ograx wrote:
You can keep searching even when you think you got it right at first try, so yes, you can take 20 on searching. It's less useful to keep searching for a trap when you've already stepped on it, so you can't take 20 unless rolling a 1 would not make you fall on the trap. Just replace "I take 20" with :
So, in the case of a trap it doesn't work, because it would be:
Cellion wrote: Technological items is a category defined by the CRB in a table that lists all the available tech items. Other books have explicitly added other tech items. That interpretation isn't sustainable. Multiple instances of "Tecnological item" in the crb and aa apply to all kinds of items absent from the list. Can engineering repair a fridge? Can Detect Tech detect a microwave? Can Discharge disrup a wrist watch?
I feel "fabricate tech" is the new "wall of iron" in the amount of shenanigans it allows. Improvised weaponry:
Springs:
Potential energy:
Materials and pieces:
Magnets:
Mix and match:
Case 2: The technomancer, escaping pursuers, goes around a corner and creates a human sized spring loaded rat trap. Case 3: The technomancer sees enemies down a sloped corridor. An industrial mining-cart steel-serrated-wheel, rolls down and over them.
Are there plans to make a Starfinder version of the PF metal dice set?
HWalsh wrote:
"You can divide these points up however you want, but you can’t make any individual score higher than 18. (Later on, as you level up and gain ability-boosting gear, your ability scores may rise above 18, but 18 is the highest value any character can start out with."
Porridge wrote: TLDR: As a rule of thumb, it looks like it’s worth using automatic fire with an automatic weapon, instead of a full attack with an equivalent non-automatic weapons, when there are 4+ targets That post right there is the main reason I bought SF without much care. I need to get back into a community when rules questions aren't answered by "It's narrative", "The GM decides", "Rules are just guidelines"; but by math.I need to not feel alone when questioning a system. I need to know that if problems are found and raised, there are good designers on the other side that understand and acknowledge that it's not ok to have flaws in the system and that the problems will be dealt with. [edit: talking about starship combat there, not automatic fire, which I have no reason to contend as of my current understanding]. |