About The Adamant Will[spoiler="Hull Fluff]
In many ways the archetypal grand cruiser, the Avenger class is a massively potent and brutally simple ship that mounts colossal close ranged macrobatteries in broadsides that run for kilometres along its flanks. While regarded as unusually reliable and faithful for grand cruisers, the Avengers are now amongst the rarest of their class. The Avenger dates from an earlier period of fleet tactics, when, squadrons of grand cruisers were employed as “line-breakers.” Traditionally, they were thrown into the midst of massive fleet engagements, soaking up enemy fire while racing into the middle of enemy formations, then crushing their opponents at short range with tetrajoules of energy from their oversized broadsides. These unforgiving tactics have taken their toll upon the few surviving Avengers, and they all bear the scars of grim, forgotten battles fought when the Imperium was young.
["spoiler=Hull Crunch (Base)]
["spoiler=Complication & Machine Spirit Oddity]
Adventurous: The vessel is eager to seek new horizons, to turn its bow from civilisation and delve into the darkness of the unknown. When participating in an endeavour, the ship gains +10 detection, when not participating in an endeavour it suffers -10 detection instead.
["spoiler=Essential Components]
Generates 95 power, uses 18 space. Strelov 2 Warp Engine (Core) Uses 12 power, 12 space. Emergency Gellar Field (Into the Storm) Uses 2 power. If the ship unexpectedly enters the warp, the field automatically activates on a 3 or higher of a D10 roll. Triple Void Shield Array (Battlefleet: Koronus) Grants 3 void shields. Uses 9 power, 3 space. Fleet Flag Bridge (Battlefleet: Koronus) As long as the bridge remained undamaged, all Command Tests made by the ship’s commanding officers (any officer on the bridge) gain +10. In addition, any Piloting and Navigation Tests made by this vessel or an allied vessel within 30 VUs gain +5. Uses 4 power, 4 space, 1 ship point. Clemency Pattern Life Sustainer (Battlefleet: Koronus) Lifeline: Increase Morale permanently by +1. This starship reduces Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0. Uses 4 power, 4 space. Voidsmen Quarters (Core) Uses 2 power, 4 space. BG-15 Assault Scanners External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical hit. Incoming!: All Ballistic Skills Tests against planetary based targets gain a +5 bonus. Mark your targets: When working towards a Military objective, the players earn an additional 50 Achievement Points towards completing that objective. Uses 5 power.
[spoiler"=Supplemental Components] Trophy Room- When working towards an Exploration, Trade or Criminal Objective the players earn an additional 50 achievement points towards completing that objective. Uses 1 space and 1 power.
Well Armed: When working towards a military objective the players earn an additional 25 achievement points towards completing that objective. Ordinatus Extremetus: All macrocannon batteries aboard this ship gain +1 to their listed damage (included below) Volatile: If this component is damaged, it explodes. The ship takes 2d5 damage to hull integrity and a component of the GM's choice is set on fire. Uses 3 power, 4 space, costs 2SP. Port Weapon- Hecutor-pattern Plasma Broadside (Battlefleet: Koronus) Strength- 5
Uses 12 power, 5 space and 2SP. Vapourisation: When this Weapon Component rolls a 1 or 2 on
Starboard Weapon- Hecutor-pattern Plasma Broadside (Battlefleet: Koronus) Strength- 5
Uses 12 power, 5 space and 2SP. Vapourisation: When this Weapon Component rolls a 1 or 2 on
Cogitator Interlink (Into the Storm, Archeotech) Sophisticated cogitation operation: +5 crew rating. Uses 1 power, 1 space, costs 1 SP. [/"spoiler]
Speed: 6 Manoeuvrability: +8 (+5 to all ship's piloting tests while bridge undamaged) Detection: +10 (+20 total in endeavour, +0 total when not in endeavour) Hull Integrity: 90/90 Crew Population: 100/100 Crew Rating: Competent (Skill 35 (30 + Archeotech)) Morale: 101/101 Armour: 22 Turret Rating: 3 Space Remaining: 29 Power Remaining: 28 Weapon Capacity: Port 3 (1 used), Starboard 3 (1 used) Grand Cruiser: This ship can use “cruiser only” Components --------------------------------------------------------------------------- --------------------------------------------------------------------- Sum Passive Effects of Components- 1. If the ship unexpectedly enters the warp, the field automatically activates on a 3 or higher of a D10 roll. 2. As long as the bridge remained undamaged, all Command Tests made by the ship’s commanding officers (any officer on the bridge) gain +10. In addition, any Piloting and Navigation Tests made by this vessel or an allied vessel within 30 VUs gain +5. 3. Increase Morale permanently by +1. This starship reduces Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0. 4. All Ballistic Skills Tests against planetary based targets gain a +5 bonus. 5. When working towards a Military objective, the players earn an additional 75 Achievement Points towards completing that objective. 6. +5 crew rating. 7. If the munitorium component is damaged, it explodes. The ship takes 2d5 damage to hull integrity and a component of the GM's choice is set on fire. 8. The vessel is eager to seek new horizons, to turn its bow from civilisation and delve into the darkness of the unknown. When participating in an endeavour, the ship gains +10 detection, when not participating in an endeavour it suffers -10 detection instead. 9. Every time the crew suffers a misfortune, the GM rolls twice and picks the worse of the two. 10. When working towards an Exploration, Trade or Criminal Objective the players earn an additional 50 achievement points towards completing that objective.
Senior Officer Titles & Roster- Rogue Trader- Lord-Captain Silas Tyr
Command Hierarchy & Benefits- Rank 1- Lord Captain Silas Tyr Benefit: +10 to the 'Hold Fast' extended ship combat action, and may use the 'Exceptional Leader' ability, may grant it to anyone on the vessel, ignoring the normal restrictions that they must be in the same place. Rank 2- First Officer Alessaunder Godwinne Benefit: Treats Command as a trained skill aboard the ship. If he has the command skill already trained, gains a +5 to it aboard the ship. Enginseer Prime Regulum Bast Benefit: +10 to the emergency repairs extended action. Rank 3- Master at Arms Ludicos Marleno Benefit: +10 bonus to the Prepare to Repel Boarders extended action. Master of Etherics Vorgen Alph Benefit: +10 bonus to the Focused Augury Extended Action Rank 4- Carto-Artifex Yosarni Benefit: +10 bonus on all awareness and perception tests made during Warp Navigation and when detecting stellar phenomena.
Dynasty Status and Acquisitions- Starting PF- 21 Current PF- 40 PF Gained & Sources- 19 PF from the salvage of the Bounty Acquisitions- Shipboard Emergency Kits throughout the Adamant Will Trophy Room Upgraded Crew (Competent) 30 Merovech Pattern Assault Lasguns |