Cleric of Hastur

The GM in Yellow's page

277 posts. Alias of bigrig107.


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I think this one is dead for now, friends. I’ll look into running this again in the future, but for now I’m going to put it on hold. Thanks for all of the adventures so far, friends!


_Veda_ wrote:

Seems including me 3 players posted lately, the other 3 posted last last year, or 1 2019.

They might come back or not, but we can continue with 3 people and once this is stable again we might recruit someone else or not.

Just don't get demotivated. The boards are very slow since some time now and lots of people are not in their best spots due to the world being the world right now.

That's actually really helpful for me to hear, as I have dealt with that for a long time with regards to my ability to hold a game together. But you're right, I shouldn't let the slowness of the board get to me.

I look forward to continuing this game, no matter how that ends up happening!


Taking the loot and the journal back to the chapel proves a safe task, with nothing nefarious remaining alive between you and your destination. For now, anyway.

The survivors inside the chapel welcome you back with open arms and eager ears, curious to hear what lays beyond the walls of their sanctuary.
Winter intervenes, pushing aside the gathered survivors to reach you.

”So? Did you find a way out? Or at least get to talk to Doctor Losandro? I know you’re curious about who you actually are.”


Hey guys, sorry I suck and let my issues get the better of me.

Is everyone still interested in continuing this campaign? I would certainly understand if you didn't, but I have finished my move into my new apartment out of my parents house, and would love the opportunity to try to get this going one last time.


That sounds like a good plan. Anyone else have any objections?


I’d only seen the two gameplay posts, I was under the impression that the other two would want to post first before we moved on. Should I keep going? Are you guys going to stop to read the journal?


Everything okay guys? Did I make the wrong decision here?


If Okita doesn’t want to play, I think my original decision still stands. Six is a bit much, was aiming for five, and I can’t just choose one of the two.
I’ll be sticking with the original four for now, so sorry to the two newcomers.

The four originals just feel free to continue in the gameplay thread from where we left off, as I have started it up again there. If anyone of you have any questions about the last game or what’s going on, just go ahead and ask.


I think it wouldn’t be fair to the original group of five to not include any of them in the restart of the game. It’s not their fault I paused it originally, nor is it theirs they weren’t ready immediately for it to restart.

As far as the two newcomers goes, I will keep you in mind for the next time I need any new players. Sorry for wasting your time!


One of the keys from the ring does in fact open the marble desk, surrendering its contents to your hands.

Inside, you find a heavy leather-bound book which appears to be a journal or diary. It is very extensive and detailed, and requires more time to dig deep enough to get any information out of it.

Alongside the journal is a magnifying glass, two vials of alchemist's kindness, a vial of smelling salts, two vials of soothe syrup, 4 doses of antitoxin, 2 doses of opium, a scroll of fox's cunning, two scrolls of remove paralysis, a candle of spirit protection, a small tin filled with incense of open thoughts, a greater talisman of beneficial winds on a thin silver chain, and a braided leather cord holding a lesser talisman of healing power and a lesser talisman of warrior's courage.


Adding Veda back in makes seven total, right? That's a lot of people to make this work.

I might have to take the original group of five back for now, or maybe split off and make two games out of this? Let me know what you all think.


Knowledge Planes:
The corpse of the likely former administrator of the asylum isn't actually a haunt, or even really alive. In reality, she is something known as an oneirogen, which contains a sliver sized tear between planes, allowing some influence of whatever plane they are connected to through to the Material Plane.

This one in particular appears to be connected to whatever place you visited in your dreams, as the yellow mist is nearly identical to the mist in the yellow city.

It does appear to be safe to move her out of the pool, as the yellow mist pouring out of her mouth has stopped, and nothing happens when you poke her.

The office itself probably once contained a large variety of rich furnishings, but most are covered in scratches and tears. They are not nearly as impressive as their former glory.
In a short search of the room, Laura finds a number of interesting curios. The most valuable include a brain-shaped sculpted wooden box, bookends depicting twin screaming and crying figures, and a brass sculpture of an Osirian pyramid. Each are worth 50 gp.
The offices' crowded library might hold more pieces of value, but that'd require more investigation than a handful of minutes, and the large marble desk in the corner of the room appears to be locked.

On the corpse, however, Aoife finds a keyring with a handful of keys on it.


Well the party currently consists of Laura, Okita, Kioku, Joseph, and Gretel, right? That's five, but if the party wants to accept Aoife back for a sixth, that's up to them. Getting the gameplay post up right now.

Trying to figure out where everyone has been before meeting back up, and then we'll get started again!


@Joseph: 1. 3rd level wbl is fine, just avoid going overboard with insane items, subject to my discretion.

2. Crafting is fine as well, as long as you can't fail. Anything else will have to be done during the game.

3. Adding formula is as simple as buying scrolls and transcribing them right? Core rulebook has prices for all of that.

@Okita: how do I do that, exactly?


Yeah, you guys will level up right after finishing the room you're in right now, so may as well start planning your build plans and such.


I’m catching up on the gameplay thread, but I believe you were about level up, yeah. May as well do it now, just to get it out of the way.


Okay, got the two new players and the returning one set up to join this discussion thread, and I’m working on tying some things together before we can restart.

I’ll get the first post up this evening and then we’ll get started!


Just finishing reading over the last details of their character sheets, and then we’ll get started. Should have a post up Sunday or Monday morning.

I’m excited to get this started again with you guys!


Alright, sounds good. Just send them my way when they're done!


If you have two people that would want to play, and you know they’ll fit in nicely, just have them make characters and let me see them.

I’ll look at them and then if everything is good we’ll get started again!


If you know someone that would be interested, feel free to send them to the recruitment page, I’ll be putting up a new post with some details tomorrow.


Do you guys want me to get one more person in here? I think it would be good to have at least four, if not five.


So Kioku, Laura, and Okita are back. Unfortunately Prasitis cannot make it back. That just leaves just Aoife we’re waiting on?

I’m reading through the thread and catching up again, aiming at having something together and up tomorrow afternoon.


Don’t worry too much about posting again just yet. I’ll look at it, get my things together once I know it’s back on, and will have something together soon.


Hello everyone! I know it’s been a little bit longer than I expected personally, but I am doing much better now. Things have started to fall into place with me, and I was just wondering who all was left here?

I’m going to send a private message to each of you, just to let you know I’m back. But if you see this first and want to continue this game from where we left off, feel free to let me know here.


Yeah guys, I’m sorry for stringing you along, but I’m just not in the mental headspace to give my all to this game, and it’s hurting your experience. I’m gonna put this game on hold until such time as I can get myself together and get back to you correctly. I don’t know when that’ll be, but I wish you luck in the rest of your games.

Sorry, I wish I could be better for you.


I'll understand if you're no longer interested, but I'd love for you to give me one last shot at this.


Okay, sorry again. I know you're probably tired of hearing excuses, so I won't give any. I'm better now, and am here to finally start this game once more, if you'll have me along for it.

Working on a new post now, will have it up by tomorrow morning. I am so so sorry for everything, but I hope you'll understand.


Hey guys, I'm sorry to do this again and just repeat some of the same things I've said before, but this holiday season has been really rough on me, mentally and emotionally. I know it's not an excuse, but I do aim to continue this game in the very near future, and should have my thoughts together completely by Monday, complete with a brand new post and a brand new beginning.

Thanks so much for sticking around for all of my antics and delays, but I promise I'll get this show running again very soon!


As you pull on the kneeling...woman inside the pool of blood, a loud screeching yell seems to echo through the clouds of mist her body is spewing out.

She lunges forward as the lasso wraps around her, and then she collapses to the floor right outside of the pool.
Her body now lifeless, there is no resistance to pull her out of it and away from the pool you found her in.

Her body does not move, even after several seconds of waiting, and no attempt to call out to it elicits any response whatsoever. She is still dressed in the doctors' coat she presumably died in, but it is torn to shreds and covered in blood as well as a horrific number of other incredibly colored fluids, bright purples and yellows.


Okay! I'm back and ready to continue. I realize now I had forgotten to post my message here, and I do apologize. Basically some mental health issues surrounding the holiday/winter seasons, but I'm all good now, and ready to continue. Posting now!


The knowledge check doesn’t reveal exactly what happened to her, or what’s going on now, but you can be pretty certain that entering within the five foot cloud of smoke around her is most likely going to cause some sort of issues.

Probably not instant death, but there’s always a chance, right?


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Yellow fog soundlessly roils against the cathedral-like windows of this opulent, two-story office. The ground floor features overstuffed furnishings, elegant side tables, and an altarlike desk of dark marble. A delicate spiral staircase and balcony of dark iron rises to a lofty library overhead. Both floors’ fixtures frame the lake of blood spread across the room’s center.

Kneeling in the pool is a middle aged woman with curled brown hair, matted to her head with what appears to be that very same blood. Her eyes glow an eerie blue, and yet that’s not even close to the most disturbing part. The woman’s neck is tilted back, her mouth wide open to the sky, as her soundlessly screaming mouth pours out an unsteady torrent of colored mist spurts like a fountain of gritty sludge.

The sound and feeling that have drawn you here seems to be emanating from that very same mouth, issuing out from the wide open mouth and echoing across the room and into your heads.

Well, surely this isn’t normal.


Let’s get this thing started again, shall we?

The room you’re currently in is directly North of the giant library in the middle of the asylum, at the bottom right hand side of the L shaped hallway.

You did get a flash or a feeling of anxiety pushing you further into the heart of the asylum, and as you are all discussing or thinking about it, you suddenly feel...something.
The door at the furthest north end of the hallway. It’s behind there, you know it. And it’s calling out to you.

But why? And do you answer?


I want to apologize guys, I have been dealing with some personal issues in my life and letting my games here suffer in the meantime.

I know it must be frustrating to play at the slow crawl pace that we have been going, but I am recommitting now to post at least once a day, more if I can manage it.

I’m in this for the long haul, and I am sorry that it’s been such a poor experience up until now. I will be better, and I hope you all can enjoy what’s going to happen from here on out.


"Sponsor...a quest? A quest..." the ratling repeats, drifting off as he seems to think about what you have mentioned to him.

"Yes! A quest! To prove your worth, yes yes."
The ratling rustles through his nest, which in reality is a giant pile of trash and debris piled together.
Pulling out a small tattered scrap of paper, he holds it out towards you, nodding enthusiastically. On it is a dark blot of black ink, that obscures what appears to be some sort of winged beast, with a long tail and claws.

"The scary demon haunts the courtyard beyond the walls of my court, and could break in any day! Go, slay it and bring me its head, and I shall grant you wealth and fame beyond your imagination!"

He indicates the walls directly behind him, to the east.
It's the open courtyard to the right of the library and this room.


"No, no, not at fault, no!" the ratling cries out in a mixture of fear and indignation at being accused.

"We ratlings simply took advantage of the situation at hand." he continues, setting a hand on one of the two large rats flanking his sides as he sits on what appears to be an office chair much worse for wear.

"The quakes above our dens freed us, and I have claimed this territory for the new ratling empire!"


Alright, sorry, no idea what happened to the notifications for this but I’m here.

The first door on the right of the hallway opens easily, revealing a small ruined office. The room’s sagging ceiling rests largely upon a pair of sturdy bookshelves. A desk and set of chairs skirt the edge of a sizable fissure in the floor.

Inside, scattering around on the floor, is another of the ratlings. This one appears to be wearing actual clothes he has scavenged from the asylum, probably from a children’s section.

As you enter the room, he cries out in a most high pitched squeal.
”Who dares impede upon the kingdom of King Ratch Mamby himself?”


Inside of the grotesque “corpse nest” (as it was so lovingly referred to), the remains of the doctor’s coat can be found. You find a stash of vials, six in total, inside the coat as well as a handful of coins scattered about the gore, totaling 24 gold and 16 silver, should you wish to pick through it.

Other than that, the rest of the collection of pickled organs and other body parts is likely worth a bit when rounded up and brought to an expert.


Apologies for the delay, just dealing with some personal issues. We're good to go now!

And with Laura's brutal axe, combined with the rest of the damage from the party, she finishes off the two small creatures inside the glass jar, reducing them to a grotesque red paste on the floor.

That leaves the room to be explored, the horrific sight inside the closet notwithstanding, the rest of the room appears to be a doctor's office. There is the mutated corpse in the closet to search, as it does look like it was wearing one of the multiple doctor's coats that are hanging from the walls in the closet.


It's Knowledge Religion, if you have it.

The two attacks, one from Laura and one from Okita are just barely enough to damage the two small creatures through their glass cases, and they screech loudly in pain before crawling forward and attacking the two that hurt them, Laura and Okita.

Attack Laura: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attack Okita: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d4 + 2 ⇒ (4) + 2 = 6


The two monsters leap out of their unsettling nest...thing, and crawl into the nearest persons space in an attempt to bite them.

Will: 1d20 + 6 ⇒ (12) + 6 = 18

It still cackles out in anger as it feels the magic work on it, but it did save from the full effect.

attack on Aoife: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
attack on Laura: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Pras notices an unusual mucus-like trail running along the floor in the hallway, connecting three of the doors in its disgusting, but faint. color of green.

Once you go inside the office and open the door, however, a much more gruesome sight presents itself. A collection of floating, aberrant brains, spinal columns, and dissections has been started inside the closet of this room.
And to make matters worse, the remains of a human lie on the floor, as some sort of thing has formed what looks like a nest out of the remains.

As you open the door, the two things inside the nest notice, and pop up out of the nest. They look like small moving fetuses, with tiny beady eyes and extremely sharp claws.

Okita: 1d20 + 3 ⇒ (11) + 3 = 14
Pras: 1d20 + 3 ⇒ (2) + 3 = 5
Aoife: 1d20 + 5 ⇒ (15) + 5 = 20
Laura: 1d20 + 3 ⇒ (1) + 3 = 4
Them: 1d20 + 1 ⇒ (3) + 1 = 4


This L-shaped hall runs from a collapsed space in the west to a small waiting area outside the asylum administrator’s office.
Perception check out in the hallway, followed by a Survival check if successful on the Perception check.

Opening the room that looks like a boardroom...

A once-handsome wood conference table now sits marred by the partially toppled southwest walls. Between heaps of collapsed stone, a closet door still stands. There appears to be a closet door ajar in the northwest corner of the room.


Where ya heading next, gang?


Oh weird, notifications were off for this and I didn't see these three posts, my bad!

Okay so the way the research system here is that the library has a pool of "knowledge points" and a specific set of skill checks and a DC that you need to beat in order to reduce its KP, which function as a sort of hit point total. As you reduce a certain library in KP, it gives out certain bits of knowledge for each threshold passed.

The important part here is that each section of research, properly done, takes an 8 hour time period. So now is probably not the best time to be doing this, you feel.


With a slight glance over the texts here, you can learn that the library itself contains a wide variety of different topics, mainly focused on mental health aspects as well as common medical practices and other matters of regional record.

Several books of import seem to have been copied from other sources, and you even notice a handful of works that have directly been stolen from Rozenport's Sincomakti School of Sciences, and bear the stamp of said school.

Would you like to take some time to research some here? Or carry on into the asylum? The research would most likely take several hours.


Hope you all had a wonderful weekend, working on a bit more expansive stuff for the library.


"The older, the better. And of course, any magical paper is the most delicious."
With that, the ratlings disappear through one of the many holes they have tunneled out through the wall above the bookcases.

And you are alone in the library once more.


Apologies, busy few work days.

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