Catfolk

TheDishwasher's page

22 posts (47 including aliases). No reviews. No lists. No wishlists. 1 alias.




First off let me start off by saying I wouldn't have come up with this build if not for the amazing and wonderful individual known as Mercurial,
I really enjoy the way they format their builds and their Kitsune Feyblooded sorcerer build helped kick this build off, heck most of this build was inspired by their feat choices as it will be painfully obvious.

And with that out of the way let's move into this build shall we?

This build is mostly just for fun, I wouldn't exactly call it optimized! But it's fun.

Human Sorcerer Wildblooded (Fey bloodline, Sylvan mutation)
Human favored class bonus, Focused Study

Attributes: 20 point buy, racial bonus included
STR - 8
DEX - 14
CON - 10
INT - 12
WIS - 12
CHA - 19 (17+2), +1 at 4,8,12,16,20

Traits
Reactionary
Seeker

Feats
1st - Boon Companion

1st* - Skill focus : Knowledge
nature

3rd - Spell focus : Enchantment

5th - Greater Spell Focus : Enchantment

7th* - Improved Initiative

7th - Eldritch Heritage : Arcane Bloodline, Bonded Item

8th* - Skill Focus : Perception

9th - Spell Penetration

11th - Improved Eldritch Heritage : Arcane Bloodline, New Arcana

13th* - Quicken Spell

13th - Persistent Spell

15th - Greater Spell Penetration

16th* - Skill Focus - Handle Animal or Intimidate or Bluff, your choice really.

17th - Greater Eldritch Heritage : Arcane Bloodline, Spell Power Enchantment

19th - Iron Will

19th* - Lightning Reflexes

The character should get the following bonuses to Enchantment spells

+1 to the dc at 3rd and 5th level
+2 to the Compulsion sub school spells within the Enchantment Spells list from the Fey bloodline bonus
+2 DC from greater eldritch heritage at level 17

as you can see you lose out on a +6 to the DC's of important spells like Hold person and the dominate person/monster spells which is painful!
But you do get an animal companion which helps soften the blow.

That's all she wrote folks, ultimately it all comes down to whatever you want to do, if you want higher DC's, better dex and a reroll to overcome spell resistance go with Mercurial's Kitsune build.

If you want an animal companion as a sorcerer that scales like a druid's and never need to cast fly or reduce person on yourself past level 15? Here ya go!

Final notes ;

Without a doubt Mercurial's build is better in terms of usefulness I think, since the DC's are higher and you get access to some pretty neat kitsune based things which other sorcerer's could only dream of.

As for animal companions to choose?
Well that's up to you, heck if you really wanted to you could choose to get a familiar as opposed to a bonded item from the eldritch heritage feat and have a small animal family for fun.

Feel free to point things out because I'm still not 100% well versed with the RAW rules involving wildblooded mixed with eldritch heritage, if it's against the RAW then I might just edit Eldritch heritage out of this build and come up with something different.

(Oh yeah did I forget to mention you can enlarge person your animal companion because of the share spells(EX)?
Because you can. Have fun with that.)


If the lizardfolk in question were to get weapon focus into their natural attacks, do they still count as natural attacks? And if so - does it stack with the improved natural attack feat?


I don't see Fauchard listed anywhere on the weapon training list, does it qualify for weapon training bonuses from the fighter class?


Any tips you fine people could give me without spoiling much? Like which schools I should pick etc, never played a wizard before.


How does multiple BAB factor in with two weapon fighting + Improved two-weapon fighting? Like with a full round action, how many attacks could I get off?

And also does each hit proc sneak attack damage or just one hit?

Also does the offhand weapon do less damage than my main hand? Thanks in advance.


Are their claws their secondary or is their bite? Or none/all? The natural attacks rules are a bit weird or I'm just very tired atm. Thank you so much in advance.


wondering about this because I'm considering taking healing bombs since our group could use a bit more healing.

Or do alchemists even have to roll to hit their allies with a healing bomb?

Sorry if this has been answered/asked before but I couldn't find anything on it.


I already have

Power Attack
Weapon Focus: Earth Breaker
Furious Focus

still slightly confused on what traits to take as well.


Is it viable at all? We're getting a 25 point buy, 2 traits and 1 drawback, I was gonna play as a human.

I'm pretty curious on how to pull it all together, was thinking of taking foul brand (Hand) as a drawback, maybe there's a better drawback to take and
truth be told I'm not all familiar with a lot of traits or drawbacks.

Either way some insight is appreciated and I thank those of you who are willing to use some of your time to discuss what I should take and what I should avoid.

I was thinking of taking the Katana since it still technically falls under slashing grace's restrictions and it's rather flavorful.

Edited to finish sentence, please forgive me lol.


Mostly just curious if it's doable http://leagueoflegends.wikia.com/wiki/Braum/Background for reference, I think he would be super fun to play out as.


Greetings everyone, I come here to ask for some feedback on a build I've been thinking of for quite some time, all feedback and criticism is appreciated.

Starting from level two, other levels not implemented but ideas for future levels are. (Huge inspiration from Mercurial's own barbarian which can be found Here.)

Tiefling Foulspawn, 1 Fighter [Unbreakable], 1 Barbarian [Invulnerable rager & Urban barbarian]

Attributes: [20 point buy]
Str 16 (+2 from racial)
Dex 15 ( I like to put the first additional attribute point towards dex just to make it +3, 100% optional)
Con 14
Int 6 (-2 from racial)
Wis 10
Cha 12 (+2 from racial, me talk good even if me not know what saying sometimes, ladies love it.)

Alternate Racial things

Scaled Skin: Replace fiendish resistances for +1 AC and you still keep one elemental resistance, I think fire is a solid one to keep.

If you really want the other 2 resistances you can always take the racial feat Armor of the Pit ( gives +2 ac and two other resistances you didn't get.) Definitely not bad to take imo, but I'm not the most knowledgeable individual.

Ask your GM if they will allow alternative physical features if yes, I recommend over-sized limbs, allows you to wield large weapons without penalty, pretty solid.
Other alternate physical features are probably worth a look, this one just stood out the most to me.

Feats

1 - Power attack, Die hard, Endurance. (Thank you unbreakable fighter.)

3 - Deadly aim (For awesome composite bows, duh.) Or improved sunder if you don't care for wussy ranged combat! Break enemy things make barbarian happy unless barbarian wants said enemy thing ; Also helps with the rage power Spell sunder.

5 - Combat reflexes (At this point you should have a +3 to dex, you can take it earlier if you want.)

Traits

Defender of the Society (+1 AC when wearing heavy armor which, with this build you will be.)

Birthmark (+1 Will saves, pretty solid)

Rage powers

1st rage power - Spell Sunder or Superstition or Witch Hunter (I'm pretty undecided tbh, all of em' are amazing!)

2nd rage power - Whichever one you didn't take first

3rd rage power - Whichever one you didn't take first or second.

So the one thing I do notice is that - It's kind of a skill starved build so you won't be very much outside of intimidating and being perceptive. Or whatever else you decide to take for skills.

So besides that, thoughts?


If I were to go for both the arcane and celestial bloodlines, would it be better to go into the archetype Crossblooded sorcerer or just go for the Eldritch Heritage feat?


So I was invited to a Wrath of the Righteous campaign and I wanted to run a cavalier build, would this be ill advised or should it be fine?


First off, I wanted to thank everyone and anyone who had a hand in my catfolk detective, it was a very fun character to play out, with that out of the way, I am bringing a new character concept, but I don't exactly know what numbers/feats I should follow or keep an eye out for, any and all help would truly be appreciated!

So to start off, this new character I am designing is an inquisitor.
A tiefling oni-spawn with the alternate racial trait "Light from the Darkness", the character is a worshiper of the Shizuru the Tian-Min goddess of the sun, honor, ancestors, and swordplay.

As for what I want the character to do - I'm uncertain so far, the campaign starts on sunday (We're doing rise of the rune lords, no spoilers please.) and I'm sort of stumped to be honest, I'm still just getting a feel for pathfinder.

Thank you all again and have a wonderful day or night.

EDIT ;

The character's personality is Neutral good for the time being.


So - Once again, greetings, I am The Dishwasher or you can just call me Dish, whichever you prefer.

Moving onto what this post is about, I am seeking some help on a flavor build for a future campaign me and some of my friends are going to do, probably just going to be a smash and grab but I digress, I would like to make a catfolk investigator - No real reason just I realized the catfolks bio is that they are extremely curious by nature - Same goes for the investigator class and anyways, you know where this is leading to, I would like some help on how to build this character since I'm not very familiar with the investigator class or catfolk.

I appreciate you fine people (Or whatever being you prefer to call yourself) taking time out of your day to read this post and have a wonderful day.