Smoothing the attack curve


Homebrew and House Rules


The idea of Bounded Accuracy in 5e has got me thinking About trying to do similar in Pathfinder (i'm not discussing merits of 5e here, simply this one idea)

My main bugbear withh PF is the BAB. I have all ese monsters i cant use to start withh becuase they have super high AC and AB. But by the time the PCs can fight them weaker foes are like instant hits.

So im contemplating fixing this by doing the following:

-Player AC stays as is, but there would be less need to bump it with magic items.
-monster AC and AB need to be reduced.
-Player BAB needs reducing.

So thats the idea, but the problem is firstly how much to reduce things by, and secondly will it break the game horribly or be ok?

Thoughts welcome!


Most likely, yes it will cause problems, especially if the players get good at the game. The game is intended to make you stronger by beating up on weaker foes, until you can fight stronger things. Things such as BAB and AC are built into the core of the game.

Why not just start them off at a higher level?

What specific issues are you having?


wraithstrike wrote:

Most likely, yes it will cause problems, especially if the players get good at the game. The game is intended to make you stronger by beating up on weaker foes, until you can fight stronger things. Things such as BAB and AC are built into the core of the game.

Why not just start them off at a higher level?

What specific issues are you having?

Its just a general preference of mine. My players are always fine whatever.

I just happen to like what they are going for with 5e where you will have a bigger range of monsters to fight. i could do it by simply dropping some monster AB, AC, HP and xp. It would have the same effect.

Starting at higher levels solves some of the problems though as you pointed out. I tend to avoid that to stop characters starting complicated. Although i dont think thats too much of a problem, my players just tend to ignore half their abilities anyway!

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