Ladies and Gents, The Shadow Lodge games day at Burwood for this month (28th of April) is live on Warhorn for registrations.
Ladies and Gentleman the Next Pathfinder Society Games day at Good Games Burwood, the 28th of April, is now open for discussion please head over to the Event page and give us your opinion about you want us to run For more information please go to Shadow Lodge Facebook page or the Facebook Event page
Ladies and Gentleman the Next Pathfinder Society Games day at Good Games Burwood is now open for discussion please head over to the Event page and give us your opinion about you want us to run For more information please go to Shadow Lodge Facebook page or the Facebook Event page
Ladies and Gentleman the Next Pathfinder Society Games day at Good Games Burwood will have the following tables: High-Tier
Mid-Tier
For more information please go to Shadow Lodge Facebook page or the Facebook Event page Also please register for a seat at the tables ASAP at The Shadow Lodge Warhorn Site
Alistair Rigg wrote:
Use the notes, I was a guinea pig for the slot-zero and ran it in parallel to Al's second and without those notes i would not have the beautiful memory of the look on the faces of my table of players at certain points.
Dessio wrote:
Thanks Dessio my brain is in slow mode i thought he was talkign about the musket master gunslinger archetype
Fletch wrote:
I find myself a little confused, i just looked at the addditional resources page here and i can not see anywhere that is not allowed, if someone can please point me to where it says it is not allowed, it would be greatly appreciated. My gunslinger concept was a muskeeter and i would love to play him in PFS so just getting some clarifiaction
Deluge wrote:
Hey deluge, we cross paths again (you ran a few tables i was at at PaizoConOz 2010), I am currently running a fighter with the intent of her going Hellknight PrC at level 6, personally i think that it makes sense from a character/RP standpoint that you build a relationship with the order you will be joining at Level 3 within the PrC prior to it, so i fully intend to buy HellKnight plate at the soonest opportunity she is a Hellknight in training it makes sense she would be wearing the armor, she doesn't get the special training for it to work as effectively as when she hits the appropriate levelm of the PrC but it works for me, since she is an uncouth man trapped in a womans body it makes sense to me. Sitting here typing that i hope it makes sense by sleep starved brain is trying to tell me something so i am off to sleep
lastblacknight wrote:
Amen fellow players Hallujiah we have seen the winter surpise pies and we did not falter but grew stronger from the experience Roll on the Roxbury and ShadowLodgeCon2011
BigNorseWolf wrote:
I have to ask why Australian Dollars??? As an Australian i should help you note we don't have notes for any denomination under $5, A sack of Australia Dollar coins may work wonders in place of a wad
@ Twigs, I am one of the GM's for the Good Games PFS, best thing to do is email Al at the below email to register Al Rigg wrote:
below is the details for the next game Pathfinders, On Saturday August 27, we are continuing the Pathfinder Society "First Steps" introductory scenarios with Part II: "To Delve the Dungeon Deep", in which you venture into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands. But fear not - if you missed Part I, let us know - if at least three players request it, we'll run a parallel session of "In Service to Lore" where, in your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, all in the pursuit of knowledge. The venues remain: Good Games Sydney: Level 1, 857 George St, Sydney, 02 9281 1760.
The games begin at 11:30 and we aim to be finished by 17:00. To secure your seat, please reply to let me know which store you will be attending and which scenario you'd like to play. Some time may be available before the games so also let me know if you need any help building a character. Please feel free to forward this invitation to your gaming groups and other contacts who you think will be interested in getting in touch. Similarly, if you'd rather be left off this mailing list, let me know and I'll take care of it. Cheers,
Following this, it's been suggested that, as some people have played Parts I and II at Winterfest this past weekend, some people might like the opportunity to play Part III. Therefore, please let me know if you would like to play First Steps, Part III - A Vision of Betrayal on the 27th and we'll run it in parallel if we get at least three of you registered. Cheers,
Okay looking for some verification i am building a Polearm Master fighter/Hellknight, 5 levels of fighter then down the Hellknight path, its a PFS character so i am a little worried about Class features stacking and such. Core question in the case of POle fighting/Steadfast Pike/Polearm Training, the bonus/penalty increase/reduces every four levels beyond the level you gain the feature so if I move to Hellknight at Character Level 6 i don't get the reduction in the penalty of pole fighting. Any help greatly appreciated and links to othe posts or quotes from the rulebooks even more greatly appreciated
Jiggy wrote:
Thanks Jiggy, you solved my stat spread issue this will work excellently, without as Sunset put it gimping myself, half the reason i was thinking a wisdom of seven to beginning with was to give my character some depth, be intelligent but not wise, but the array above works better, thanks guys, any thoughts on if i ditch intimidating presence what to replace it with or other feast you might suggest
Okay i have been trying to create this character for a when i get it finished, i find something wrong; then i take it apart and start from scratch and i am driving my self nuts, so i will put it out here and I am looking for some input it stands like this at the moment Human not sure male or female yet Str: 18 Int: 14
the plan is for Fighter 5 then heading down the Hellknight PrC till the 12 cap with the extra points for the stats to be sunk into wisdom Traits
The plan is for him to wear the Hellknight plate and i wanted to get a leg up on the Ac and ACP problem early, i am also planning to make him a order of the godclaw and take the pentatamic faith discpline and go for the travel domain to get the extra 10ft movement Feats
The Fauchard is to be the major weapon, i did consider Heirloom Weapon and Ancestral Weapon to get the use of it but the traits i selected above looked too good, the intent is also to maximise the trip chances, damage output and Intimidate aspect any help ideas suggested and such greatly appreciated
MisterSlanky wrote:
okay i have been looking through the boards for the last few hours to get a couple of questions answered about wizards and arcane bonded weapons and i need some clarifiactions, i am aware that this may be answered elsewhere but i am at the end of my rope the questions are as follows; 1. If a wizard takes a arcane bonded weapon that is not on his class or racial weapon profiecny lists he is profiecent in its use? 2. As suggested above, can I PFS legally take either item as my arcane bonded item? 3. I know that Joshua ruled that a wizard can enchant their arcane bonded item without the normal play required feats as long as they pay for the cost; has this been erratted or changed? any assistance and clarification greatly appreciated
above question,
Many thanks
My new Pfs character is an elf raised by gnomes so has the adopted trait, and has the above trait but a quick question; the bonus language that the traits allows needs to be taken from the racial bonus language list or can it be any of the allowed regional languages or other monster/racial languages,i did find the joshua answer that you can choose regional languages, but there is nothing about this trait many thanks in advance for the help
Morgen wrote:
thanks to morgen for the non-specific answer, can anyone point to errata, a section of a rulebook or a designer post to clarify can a spell which could be duplicated by a bloodline spell/bonus spell, be retrained or do you lose the bonus spell completely if you already know the spell On a side note directed to morgen,apolgies if the above sounds snarky, but i was looking for an eratted rulebook answer, i am also aware of people being dumb and silly in spell selection but if the bonus spell is one of the better spells, such as those you listed do you wait till lvl3 to learn it?
Okay checked everywhere for a bugging little question, can not find a proper answer, my question is as follows, hyperthically, is this Bob has an Arcane Bloodline socerery and learns identify at Lvl 1, at level three he gets identify as his bonus spell, now i know you can retrain spells at lvl 4 and such, but does Bob know identify twice till he reaches lvl 4 and can swap the lvl1 gained identify, for something new but still have gthe spell on his spell list from the bloodline bonus. Okay i think thats clear, i am aware that this could be circumvented by house rule, but this connects to a PFS sorcerer i am trying to put together, so if someone knows a pfs answer or if Josh or another knowledgeable one can point me to a pfs complaint answer or such thanks and apolgies for any unclearedness, not much sleep and many hours already awake are ruling my brain at the moment
Hi Josh, loving the facebook updates but a quick question; ina recent pfs module my summoners eidolon was bitten and gained a disease, i have asked elsewhere and their are different answers to what the optiosn are in removing the diesese via restoration/ remove diesease or as a summoned creature the disease would disappear after it goes and is retunred, i ahve looked thrugh the summoner write-up from the final playtest document and have looked through the pfs document for answers and having found none, i bow to your omnipotent powers and abilities
Hi guys, in the theme of summoner questions, I have just ran my summoner for the first time, in a pfs module, it went fairly well, but a couple of questions came up, any assitance provided greatly appreciated both by myself and my dm, 1. During combat my eidolon got bitten and gained a disease by my vastly inadequate rolls, now would this affect my eidolon, is it treated like it happended to a full fledged pc, so heal checks and possible remove disease spell required or would it disappear if sent back to its home plan and returned. 2. summoners with their summon monster ability get to add celestial or fiendish template to the creatures summoned, i am not sure what this actually means; any help greatly aprecciated
okay ran my summoner for the first time, went fairly well, but a couple of questions came up, any assitance provided greatly appreciated both by myself and my dm, 1. During combat my eidolon got bitten and gained a disease by my vastly inadequate rolls, now would this affect my eidolon, is it treated like it happended to a full fledged pc, so heal checks and possible remove disease spell required or would it disappear if sent back to its home plan and returned. 2. Before Combat in regards to initaive would my eidolon act on my turn, like a summoned creature or animal companion or would it fill a seperate slot on the iniative order 3. the summon creature spell ability if i use my standard action in turn one to cast it, does it appear in this round or at the begggining of my turn on the next round; I ran this in pfs so if any pathfinder book references to the answers exist, pls supply them, thanks
Umbral Reaver wrote:
Thanks for that, just to clarify the eidolon can speak verbally, if so sweet
Okay, guys, girls and everything in between, I have read pretty much every relevant post and text but I need some questions answered; if anyone can help thanks in advance
As a side point I may be using this character in a pfs setting, if this changes any of the answers, please enlighten me
Thanks for the quick reply;
okay version 0.51, still having a problem with the trapfinding and theives tool, on the encumberance side it looks like it added up everything added including the stuff on my horse, it would help if items could be marked as on the mount or in storage as well as equiped
Kor - Orc Scrollkeeper wrote:
sorry about the trait question; my gm has told me he allowed under a house rule; for the ring of jumping i have tried it worn on both hands and i cant seem to find the note anywhere on the sheet, no mention under the skill notes on page 1 or on any other page, i have tried other rings that affect skills they all seem to work except for jumping and improved jumping
Hi Kor;
other than that it looks good, and i am waiting patiently for the next version it took me three attempts to post this the forum gods are not smiling on me at the moment
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