Doomed Hero, that sounds reasonable! Nickadeamous, I plan on using Sir Awesomesauce McSnazzlepants' idea and making two maps for reference, one with an above shot and another with a sideways shot, so that way you can figure out positions easier. I was tinkering with the idea of having a 3D model in some sort of Google Drive so PCs can use, but I'm not sure how well that would work, considering how many people I know post from cell phones, since cell phones are kind of wonky at time with certain programs and web features. Philo Pharynx, you may play as a Haniver Gremlin, replacing racial HD with a class level, but you will need to come up with a reason for the Fey to have a grudge against Gaedren or, later, to not just throw it's little arms up and say 'screw it all'. Make sense?
Hello and welcome to the recruitment for Curse of the Coral Throne, an aquatic reimagining of Curse of the Crimson Throne! Before we get into the specifics of character creation, let me tell you about the setting itself. THE SETTING Oseanarra, named for the ancient Azlanti word for the ocean, is a city ancient beyond measure. Formerly part of the Azlanti Archipelago, the city once known as Ierisintrivaniis (Sacred Fountains) was a wondrous city of stone and precious metals that lay on a lush, beautiful island. When the Starstone fell and all of Azlant sank beneath the waves, a powerful priest of Gozreh whose name is lost to the depths of history, beseeched his god to spare the people of the city. Gozreh listened and transformed the people of the city into forms that could survive beneath the waves. More than ten millennia have passed since then and Oseanarra has since turned into a thriving hub of the ocean, the stone city containing thousands upon thousands of citizens from all corners of the oceans and seas of Golarion. The city has since grown over the countless years since it fell beneath the waves. The city proper is the massive stone city once known as Ierisintivaniis, though most just call it The Midlands. The Midlands is filled with the middle class and many business establishments, almost all of which reside within the ancient stone structures. A massive temple to Gozreh, formed out of a giant spiral sea shell the size of a cathedral from the surface, lies within the district, as does temples to most of Golarion’s other deities. The Thellassic Spire, located in the north part of the Midlands, is the largest school of the arcane arts in all the seas, dwarfing the Acadamae Arcane of Korvosa in sheer size. The conch-like spire of the main building is the highest point in Oceanarra, apart from the city’s castle. The mages who choose to live and learn here, learning secrets from etched pearl tablets covered in arcane shorthand, are well-respected in the city, for they have used their magic to reconstruct the city after its fall construct the other districts, as well as the castle. Not only that, but the magic of the Spire sends pulses of magic out occasionally, causing natural predators to become uneasy and shy away from the city. Old Oseanarra, where the survivors once lived while they repaired the damage of the city after it sunk beneath the waves, lies in a great sea cave a few hundred feet southwest of the city. Old Oseanarra is a fairly massive place, filled with hundreds of ‘houses’ carved into the sides of the inner portion of the sea cave, with its numerous tunnels functioning as ‘streets’. Only the poor live within Old Oseanarra, though that number has climbed dramatically in recent years. The Grey Tunnels, a system of tunnels below the city, serve as catacombs for the inhabitants of the city. The tunnels are constantly expanded to accommodate for every death by the priests and priestesses of Pharasma. The Tunnels are an eerie place, continually cast in shadow, lit only with pale green orbs of light. In the nooks cut into the walls, there exist the remains of the dead, preserved by a permanent gentle repose effect, floating gently in their nooks. The Wrecks are a series of shipwrecks that lie across some of the roofs in the southwestern portion of the Midlands. The inhabitants are only barely better off than the inhabitants of Old Oseanarra, primarily because many of those living in The Wrecks are sneak-thieves and scavengers. East Pelagia is located in the eastern portion of Oseanarra and is home to the old military families who have gained knighthoods and noble title. The houses are built from fine stone found throughout the surrounding environment and often feature bladed crenellations.
The Road of Prosperity- The noble district is located on a long road, seemingly made out of mother-of-pearl and raised from the surrounding stone and sand (For in the deeps, a road is merely a formality, one that the original inhabitants made to make themselves feel more comfortable,), leading from North Pelagia to Castle Oseanarra. The homes are made out of marble and fine metals. Castle Oseanarra- Once the Road of Prosperity reaches the end of a massive trench, it continues on and winds up towards a shining castle of golden crystal, mother of pearl, marble, and jewels, Castle Oseanarra. The seat of all power in Oseanarra, it floats above the seemingly bottomless trench by powerful magic. BEGINNING OF THE CAMPAIGN In the millennia since Oseanarra fell below the waves, the city has maintained a cohesion unseen anywhere else on Golarion. Recent times, however, have been hard on the city. Filled with thousands of citizens, resources are drawn a bit thin and some of the poorest families do not always get a meal a day. King Eodrid Coral-Helm has married one of the Sea Elves, who are viewed in a negative light due to their haughty, proud nature. The Gillmen have driven the Undines from their native lands so that Oseanarra could expand even further, igniting racial tensions there. Crime is on the rise and whispers of a war with the Sahuagin have swept through the city. The nobles have fallen into utter decadence and spend more time indulging in exotic narcotics and sexual excess than they are trying to help unite the city. It is a dark time, and one that King Eodrid is ill-equipped to deal with, for he has fallen ill with a wasting sickness which defies all attempts at healing. His young Sea Elf wife, Iliossa, tries to keep the kingdom from falling apart, but her efforts have so far just slowed the decline of the empire. But all this is far from your mind, for you have a bone to pick with Gaedren the Hook, a Gillman criminal. What he has taken from you is unknown, but you have vowed to see him brought to justice, if not at the hands of the Waveguard, then at your own. [/ooc] Look up the Curse of the Crimson Throne Player’s Guide for more information on Gaedren and potential plot hooks for your characters. CHARACTER CREATION Starting Level: 1 Race: Any aquatic race from Paizo, such as Gillmen, Merfolk, Sea Elves, ect., are available. All of the races from the Cerulean Seas books are allowed as well. If you know of any good 3PP races, I might allow those as well. Classes: All Paizo classes are allowed and all of those from Cerulean Seas are allowed as well. Other classes will need to be run by me, but most are fine.
Ability Scores: Ability scores will be purchased using a 20 point buy, with the popular 1-1 purchase method, which is to say: all scores start at 10, before racial modifiers, and each point you put into an ability score raises it by a single point. You may, if you so desire, take up to 2 points from an ability score, gaining a similar number of points. HP: Max per HD. In a campaign beneath the waves, you need all the HP that you can handle. Skill Points: You get a bonus skill point at each level, which is automatically put into Swim. Feats: You get a Bonus Feat at 1st level. Wealth: You get 750 Shells (GP) worth of equipment. Traits: You get a basic Trait, a Campaign Trait from the Curse of the Crimson Throne Player’s Guide and, if you take a Drawback, you may select another Trait. |