Catfolk

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Mostly just curious if it's doable http://leagueoflegends.wikia.com/wiki/Braum/Background for reference, I think he would be super fun to play out as.


gustavo iglesias wrote:
TheDishwasher wrote:
gustavo iglesias wrote:

Bloodrager will be better for sure. I took Barbarian only because the OP said barbarian, and maybe he doesn't want to mess with spells and a spell list. But Bloodrager will be my choice for this concept if I were to do it.

Untouchable archetype gives the bloodrager Spell Resist, which also fits the OP concept I guesss

Hey! sorry for the late reply I was playing some payday talking to my DM about the limbs thing, I give up some things, I get it - I still think it's worth, anyways...

What uh..What stat spread should I go with for bloodrager?

Bloodragers need Charisma to cast spells, so probably something like Str 18, Dex 14 Con 14 Int 6 Wis 10 Cha 14, after modifiers, is a good place to start. Abyssal Bloodline and Steelblood archetype so you get heavy armor proficiency (and casting spells while in Heavy Armor). Get as well Primal Rager archetype, and rage powers.

With untouchable archetype you'll lose the spells (but keep the enlargment), in exchange of spell resistance. While normally I wouldn't suggest it, as spells are too sexy, maybe if you don't want to mess with a spell list and having spells and such, you can take a look at it.

Sounds good, do you think it would be viable to sneak in intimidating presence and Cornugon smash? Just curious.


gustavo iglesias wrote:

Bloodrager will be better for sure. I took Barbarian only because the OP said barbarian, and maybe he doesn't want to mess with spells and a spell list. But Bloodrager will be my choice for this concept if I were to do it.

Untouchable archetype gives the bloodrager Spell Resist, which also fits the OP concept I guesss

Hey! sorry for the late reply I was playing some payday talking to my DM about the limbs thing, I give up some things, I get it - I still think it's worth, anyways...

What uh..What stat spread should I go with for bloodrager?


Heretek wrote:

Large chakrams are also 2d6, and only cost 2gp a pop.

Looking back at your build. I'd just go pure invulnerable rager, and drop the fighter level. I'd probably also drop the urban barbarian since the main draw to urban is dex to rage, but you're not really getting any benefit off it.

As mentioned, your build right now is really confusing and doesn't fit your character at all at the moment.

I'm starting to realize that now, like I said earlier I made this build on like 20 hours of being awake and being super tired, looking at it - you're right it's a huge freaking mess. It's a good thing I came here to get people to discuss this with before I tried to run with it cause it'd be terrible to be level 2 and be like "I'm taking sunder spell." lol, that'd be embarrassing :P


Heretek wrote:

Nothing wrong with an earthbreaker, I'm assuming you got permission from your DM to take the large arms variant racial trait?

What you should have though is definitely a ranged weapon. A bow, or for extra cool points, a number of chakrams.

Haha didn't even think of a bow, a +4 large composite bow would just nuke since it's damage is 2d6.

As for my DM, it's a give and take sort of thing, since it's a
Physically altering feature, he'll probably treat it like Prehensile tail.

And even IF he doesn't allow it, it's still fine, I've got no problem if I'm not allowed to take it.


I suppose I just want to build someone who smashes things, has DR and focuses on sundering enemies weapons (and spells)


gustavo iglesias wrote:
TheDishwasher wrote:
gustavo iglesias wrote:

Why do you need combat reflexes? Do you have a reach weapon?

Spell sunder is at the end of the chain. You need superstition AND witch hunter to get it.

Oh right I forgot about that, haha!

As for combat reflexes? It's nice to have, mostly preference and it's honestly pulled through ALOT for me in the past, but if you have an idea of what could take it's place, feel free to educate me on the matter.

I don't think Combat reflexes have any utility unless you can force AOO somehow. Reach weapons, Come and Get Me, Bodyguard feat, that kind of stuff. Unless your GM makes the enemy to run around you without any real reason, it's hard to get more than 1 AOO chance per turn

I don't know what to suggest, because I still don't have a clear picture of what you try to build. Are you going to use Shield? Or a 2h weapon? If so, Furious Focus is a good feat. At low levels Cleave is a good feat too. Iron Will, Toughness, are good, generic, always useful feats if you don't know what you are trying to build

Hmm you have a point I see where you're coming from now, I misunderstood AOO's thinking it was only like Your dex mod per encounter, I was indeed planning on a large earthbreaker as for reach I am pretty uncertain if I'm being honest, should I always carry a reach weapon alongside my earthbreaker?

I know there are probably better weapons it's just, I really like the Earthbreaker since a large one is 3d6 damage.

But what I might do is carry a backup large glaive however for Slashing/piercing damage options in case something is resistant to blunt damage + reach or is there another weapon you'd recommend?

Also thanks for this discussion thus far, it's really helping me pick out some things and pick things in a proper order.


Heretek wrote:

I'm aware 6 and 7 are functionally the same, but I suppose since you can't actually point-buy below 7 I jsut feel like your stat shouldn't really go below that is all.

Also just noticed, you have 14 con, which means you can't get Raging Vitality which needs 15. May want to try and rearrange that, or make it your lvl 4 stat boost.

Pointbuy wise I have it at 8 which gets a -2 from racial making it 6.

And holy crap you're right. lol


gustavo iglesias wrote:

Why do you need combat reflexes? Do you have a reach weapon?

Spell sunder is at the end of the chain. You need superstition AND witch hunter to get it.

Oh right I forgot about that, haha!

As for combat reflexes? It's nice to have, mostly preference and it's honestly pulled through ALOT for me in the past, but if you have an idea of what could take it's place, feel free to educate me on the matter.


Heretek wrote:

First recommendation, Scaled Skin is not worth it. That extra bit of AC is nice at early levels but you'll really start missing those other resistances. Also Armor of the Pit combined with Scaled Skin is far worse compared to just taking Armor of the Pit.

As for other stuff, I personally dislike going below 7 in a stat, but that's just me. Also you should definitely be grabbing the full Beast totem for pounce, unless it's just a stylistic decision to not get it.

I don't mind going to 6 int since it has the same -2 mod and same personality description as 7, but I wouldn't mind hearing your side of it.

As for the rage powers - these are just ones I prefer since my DM LOVES throwing spellcasters/monsters with spell like abilities at me, I will however take a look into the beast totem for later levels or even earlier levels.

and you're probably right about the scaled skin, I kind of made this build running on fumes but I'll probably read more into it and make a final decision, I just like AC, it feels so safe. lol, but you're probably right about just taking Armor of the pit if I want the extra AC from a feat.


Greetings everyone, I come here to ask for some feedback on a build I've been thinking of for quite some time, all feedback and criticism is appreciated.

Starting from level two, other levels not implemented but ideas for future levels are. (Huge inspiration from Mercurial's own barbarian which can be found Here.)

Tiefling Foulspawn, 1 Fighter [Unbreakable], 1 Barbarian [Invulnerable rager & Urban barbarian]

Attributes: [20 point buy]
Str 16 (+2 from racial)
Dex 15 ( I like to put the first additional attribute point towards dex just to make it +3, 100% optional)
Con 14
Int 6 (-2 from racial)
Wis 10
Cha 12 (+2 from racial, me talk good even if me not know what saying sometimes, ladies love it.)

Alternate Racial things

Scaled Skin: Replace fiendish resistances for +1 AC and you still keep one elemental resistance, I think fire is a solid one to keep.

If you really want the other 2 resistances you can always take the racial feat Armor of the Pit ( gives +2 ac and two other resistances you didn't get.) Definitely not bad to take imo, but I'm not the most knowledgeable individual.

Ask your GM if they will allow alternative physical features if yes, I recommend over-sized limbs, allows you to wield large weapons without penalty, pretty solid.
Other alternate physical features are probably worth a look, this one just stood out the most to me.

Feats

1 - Power attack, Die hard, Endurance. (Thank you unbreakable fighter.)

3 - Deadly aim (For awesome composite bows, duh.) Or improved sunder if you don't care for wussy ranged combat! Break enemy things make barbarian happy unless barbarian wants said enemy thing ; Also helps with the rage power Spell sunder.

5 - Combat reflexes (At this point you should have a +3 to dex, you can take it earlier if you want.)

Traits

Defender of the Society (+1 AC when wearing heavy armor which, with this build you will be.)

Birthmark (+1 Will saves, pretty solid)

Rage powers

1st rage power - Spell Sunder or Superstition or Witch Hunter (I'm pretty undecided tbh, all of em' are amazing!)

2nd rage power - Whichever one you didn't take first

3rd rage power - Whichever one you didn't take first or second.

So the one thing I do notice is that - It's kind of a skill starved build so you won't be very much outside of intimidating and being perceptive. Or whatever else you decide to take for skills.

So besides that, thoughts?


master_marshmallow wrote:

I prefer the feats because then you don't end up with less spells, which is the whole point of playing the sorcerer.

Did you have any specific abilities you want to get from either bloodline?

I was looking to be able to teleport my party out of dangerous situations but also be rather capable of blasting and maybe a little bit of off summoning, my DM is allowing 3rd party bloodlines from d20pfsrd


Conall O'Kanis wrote:

That depends on if you want total access to every option both offer.

Eldritch Heritage offers: the 1st level benefit, 3rd, 9th (if improved EH is taken twice), and the 15th.

Crossblood means you can pick and choose from both options entirely, but at the drawback of less spells per day, and not actually having almost all abilities from both groups.

I prefer cross blood because of the fine control over which abilities you gain.

I see, thanks a lot for your insight and for taking the time to answer my question.


If I were to go for both the arcane and celestial bloodlines, would it be better to go into the archetype Crossblooded sorcerer or just go for the Eldritch Heritage feat?


I see, thank you so much for informing me! Have a good night Bob.


So I was invited to a Wrath of the Righteous campaign and I wanted to run a cavalier build, would this be ill advised or should it be fine?


I see, thank you for your valuable input Adam (And Calagnar.) I wasn't too sure what I was getting into with this campaign and my DM said it was stupid hard so I figured I'd go out of my way, I will be taking bits and pieces of advice from all of you, I thank you all for your input and advice. :)


Thanks for the suggestion @tomos !
And @Blave we're doing a 25 point buy apparently.


First off, I wanted to thank everyone and anyone who had a hand in my catfolk detective, it was a very fun character to play out, with that out of the way, I am bringing a new character concept, but I don't exactly know what numbers/feats I should follow or keep an eye out for, any and all help would truly be appreciated!

So to start off, this new character I am designing is an inquisitor.
A tiefling oni-spawn with the alternate racial trait "Light from the Darkness", the character is a worshiper of the Shizuru the Tian-Min goddess of the sun, honor, ancestors, and swordplay.

As for what I want the character to do - I'm uncertain so far, the campaign starts on sunday (We're doing rise of the rune lords, no spoilers please.) and I'm sort of stumped to be honest, I'm still just getting a feel for pathfinder.

Thank you all again and have a wonderful day or night.

EDIT ;

The character's personality is Neutral good for the time being.


Ah wow this gained quite a bit more traction than I had anticipated! Also about the puss and boots thing ; I will definitely consider it! haha.

Edjrik - I was thinking of making someone who could slip into the enemy territory and slip out without getting noticed to gather information - Of course if they were to get caught I'd like it if they wouldn't even be considered suspicious, if such a thing were even possible.

Corwin - I will keep that in mind - We usually end up rolling for stats but now I have a good idea of where to place them, so thank you! And thanks again for pointing out the Archetype Sleuth for me.

Use - Pls, lol.

Saldiven - I will consider it, haha.

Rainy - Thank you also for pointing out the archetype! (I'm reading from the bottom up, apologies. haha.

Melkiador - I'm certain, I wanted to make an investigator catfolk for story/flavor reasons, however for other characters I might look into the archaeologist bard in the future, thank you for bringing it to my attention!

All right everyone I thank you yet again for all the information you have put in front of me and for some laughs, I hope you all have a wonderful day! Take care until next time.


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Ah well thank you kindly sir, I shall read upon it as soon as I can! thank you again and take care.


So - Once again, greetings, I am The Dishwasher or you can just call me Dish, whichever you prefer.

Moving onto what this post is about, I am seeking some help on a flavor build for a future campaign me and some of my friends are going to do, probably just going to be a smash and grab but I digress, I would like to make a catfolk investigator - No real reason just I realized the catfolks bio is that they are extremely curious by nature - Same goes for the investigator class and anyways, you know where this is leading to, I would like some help on how to build this character since I'm not very familiar with the investigator class or catfolk.

I appreciate you fine people (Or whatever being you prefer to call yourself) taking time out of your day to read this post and have a wonderful day.