
Alignment: any non-good. You are not heroes. You do not have to be villains, and can be neutral, but it'll be more of a hard sell as to why you work with active cultists and demons.
Classes: any Paizo, minus Paladin.
Races: any and all Paizo are accepted, as the crusaders aren't picky.
Traits: three total. Two can be unrelated, but the third needs to be deeply connected to why you ended up in this prison, regardless of how you did. Be descriptive!
Wealth: maximum for your highest of the two classes.

Background details:
This is an obviously different campaign angle than a lot of other ones, and that means a bit more detail should be put into the background stories. Sure, it'd be easy to have the random slaughtering CE villain characters, and I'm sure there will be at least some of that in the party. But that's not interesting.

What I want is a party of interesting villains that are willing to work aside demons and cultists of demon lords, for whatever reasons. Revenge, hate of all life on this planet, whatever. Just sell me on your villainous intentions.

Background Questions:
1. What is your character’s name?
2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?

Huge content warning:
This is not really the game for the faint of heart. I will be playing up the brutality of a demon invasion, which will include a lot of violence. Don't worry, I'm not going to touch upon any of the particularly undesirable topics unless it's necessary. But, there will be a lot of blood and gore in descriptions of fights and scenery, as a demon invasion would bring. It just goes with the territory of the type of game I want to run.

This was the warning for my Righteous campaign. This evil-leaning one will obviously be worse, and depending on the party's alignment and goals, a lot of cruel and evil acts could be taking place> I won't go into super detailed descriptions of anything extra, but do be prepared for a lot more violence and evil themes.

If I missed anything, feel free to ask! I know this isn't the typical campaign, so I'm sure there will be some extra questions.

Welcome to Kenabres!


Opening of the discussion thread for Team 2.


Start of the team 1 gameplay.


Start of the Team 1 thread.


Thread for Team 2


By now, I’m sure a lot of you have seen my Wrath of the Righteous recruitment. Fun times for the good and kind hearted among us.

But I was thinking earlier today, the evil cultists and the demons and the monsters of the Worldwound never get their ‘day in court’, as they say. Their stories aren’t ever told. And I want to change that.

How many people would be interested in an evil campaign inside of the Worldwound setting? Would obviously be slightly more tailored towards the Chaotic Evil side of things, but I believe that the demon lords (and myself) have plenty of ways to make their underlings work together towards a common goal, at least until they’re ready to overthrow said demon lords.

Would obviously write a bit of it myself, but I’d likely end up scrapping together some of the work of evil adventures before me or using their influences, most notably the infamous Way of the Wicked.

Just an interest check, wanting to see how many people would bite.


Hello! Welcome to the Worldwound, glad to have you. I've recently been playing the new Wrath game released by Owlcat Games, and it has renewed my interest in running the campaign on my own.

With that in mind, I also love gestalt, and I figured that would add a little bit more power fantasy to the game.

Character Creation Basics:
Level: Gestalt 1. If you aren't sure about any gestalt interactions or rules, feel free to ask me!
Ability Scores: 20 point buy, nothing below an 8 after racial adjustments.
Alignment: any, but I don't want a CE party wrecker character. If you're evil at all, have a good explanation for it.
Classes: any Paizo, minus Antipaladin.
Races: any and all Paizo are accepted, as the crusaders aren't picky.
Traits: two normal, and one Campaign, which must be from the Wrath of the Righteous Player's Guide.
Wealth: maximum for your highest of the two classes.

Background Questions:
These questions are just meant to help me and you flesh out your character. You can answer any or all of them, but the more you have the better it is for me.

1. What is your character’s name?
2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?

Beyond just this, you need to make sure you explain why your character is in Kenabres, and how much general knowledge they have of the area.

Slight content warning:
This is not really the game for the faint of heart. I will be playing up the brutality of a demon invasion, which will include a lot of violence. Don't worry, I'm not going to touch upon any of the particularly undesirable topics unless it's necessary. But, there will be a lot of blood and gore in descriptions of fights and scenery, as a demon invasion would bring. It just goes with the territory of the type of game I want to run.

Just wanted to be up front about the content that will exist in this game.

I'll be taking 3 players, and the recruitment will be open for roughly two weeks, ending on Saturday the 24th of September, or earlier if I get enough interest to make a decision earlier. I'll let you know ahead of time if I change the date.

I think I covered just about everything, but if you have any questions, feel free to ask!

Sovereign Court

Starting the gameplay thread here. Sorry, thought I had.

Sovereign Court

Here ya go guys! Feel free to introduce yourself and work on any connections between characters that you see the possibility for.

I'll have the opening gameplay post up later tonight, got dinner and family stuff to attend to first.


Hello! What with my copy of the Theros D&D crossover source book arriving sometime next week, I was thinking about starting a Theros Pathfinder game on these boards.

Would people be interested in a Classical Greek style hero adventure? With the flavor of the MTG world of Theros mixed in of course.

Would most likely want four to six players, depending on interest, with each of the heroes either revering a specific god (and therefore somewhat abiding to that gods interest and color pie for personality and beliefs), or not worshipping any, for whatever specific reason.

Will have more details together next week when I get the book in and can fully form a plot idea and storyline together.

Sovereign Court

I will admit, seeing the recruitment thread for the other War for the Crown game has inspired me to make my own. I, however, very much prefer gestalt rules, and will be using them for this campaign, to provide a different experience for those who enjoy that.

Races: All standard races from the Pathfinder Core Rulebook will be allowed. Any other PC race will be considered on a case by case basis.
• Level: 1 gestalt. I do so love the mixing of classes’
• Classes: Only official pathfinder stuff. Sorry, no third party shenanigans.
• Alignments: I prefer any Good or Neutral alignment. Evil characters will have to make an argument for being allowed. (I likely won’t allow a CE character unless you come up with a very convincing argument.)
• Abilities: We’ll be using 20 point buy. No ability can be raised higher than 18 (after racial modifiers).
• Skills: We will be using the background skills system.
• Traits: Two traits, one from the War of the Crown Player’s Guide. One drawback allowed for an extra trait.
• Hit Points: Start with Maximum hit points at first level. Can roll or take average after that.
• Starting Gold: maximum for your class. You’re nobles and agents thereof, no need to be poor!

Feel free to ask any questions!


Just opening this now, to get it dottable. Sorry, thought I had set it up already! Oops.


Hello everyone! Welcome to Strange Aeons!

A fair warning, again, before we get started. This is not a normal campaign, and there are a lot of weird and unusual things that will end up happening.

Beyond that, feel free to introduce yourselves ooc and talk about your envisioned roles in the party while I get the gameplay set up!


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Yes, I know someone else started a Strange Aeons thread earlier this morning, but I imagine the audience will be slightly different for mine so.

Welcome to the Sanitarium! Is what you would've heard had you had any sense to you.

I'm looking for a party of four tragically brave adventurers to take on the horrors of the Elder Gods in the Strange Aeons adventure path!

Character Creation basics:
Level: Gestalt 1
Ability Scores: 20 point buy, nothing below an 8 after racial adjustments.
Alignment: any, but I don't want a CE party wrecker character. If you're evil at all, have a good explanation for it.
Classes: any Paizo, minus Antipaladin.
Races: any and all Paizo are accepted, as the Gods aren't picky.
Traits: two normal, and one Campaign, which must be from the Strange Aeons Player'as Guide.
Wealth: maximum for your highest of the two classes.

Anything I missed, lemme know.

Background:
This adventure path is unique in assuming that you don't know your full backstory and are missing quite a bit of memories when it starts. I will be enforcing this in order to work that amnesiac aspect of the path, so while I do expect some sort of working background for your characters (such as what you were doing before transported to the asylum), I want to hear about your character's particular quirks and maladies much much more.

I don't want normal Joe, the local bread salesman. I want twisted characters with real problematic background events they barely remember, all the better to take advantage of for my horrific machinations.

Warning:
I plan on emphasizing the horror aspect of the Strange Aeons path, as I have been watching Stranger Things and have plenty of inspiration for such a horror atmosphere.
If these sort of horrific and grotesque topics aren't for you, then I'd recommend avoiding this particular recruitment.

As such, the campaign will focus on body horror, gore, and other classic horror tropes such as the real threat of death.
I do not want to kill the party every five minutes, but I want there to be a feeling of actual endangerment, so I will adjust encounters as I see fit to match the party's power level. You have been warned!

I plan on keeping the recruitment open for two weeks, so it'll close on Friday July 19th at 12:00 pm Central.


To whom it may concern:
It is with utmost regret that I must report the death, and most likely murder, of Senator Platicar IV. There is currently an investigation into his untimely death, and it has been recommended to me on the basis of your talents that I trust you with part of the investigation into the events surrounding his death.

Therefore, it is with the highest of honors and expectations that I hereby offer you the position of Investigator, as well as all of the benefits and responsibilities of said position.
Normally the Azorius Senate would not simply promote someone like this, but desperate times call for desperate measures.

Should you accept the burden of this new mantle, report to Arrester Lavinia at the break of dawn tomorrow morning. She will start you along the path of investigation.

For the Senate, 
Supreme Judge Isperia’

This letter arrived to your location late last night, and now you find yourself at the Augustin Station inside of Precinct Two, the home of the Azorius Senate.

There, a guide took you inside of New Prahv, and delivered you to Lavinia’s office.


Welcome to Trouble on Ravnica!

Feel free to introduce yourselves, discuss how any of you may know by of the others, or anything else you may wish to discuss!

I’ll have the gameplay thread up in a few hours, so we can get started.


Welcome! So my last Magic-inspired campaign didn't do all that well, and I'm ready to try my hand at redemption.

So! The important parts:

Campaign Intro:
"To whom it may concern,

It is with utmost regret that I must report the death, and most likely murder, of Senator Platicar IV. There is currently an investigation into his untimely death, and it has been recommended to me on the basis of your talents that I trust you with part of the investigation into the events surrounding his death.

Therefore, it is with the highest of honors and expectations that I hereby offer you the position of Investigator, as well as all of the benefits and responsibilities of said position.

Normally the Azorius Senate would not simply promote someone like this, but desperate times call for desperate measures.
Should you accept the burden of this new mantle, report to Arrester Lavinia at the break of dawn tomorrow morning. She will start you along the path of investigation.

For the Senate,
Supreme Judge Isperia"

And with that, the fun begins! Onto the details. Looking to run an investigation campaign, starting with a murder plot and twisting down into a dark plot which threatens to destroy Ravnica, as always!

Themes: crime, murder, horror, investigation, and a few more.

While there will be a healthy amount of combat, I want to primarily focus on telling the best story we can together. And, as such, each character needs to have at least a partly fleshed out background, complete with connections to the world of Ravnica. If you're looking for the campaign to try out that overpowered one shot unbeatable build, this is not it.

To help you, I've gotten together a list of questions I think may point you in the right direction.

Character building questions:
1. To what guild does your character belong? Do they like the guild they're in? Are they the stereotypical member of said guild, or do their ideas differ slightly from the rest of your guild members? How much of an impact does their guild have on their personality and actions?

2. What is your characters' history? Where did they come from? Who are their parents? What guild do their parents belong to? Are they still alive? What friends do you have? Enemies? Rivals? What do your Guildmates think of you? Do they admire you or hate you? Any other connections to the other members of the plane of Ravnica?

3. What does your character look like? Is there some identifying feature they have? Wounds from previous fights/altercations, anything? This extends to clothing as well. In some guilds, clothing is everything. How does your character tend to dress?

4. Where does your character live? A person's house says a lot about them, and that is no truer anywhere than on Ravnica. Do you live with your guildmembers? Have your own house with your family, or perhaps you're married and have children? Are any of them in guilds? All of these are important details to know.

5. Why did your character get recommended for the investigation team? Your talents obviously demonstrated you were prepared for this assignment. Why? What have you accomplished already? What do you aim to accomplish?

Character creation rules:
Level: 5th. Want you to have

Ability scores: 20 point buy, none above an 18 to begin with.

Guild choices: You will be required to one of the guilds to originate from, although you do not have to be the perfect member of said guild. The choices are Azorius, Boros, Orzhov, Izzet, Simic, and Selesnya. Golgari, Rakdos, Gruul, and Dimir are tentatively off limits, unless you can convince me with otherwise a wonderful story.

Races: from Pathfinder: dwarves, humans, half-elves, elves, dhampir, goblin, nagaji (flavored as Viashino), aasimars and tieflings. Specific to Ravnica: see Races below. Any other Pathfinder races on a case by case basis, on flavor alone.

Alignment: any but CE. I don't need any in-party fighting, thanks.

Wealth: 10,500. No one item above 5,250 gp.

Classes: all but Antipaladin. They have to fit inside of the world as it relates to your character however.

I'll be keeping this recruitment open for two weeks, up until May 13th, or possibly before if I find the PCs I think would be perfect. If I do decide to cut it short, I'll let everyone know before I do.

I think I managed to cover everything I needed to cover. Feel free to ask any questions you have!


Simple question time that I haven’t found any answers to yet.

Can you add further infusions onto a Composite Blast?


Just setting up the gameplay thread, nothing to see here!


Hello everyone, and welcome to the desert covered plane of Amonkhet! The locals are not so friendly though, and the weather is pretty bad most of the year, but at least there's the Luxa! Mind not the wandering curse or the zombies and other horrors banging on your dolrstep, it's a great vacation spot!

Jokes aside, I figured it would be best to start discussing which members of the party knew each other before starting the process, if any, and how you feel about each other at this moment. For the Trial of Solidarity is about to begin!


You stand amongst your fellow initiates before the official beginning of your training for the Trials.

There are around 30 of you, a new crop ready to start down the path to the ultimate goal: reaching the Trial of Zeal and earning your spot in the afterlife.
You have all already completed the first two parts of your journey, the building of your crop's obelisk and the testing of your individual hearts, and now stand before one of your gods.

As the Trial of Solidarity is the first trial you will be undertaking as a group, it is Oketra who addresses you now, and you can feel the warmth she emanates in your heart as she speaks.

"Now is the moment at which you must decide whether or not you are ready to proceed with the Trials. This is the moment of no return, and for your crop to succeed, you must believe in each and every one of your members, as well as yourself."
Oketra pauses to look over your group before speaking again.
"And if you do not have true faith in each other throughout these Trials, you will fail."

And that's the end of that!

Hello everyone, and welcome the the official recruitment for my Amonkhet Pathfinder campaign!

Game Details:
This campaign, at least the first part anyway, will take place wholly on Amonkhet. You were born on this plane, and have lived your whole life here. No Planeswalkers allowed, to begin with.

A minor requirement of this campaign is to have a general idea of what Amonkhet is like, but the Plane Shift article I'll be posting below will explain much about the Amonkhet world for those who are not fully aware of what it is.

Character Creation:
Sources: Pathfinder only. Any Pathfinder material is allowed, however, subject to discretion.
Abilities: 25 point buy. You ARE 'heroes' after all.
Alignment: any and all are accepted. As long as it doesn't create problems within the group.
Level: 9th level. You've experienced a lot of your life here, and have gained a few levels along the way.
Wealth: 46,000 gold, as appropriate to 9th level characters.
Skills: we will be using Background Skills, so account for that.
Hit points: maximum per level. You'll need it.
Traits: two. Reflavoring of campaign traits is allowed, per my discretion.

Note: I reserve the right to ban anything I think is too cheesy in a build. Build strong characters that can take on the Trials, but don't build a slumber hex witch that makes every encounter trivial. This is about the fun of barely surviving each encounter and room just as much as it is about the glory you'll inevitably receive upon your success.

Races:
On Amonkhet, there are only a handful of native races: humans, Khenra, Naga, Aven, and Minotaur.

Humans: exactly the same as Pathfinder. No adjustment needed.
Khenra: Use the stats for Catfolk, except +2 Str instead of +2 Dex. Everything else is the same.
Naga: use the Nagaji stats, except with +2 Int and -2 Str instead of the other way around.
Aven: the Strix stats, except without their Hatred ability, and an additional +2 Wis.
Minotaur: use the Orc stats. No additional changes needed.

Your Mana Color:
This section is very important.

You must choose a single color of mana from the five (White, Red, Blue, Green, and Black) to be the "Core" of your character.
Consider this choice to be somewhat tied into alignment, as it will reflect what sort of personality your character possesses, as well as how it will react in certain circumstances.

Be aware that your color choice also indicates which Amonkhet God you find yourself most closely aligned too (see the Gods section, below, for more information on them).

If you are not familiar with Magic, the Plane Shift article will shine a bit of light on what each god represents, and how you should design your character towards that Gods'/colors' area of expertise.

Background requirements:
Beyond your color and God choice, very little is required of your actual background, as you all share similar backgrounds.

However, what I do need from you is a description of what your character is.
What he/she does on a normal day to day basis, any special routines or training exercises they perform.
If they receive actual power from one of the Gods, why do they worship that god, and what role have they filled in their worship so far?

Details like that are much more likely to be important than your actual background details, so think about that.

The Gods themselves:
There are five Gods who protect the people of Amonkhet, while also demanding absolute respect and even worship. Each one is aligned with one of the five colors of Magic, and have an identity shaped by that color.

Oketra the True: Goddess of Solidarity. White-aligned. Domains: Community, Healing, Good, Sun, War. Favored Weapon: Longbow.

Keftnet the Mindful: God of Knowledge. Blue-aligned. Domains: Air, Knowledge, Magic, Rune, Trickery. Favored weapon: quarterstaff.

Rhonas the Indomitable: God of Strength. Green-aligned. Domains: Animal, Nobility, Scalykind, Strength, War. Favored weapon: greatsword.

Bontu the Glorified: God of Ambition. Black-aligned. Domains: Evil, Death, Destruction, Glory, Protection. Favored Weapon: short sword.

Hazoret the Fervent: God of Zeal. Red-aligned. Domains: Chaos, Destruction, Fire, Glory, War. Favored weapon: longspear.

Plane Shift article:

Submissions will be open for two weeks, closing on October the 23rd.

Alright, I think that takes care of everything. If you have any questions, or notice I missed something, feel free to ask!


Hey there!

I just found the Plane Shift article for the plane of Amonkhet, and was wondering if anyone would be interested in playing a Pathfinder campaign set in the world of Amonkhet.

It would most certainly be before the God-Pharoah returned (although it could certainly last that long, should people be interested in continuing that long), and would not involve the Gatewatchs' Planeswalkers in any way other than plot points to move the story towards the Hour of Revelation.

I'm not a hundred percent set on the starting level, but it would be higher than first, as you've trained your entire life for the Trials, and the actual campaign would consist of preparing for and going through the Trials.

Any other dual-genre nerds interested in playing?


Staff of Hungry Shadows.

Does the Call Devourer spell from this staff require you to bargain with the creature?
Do you have to pay it?
What's the duration?
What's the casting time of the spell?


So, the bone devil's sting is a primary natural attack that does 3d4 damage.

Looking at the natural weapons table tells us that a Large sting should do 1d6.

What happens if a bone devil takes Improved Natural Attack (sting)?
What's the damage dice then?


First, can you crit with a Kinetic Blast? What's it's range and modifier? 20/x2?

Second, can you coup de grace with a Kinetoc Blast? What about Kinetic Blade? Kinetic Whip?


A few questions.

1. Would/does Asmodeus support his followers becoming liches? I don't see any reason why he wouldn't, but I'm not sure.

2. Would Asmodeus hold a follower-liches' phylactery for him, as Urgothoa is supposedly doing for Tar-Baphon? I figure the best place for an Asmodean cleric to hide his phylactery on the ninth level of Hell. If he dies, he keeps a Plane Shift always prepared.

3. Would storing your phylactery with Asmodeus have any negative side effects? Obviously he would have a superior hold over you, but you would earn basically unlimited security for your phylactery. But is it worth it?


2 people marked this as FAQ candidate.

Relevant Information:
Mythic Powerful Shape wrote:

Benefit: You can apply the giant simple template (quick rules version, from Pathfinder RPG Bestiary 295) to any form you take with wild shape. This replaces the benefit from Powerful Shape.

As a free action, you can expend one use of mythic power to combine the benefit from this feat with the benefit from non-mythic Powerful Shape for a number of rounds equal to your tier.

Giant Simple Template wrote:

Creatures with the giant template are larger and stronger than their normal-sized kin. This template cannot be applied to creatures that are Colossal.

Quick Rules: +2 to all rolls based on Str or Con, +2 hp/HD, –1 penalty on all rolls based on Dex.

Rebuild Rules: Size increase by one category; AC increase natural armor by +3; Attacks increase dice rolled by 1 step; Ability Scores +4 size bonus to Str and Con, –2 Dex.

Old Size* New Size Str Dex Con Natural Armor
Fine Diminutive Same –2 Same Same
Diminutive Tiny +2 –2 Same Same
Tiny Small +4 –2 Same Same
Small Medium +4 –2 +2 Same
Medium Large +8 –2 +4 +2
Large Huge +8 –2 +4 +3
Huge Gargantuan +8 Same +4 +4
Gargantuan Colossal +8 Same +4 +5
* Repeat the adjustment if the creature moves up more than one size.

When a mythic druid uses this with her wild shape ability, what benefits does she get?
Only the +2 Str/Con rolls, +2 hp/HD, -1 Dex rolls?

It seems to imply that the size of the form that you take increases by one category, is this true?

If the latter is the case, do the size bonuses stack with the wild shape bonuses?

Do you use the chart for more ability bonuses?

Every FAQ click is a step towards "fixing" this feat, so I'd appreciate the clicks.


Is there any feat or ability in Pathfinder, Path of War, or any of Dreamscarred Press' stuff that allows you to wildshape into Gargantuan animals?

My saurian shaman wants to take a T-rex's form (mainly because it'd be awesome), but normal wild shape only goes up to huge.

Any help from people familiar with Path of War or Dreamscarred Press? Because I am not with either.


What are the best dinosaur wildshape forms, specifically for saurian shamans?

Looking for pretty much all advice on all of the different uses for wildshape.
Combat, movement, etc.

Is there a guide out there specifically for saurian shamans I couldn't find?

Hana Yomika has not participated in any online campaigns.