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I feel "fabricate tech" is the new "wall of iron" in the amount of shenanigans it allows.

Improvised weaponry:
The magic hack can't create weapons, but it can create a fire extinguisher, for example, which could easily be used as an improvised weapon.

Springs:
There's no limit to creating traps that require an external force to be loaded. So one could create a bear trap and set it up, as long as it's used within the time limit.

Potential energy:
The technomancer can create a 100 pound item and drop it from some height. It's hard to imagine the damage that would be done by 2000ft of Adamantine alloy cable line dropped from a starship hovering a few miles above ground.

Materials and pieces:
The hack doesn't specify material. An industrial drill comes with a tungsten drillhead. It has 1.7 the density of lead. A tungsten rod is a powerful item to play with.

Magnets:
Lots of industrial machinery use large neodymium magnets. Even at a fraction of 100 pounds, a magnet that large is a scary item.

Mix and match:
Case 1: The technomancer opens a window sees his target coming, six second later he pushes over the edge a 100 pound tungsten industrial drill head.

Case 2: The technomancer, escaping pursuers, goes around a corner and creates a human sized spring loaded rat trap.

Case 3: The technomancer sees enemies down a sloped corridor. An industrial mining-cart steel-serrated-wheel, rolls down and over them.


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Are there plans to make a Starfinder version of the PF metal dice set?
(pretty please?)