Akata

The Arachnoid Avenger's page

1 post. Alias of Dreaming Psion.


Full Name

Sombral Madilinthir the Ever-Learning

Race

Elf

Classes/Levels

Wizard (Necromancer) 1

Gender

Male

Size

Medium

Special Abilities

Command Undead 7/day (DC 13), Grave Touch 7/day, +2 vs Spell Resistance

Alignment

LE

Deity

Rarely considered

Location

the River Lands

Languages

Elven, Common, Abyssal, Infernal, Celestial, Draconic

Occupation

Um, researcher?

Strength 9
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 15

About Sombral Madilinthir

Male Elven Necromancer 1 (Illusion and Transmutation prohibited)
LE Medium Humanoid (Elf)
Init +2; Perception + 2 (Low Light)
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Defense
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AC 12/16/20 (12/16/20 touch, 10, 14, 18 ff)
hp 11
Fort +2, Ref +2, Will +2 (+1 vs Mind Affecting), +2 racial saving throw bonus against enchantment spells and effects.
Immune: Sleep
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Offense
BAB + 0
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Speed 30 ft.
Melee: Touch Attack +2
Ranged: Longbow +2 (1d8)x3
RTA: +2
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Statistics
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Str 9, Dex 14, Con 12, Int 18, Wis 10, Cha 15
Base Atk +0; CMB -1 ; CMD 11
Feats: Spell Focus (Necromancy)
Traits: Tough Minded, Secret Knowledge

Benefits:
When you initially take this trait, it has no effect. At any point thereafter, before making a check, you may choose one Knowledge skill. You gain a permanent +2 trait bonus on checks for that skill, and it becomes a class skill for you. Once this skill is chosen, it cannot be changed.

Skills:

Knowledge Arcana 8 (4+1+3)
Knowledge History 8 (4+1+3)
Knowledge Planar 8 (4+1+3)
Knowledge Religion 8 (4+1+3)
Linguistics 8 (4+1+3)
Perception 2 (0+0+0+2)
Spellcraft 8/10 (4+1+3) +2 to ID spells

Languages: Common, Elven, Abyssal, Infernal, Celestial, Draconic
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Spells and Special Abilities
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Command Undead 7/Day DC 13
Grave Touch 7/day (shaken for 1 round, melee touch attack)

Familiar: Inevitable Nothingness, the Toad
Spells Known:
1: Shield, Summon Monster 1, Mage Armor, Sleep, Magic Missile, Ray of Enfeeblement, Interrogation (DC 15/16 for necro)

EQUIPMENT:

Longbow
40 Arrows
Journal
Spellbook
Wizard's kit ( backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.)

Background:
Everything dies. Men die, elves die, gods die. Sombral Madilinthir knew that better than many. His father had taught him hunting from an early age. Everything dies. Something as simple as a bow and arrow could snuff out a life. Sombral was intrigued at first, but the simple game of tracking and killing grew dull. He wanted to know about magic. Magic prolonged life, but never mastered it. Everything dies. After his father was killed in an unfortunate hunting accident, Sombral found it far easier to convince his grieving mother that he should go off to study magic.
And so he did. For a time. Some sort of incident ended with his prompt departure from organized education. The old fools in charge were scared and delusional. Sombral decided independent study was more for him. He traveled, learning what he could, but the blasted fools in charge of all these so called countries and empires either did not understand his work, or wanted it for themselves. Clearly, more independence was necessary. Perhaps an uncharted land with no clear system of government ...shapeable by more enlightened minds ...abundant space but plenty of chances for ...research ...

Appearance:
Sombral is slight, even for an elf. Though he remembers his lessons with archery still, he prefers to let magic do the work for him. His skin is pale, pallid really, with sunken dark eyes and stringy black hair. He rarely registers emotion on his face, but when he does, it is often extra-unpleasant. He keeps his clothes neat and clean and prefers black whenever possible (whoever heard of a brightly-garbed necromancer?). His movements are careful and precise, and overall he has an air of calculation about him.