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Organized Play Member. 608 posts (7,816 including aliases). 1 review. No lists. No wishlists. 10 Organized Play characters. 31 aliases.



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One of my favorites to date

5/5

Just finished running this as a PBP with a steady group of awesome role-players. We have a group of seven and four of us GM on and off so at any given time we are running 2-3 adventures simultaneously with the same seven players, and multiple characters.

When playing an adventure there are three major aspects:

Story, RP, & Combat:

The story was liner, no doubt about that. Yet there was plenty of information to make the setting vibrant, should a GM choose to do so. The Mod was littered with interesting NPCs that help to move the plot along so players should not feel railroaded. Also, the plot points made sense.

There are plenty of ways in which a GM could have introduced RP into the scenario, and by controlling a wide gambit of NPCs, they really have a chance to infuse the plot points in an interesting way. Of all the aspects of the mod this one is really a 'YMMV'.

As for the combat, some people did not enjoy the mechanics of the first part, yet there are ample opportunities for PCs to be successful, and for a GM to role play failures well. The second part is littered with interesting NPCs and other mechanics that lend itself to a rich setting, and the over all dynamic environment that only made the combats more enjoyable for my party. As for the NPC combatants - this is where the mod really shines. I have never seen such well thought out NPC BBEGs. Really cool abilities that challenged the party, synergistic tactics, and add the environmental factors, well that made the combats fun to run.

Would like to see more from this author.